GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
Allows the usage of glBindImageTexture and glMemoryBarrier from GLES (requires GLES 3.1).
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@ -83,6 +83,7 @@
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<ClInclude Include="GL\GLExtensions\ARB_occlusion_query2.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sampler_objects.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sample_shading.h" />
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<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h" />
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<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
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@ -242,6 +242,9 @@
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<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h">
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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<ClInclude Include="GL\GLExtensions\ARB_shader_image_load_store.h">
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CDUtils.cpp" />
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@ -0,0 +1,100 @@
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/*
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** Copyright (c) 2013-2015 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#include "Common/GL/GLExtensions/gl_common.h"
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
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#define GL_UNIFORM_BARRIER_BIT 0x00000004
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_MAX_IMAGE_UNITS 0x8F38
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#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
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#define GL_IMAGE_BINDING_NAME 0x8F3A
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#define GL_IMAGE_BINDING_LEVEL 0x8F3B
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#define GL_IMAGE_BINDING_LAYERED 0x8F3C
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#define GL_IMAGE_BINDING_LAYER 0x8F3D
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#define GL_IMAGE_BINDING_ACCESS 0x8F3E
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#define GL_IMAGE_1D 0x904C
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_2D_RECT 0x904F
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_BUFFER 0x9051
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#define GL_IMAGE_1D_ARRAY 0x9052
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
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#define GL_IMAGE_2D_MULTISAMPLE 0x9055
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#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
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#define GL_INT_IMAGE_1D 0x9057
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_2D_RECT 0x905A
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_BUFFER 0x905C
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#define GL_INT_IMAGE_1D_ARRAY 0x905D
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
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#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
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#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
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#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
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#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
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#define GL_MAX_IMAGE_SAMPLES 0x906D
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#define GL_IMAGE_BINDING_FORMAT 0x906E
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#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
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#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
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#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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typedef void(APIENTRYP PFNDOLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level,
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GLboolean layered, GLint layer, GLenum access,
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GLenum format);
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typedef void(APIENTRYP PFNDOLMEMORYBARRIERPROC)(GLbitfield barriers);
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extern PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
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extern PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
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#define glBindImageTexture dolBindImageTexture
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#define glMemoryBarrier dolMemoryBarrier
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@ -653,8 +653,6 @@ PFNDOLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
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dolDrawElementsInstancedBaseVertexBaseInstance;
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PFNDOLGETINTERNALFORMATIVPROC dolGetInternalformativ;
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PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC dolGetActiveAtomicCounterBufferiv;
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PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
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PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
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PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced;
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PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced;
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@ -991,6 +989,10 @@ PFNDOLDEPTHRANGEDNVPROC dolDepthRangedNV;
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PFNDOLCLEARDEPTHDNVPROC dolClearDepthdNV;
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PFNDOLDEPTHBOUNDSDNVPROC dolDepthBoundsdNV;
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// ARB_shader_image_load_store
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PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
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PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
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// Creates a GLFunc object that requires a feature
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#define GLFUNC_REQUIRES(x, y) \
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{ \
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@ -1855,6 +1857,12 @@ const GLFunc gl_function_array[] = {
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GLFUNC_REQUIRES(glDepthRangedNV, "GL_NV_depth_buffer_float"),
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GLFUNC_REQUIRES(glClearDepthdNV, "GL_NV_depth_buffer_float"),
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GLFUNC_REQUIRES(glDepthBoundsdNV, "GL_NV_depth_buffer_float"),
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// ARB_shader_image_load_store
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GLFUNC_REQUIRES(glBindImageTexture,
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"GL_ARB_shader_image_load_store !VERSION_4_2 |VERSION_GLES_3_1"),
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GLFUNC_REQUIRES(glMemoryBarrier,
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"GL_ARB_shader_image_load_store !VERSION_4_2 |VERSION_GLES_3_1"),
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};
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namespace GLExtensions
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@ -21,6 +21,7 @@
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#include "Common/GL/GLExtensions/ARB_occlusion_query2.h"
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#include "Common/GL/GLExtensions/ARB_sample_shading.h"
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#include "Common/GL/GLExtensions/ARB_sampler_objects.h"
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#include "Common/GL/GLExtensions/ARB_shader_image_load_store.h"
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#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
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#include "Common/GL/GLExtensions/ARB_sync.h"
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#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
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@ -66,70 +66,6 @@
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
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#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
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#define GL_UNIFORM_BARRIER_BIT 0x00000004
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_MAX_IMAGE_UNITS 0x8F38
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#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
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#define GL_IMAGE_BINDING_NAME 0x8F3A
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#define GL_IMAGE_BINDING_LEVEL 0x8F3B
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#define GL_IMAGE_BINDING_LAYERED 0x8F3C
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#define GL_IMAGE_BINDING_LAYER 0x8F3D
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#define GL_IMAGE_BINDING_ACCESS 0x8F3E
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#define GL_IMAGE_1D 0x904C
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_2D_RECT 0x904F
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_BUFFER 0x9051
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#define GL_IMAGE_1D_ARRAY 0x9052
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
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#define GL_IMAGE_2D_MULTISAMPLE 0x9055
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#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
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#define GL_INT_IMAGE_1D 0x9057
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_2D_RECT 0x905A
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_BUFFER 0x905C
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#define GL_INT_IMAGE_1D_ARRAY 0x905D
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
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#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
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#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
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#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
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#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
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#define GL_MAX_IMAGE_SAMPLES 0x906D
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#define GL_IMAGE_BINDING_FORMAT 0x906E
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#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
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#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
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#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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GLenum pname, GLsizei bufSize, GLint* params);
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typedef void(APIENTRYP PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex,
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GLenum pname, GLint* params);
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typedef void(APIENTRYP PFNDOLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level,
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GLboolean layered, GLint layer, GLenum access,
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GLenum format);
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typedef void(APIENTRYP PFNDOLMEMORYBARRIERPROC)(GLbitfield barriers);
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typedef void(APIENTRYP PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id,
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GLsizei instancecount);
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typedef void(APIENTRYP PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id,
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dolDrawElementsInstancedBaseVertexBaseInstance;
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extern PFNDOLGETINTERNALFORMATIVPROC dolGetInternalformativ;
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extern PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC dolGetActiveAtomicCounterBufferiv;
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extern PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
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extern PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
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extern PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced;
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extern PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced;
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#define glDrawElementsInstancedBaseVertexBaseInstance dolDrawElementsInstancedBaseVertexBaseInstance
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#define glGetInternalformativ dolGetInternalformativ
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#define glGetActiveAtomicCounterBufferiv dolGetActiveAtomicCounterBufferiv
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#define glBindImageTexture dolBindImageTexture
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#define glMemoryBarrier dolMemoryBarrier
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#define glDrawTransformFeedbackInstanced dolDrawTransformFeedbackInstanced
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#define glDrawTransformFeedbackStreamInstanced dolDrawTransformFeedbackStreamInstanced
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