Commit Graph

13647 Commits

Author SHA1 Message Date
Yuriy O'Donnell 764aee6995 D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
2014-12-13 00:32:08 +01:00
Dolphin Bot 971a95aece Merge pull request #1503 from kayru/d3d_optimization_cache
D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
skidau fe67230663 Merge pull request #1670 from lioncash/array
FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
Fiora 3effd08843 FIFO: allocate slightly more for SIMD vertex loader overreads
May fix crashes in rare cases.
2014-12-10 05:52:55 -08:00
Markus Wick 4c139ca7cc Merge pull request #1609 from degasus/datareader
VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
degasus bf65c49609 PixelShaderGen: merge OGL+D3D bbox 2014-12-09 19:32:24 +01:00
degasus e88e63adb3 UnitTests: fix VertexLoaderTest 2014-12-09 18:56:27 +01:00
degasus 3fc7e55cc4 VideoCommon: clean up VertexLoader 2014-12-09 18:56:27 +01:00
degasus 02cdb41d3d VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
degasus 50de4238bb VertexLoader: Move the old Datareader function into VertexLoader 2014-12-09 18:56:27 +01:00
degasus 21970c4a2a VideoCommon: cleanup OpcodeDecoder 2014-12-09 18:56:27 +01:00
degasus 4b22885ed8 VideoCommon: fifo cleanups 2014-12-09 18:56:27 +01:00
degasus 27f984c02e VideoCommon: rewrite DataReader 2014-12-09 18:56:27 +01:00
Ryan Houdek 1ad8d4629c Merge pull request #1677 from FioraAeterna/fixtypo
JIT: fix MOVD_xmm order typo in ConvertDoubleToSingle
2014-12-09 08:20:27 -06:00
Fiora 92aad1140e JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Ryan Houdek 0578ec92c0 Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
Idle loop in GPU loop on dual core systems.
2014-12-09 02:22:27 -06:00
skidau 1ce3696e8b Merge pull request #1623 from FioraAeterna/fixppcfp
JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Lioncash 799b557e21 Merge pull request #1673 from Stevoisiak/Cache_Revision-Comment
Specified where to find CACHE_REVISION
2014-12-08 12:26:31 -05:00
Steven Vascellaro aeae285c8d Specified where to find CACHE_REVISION 2014-12-08 12:00:11 -05:00
Markus Wick ff4526b4a9 Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Rodolfo Bogado cf7512683c spaces cleanup 2014-12-07 20:28:27 -03:00
Lioncash faf962d528 FifoRecorder: Use std::vector for m_Ram and m_ExRam
No need to delete/recreate the arrays every time a new recording happens. Just zero it out.
2014-12-07 18:13:53 -05:00
Tillmann Karras 6e928d08a0 Jit64: clean up casts in memory operands 2014-12-07 20:23:27 +01:00
Yuriy O'Donnell e90604c5ed D3D: Fixed debug validation error
A texture was still being bound when OMSetRenderTargets is called.
State manager resource cache must be flushed to unbind it.
This fixes The Last Story cut scene rendering.
2014-12-07 18:46:05 +01:00
Yuriy O'Donnell 4392d3cd55 D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Yuriy O'Donnell 80459c52e9 D3D: StateManager m_current and m_pending are now value-initialized 2014-12-07 18:45:49 +01:00
Yuriy O'Donnell 0e18e9e80d D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
2014-12-07 18:45:20 +01:00
Yuriy O'Donnell 6e9226650d D3D: Implemented context state caching
This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
Markus Wick d83f0308af Merge pull request #1664 from Sonicadvance1/GLES3_stereo
Enables stereo rendering with OpenGL ES 3.1 + AEP.
2014-12-07 12:53:14 +01:00
Ryan Houdek ce7c52eca0 Enables stereo rendering with OpenGL ES 3.1 + AEP.
If the host device supports GLES 3.1 and AEP we can have stereo rendering.
Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders.

We can't just check if AEP is in the extension list for support because Qualcomm has failed once more.
With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination.
From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation.
2014-12-07 11:14:35 +00:00
Ryan Houdek 81cc177c44 Merge pull request #1477 from magcius/nunchuk-cleanup
Nunchuk cleanup
2014-12-07 01:29:59 -06:00
Ryan Houdek d9d0e285c9 Merge pull request #1560 from magcius/pad-cleanup-1
Pad cleanup 1
2014-12-07 01:22:03 -06:00
Ryan Houdek 4e98078daf Merge pull request #1658 from lioncash/locale
Common: Remove locale based functions from CommonFuncs.
2014-12-07 01:12:00 -06:00
Ryan Houdek 9897f7675e Merge pull request #1611 from waddlesplash/dolphin-qt
DolphinQt: various cleanup & fixes.
2014-12-07 01:11:17 -06:00
Ryan Houdek 6d6b425061 Merge pull request #1647 from magumagu/mmu-flag-cleanup
Cleanup: remove unnecessary uses of the bMMU flag
2014-12-07 01:08:30 -06:00
Ryan Houdek dec2f9f89b Merge pull request #1596 from Tilka/wiimote
WiimoteReal: use inheritance instead of #ifdef
2014-12-07 01:03:08 -06:00
Ryan Houdek a48abd7bd2 Merge pull request #1662 from lioncash/tas
TASInputDlg: General cleanup.
2014-12-07 00:58:58 -06:00
Ryan Houdek b9c6ee93b6 Merge pull request #1661 from FioraAeterna/fixloadstorebind
JIT: fix possible panicalert in loadstore
2014-12-07 00:54:59 -06:00
Ryan Houdek 0e1d98a43f Merge pull request #1663 from Buddybenj/Fix-Warning
Remove RunningGamecube (unused variable)
2014-12-07 00:08:07 -06:00
Ryan Houdek d58bba2160 Idle loop in GPU loop on dual core systems.
Previously we had decided to busy loop on systems due to Windows' scheduler being terrible and moving us around CPU cores when we yielded.
Along with context switching being a hot spot.
We had decided to busy loop in these situations instead, which allows us greater CPU performance on the video thread.
This can be attributed to multiple things, CPU not downclocking while busy looping, context switches happening less often, yielding taking more time
than a busy loop, etc.

One thing we had considered when moving over to a busy loop is the issues that dual core systems would now face due to Dolphin eating all of their CPU
resources. Effectively we are starving a dual core system of any time to do anything else due to the CPU thread always being pinned at 100% and then
the GPU thread also always at 100% just spinning around. We noted the potential for a performance regression, but dismissed it as most computers are
now becoming quad core or higher.

This change in particular has performance advantages on the dual core Nvidia Denver due to its architecture being nonstandard. If both CPU cores are
maxed out, the CPU can't effectively take any idle time to recompile host code blocks to its native VLIW architecture.
It can still do so, but it does less frequently which results in performance issues in Dolphin due to most code just running through the in-order
instruction decoder instead of the native VLIW architecture.
In one particular example, yielding moves the performance from 35-40FPS to 50-55FPS. So it is far more noticeable on Denver than any other system.
Of course once a triple or quad core Denver system comes out this will no longer be an issue on this architecture since it'll have a free core to do
all of this work.
2014-12-07 05:36:44 +00:00
Ryan Houdek f9cda79f3a Merge pull request #1659 from rohit-n/ow-the-edge
Fix -Wshadow warning.
2014-12-06 23:34:34 -06:00
Lioncash e5e8f49425 TASInputDlg: Eliminate the usage of some spacers.
Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Fiora 68972da1e5 JIT: fix possible panicalert in loadstore
Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Lioncash 694247d3fe TASInputDlg: Fix a typo in layout alignment flags 2014-12-06 17:09:05 -05:00
Lioncash d09130e3d2 TASInputDlg: Replace some for loops with range-based for loops. 2014-12-06 16:54:42 -05:00
Lioncash 12eb2caa65 TASInputDlg: Remove unnecessary wxWidgets default values. 2014-12-06 16:40:53 -05:00
Tillmann Karras 791d5458e5 UnitTests: add tests for bitwise AVX instructions 2014-12-06 22:28:03 +01:00
Tillmann Karras ddebdb61c4 UnitTests: fix register symbol name in AVX tests 2014-12-06 22:28:03 +01:00
Tillmann Karras 986d19b9d5 x64Emitter: fix bitwise AVX opcodes
The reason this didn't break is that bitwise instructions like VPAND,
VANDPS, and VANDPD do the exact same thing. The only difference is the
data type they are intended for.
2014-12-06 22:28:03 +01:00
Fiora 3d12849967 JIT: fix snan/qnan handling in float loads/stores
Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00