Léo Lam
73e55ccf44
IOS: Add base Host and USB::Device classes
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The Host class will be used by the OH0, VEN and HID implementations
as the base class for the IOS HLE device. It handles scanning devices,
detecting device changes and everything that will be needed for OH0,
VEN and HID to be implemented, while mostly abstracting libusb away.
The Device class is for actual USB devices. This commit adds a
LibusbDevice which interacts with a real USB device and enables
USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
b8c651eac4
IOS: Store the active IOS title ID
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This allows us to get back the current active IOS version and expose
only devices which exist/can be used in that version.
2017-02-05 11:36:47 +01:00
Léo Lam
e246afb049
IOS: Add UpdateWantDeterminism to devices
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This will be useful for the USB devices to disconnect and hide any real
devices when Core::g_want_determinism is true.
2017-02-05 11:36:47 +01:00
Léo Lam
b7cc25535f
DolphinWX: Add USB passthrough settings
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Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
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This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
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PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Lioncash
f7b9db9846
PowerPC: Convert CoreMode enum into an enum class
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Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Matthew Parlane
567691d3f6
Merge pull request #4821 from leoetlino/gameinis
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GameINI: Enable XFB for Karaoke Revolution Glee 1-3
2017-02-05 12:17:04 +13:00
Léo Lam
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
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This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
Markus Wick
3be364073d
Merge pull request #4713 from JosJuice/core-init-gameini
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Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick
2ad62bf5df
Merge pull request #4777 from lioncash/dspstack
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DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick
72d887cb20
Merge pull request #4816 from lioncash/pair
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FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Mat M
ced0044059
Merge pull request #4819 from Orphis/cmake_cleanup
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Small CMake cleanups
2017-02-03 22:11:52 -05:00
Florent Castelli
049446d9bb
cmake: Properly link against pthread on Linux using CMake's detection
2017-02-04 03:38:20 +01:00
Florent Castelli
fb02a321b6
cmake: Move OpenSLES detection to AudioCommon through find_package()
2017-02-04 03:38:11 +01:00
Matthew Parlane
529dc6aa53
Merge pull request #4811 from lioncash/memcardmanager
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MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane
e2b0197ff6
Merge pull request #4807 from leoetlino/ios-version-for-wads
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Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
Matthew Parlane
6821733053
Merge pull request #4815 from endrift/forward-port-deploy-mac
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Tools: Fix recurring multiple times over the same library in deploy-mac.py
2017-02-04 10:08:06 +13:00
JosJuice
edcf6819e2
Don't load game INIs in Core::Init
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The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice
c847a5258f
BootManager: Use local SConfig reference when possible
2017-02-03 21:55:02 +01:00
Matthew Parlane
87c73cbeb3
Merge pull request #4812 from lioncash/define
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PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
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Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
Vicki Pfau
17989028b0
Tools: Fix recurring multiple times over the same library in deploy-mac.py
2017-02-03 09:46:28 -08:00
Mat M
2e2eabdfcb
Merge pull request #4814 from ligfx/fixdeploy
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CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 12:27:55 -05:00
Michael Maltese
fa9881f0d2
CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 09:22:30 -08:00
JosJuice
28357f16e2
Merge pull request #4813 from lioncash/include
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D3D: Add CommonTypes include to D3DTexture.h
2017-02-03 18:14:17 +01:00
Lioncash
a30c653f3d
D3D: Add CommonTypes include to D3DTexture.h
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Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash
c67d095787
PowerPC: Move page #define constants to MMU.cpp
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These are only ever used here.
This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash
5ce82583f8
MemcardManager: Get rid of prefixed double-underscores from an identifier
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Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash
9d523f52f2
MemcardManager: Convert C arrays to std::array
2017-02-03 11:15:46 -05:00
Mat M
a3ba169e7d
Merge pull request #4809 from Orphis/cmake_windows
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CMake for Windows: getting a working binary!
2017-02-03 08:33:13 -05:00
Mat M
7f2bb0ba6c
Merge pull request #4808 from Orphis/cmake_cleanup
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CMake cleanup: start organizing targets, remove some unwanted ones
2017-02-03 08:32:03 -05:00
Florent Castelli
12dd45266e
portaudio: Remove unwanted shared portaudio library
2017-02-03 05:11:41 +01:00
Florent Castelli
ca42f08e7d
cmake: Copy resources next to the DolphinWX binary on Windows
2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e
cmake: Add RC file on Windows to DolphinWX
2017-02-03 04:54:54 +01:00
Florent Castelli
3842a9b71c
OpenAL: Move Windows binaries to lib folder and fix CMake detection
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The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Florent Castelli
8bd41ad606
cmake: Add missing Windows link flags
2017-02-03 04:54:30 +01:00
Florent Castelli
0d73f3e3b3
mbedtls: Remove unwanted "lib" target
2017-02-03 04:24:45 +01:00
Florent Castelli
7ccbe9b06d
portaudio: Prevent files from being install()'ed
2017-02-03 04:24:13 +01:00
Florent Castelli
9180c87197
cmake: Put test targets in folders
2017-02-03 04:23:24 +01:00
Mat M
1dd229fac8
Merge pull request #4752 from Orphis/cmake_cleanup
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cmake: Improve support for multi-configuration generators
2017-02-02 20:59:13 -05:00
Mat M
1b9b1a356b
Merge pull request #4805 from Orphis/cmake_macos
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CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane
7f2753362f
Merge pull request #4802 from lioncash/header
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ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane
8b1fc5b753
Merge pull request #4806 from lioncash/memcard-dlg
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MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam
767cbcafb1
Remove unneeded write to 0x3140/0x3188 for WADs
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This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Markus Wick
318a387e92
Merge pull request #4796 from degasus/blr
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JitArm64: Initial implementation of the BLR optimization.
2017-02-02 21:24:23 +01:00
Lioncash
d72cf81dea
MemcardManager: Use unique_ptr over raw pointers
2017-02-02 14:33:01 -05:00
degasus
384efb0cb2
JitArm64: Initial implementation of the BLR optimization.
2017-02-02 09:06:34 +01:00
Florent Castelli
e9aac53cec
macOS: Update how resources are copied in the bundle
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Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli
0f9a6697fb
DolphinWX: Update how localization files are installed
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On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00