JosJuice
5e70af1ce5
Merge pull request #6109 from t27duck/missing_wiiware_makers_2
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Update maker information to match the wiki
2017-11-06 08:05:19 +01:00
Léo Lam
346ca009f9
Remove NANDContentManager
2017-10-24 11:41:54 +02:00
Tony Drake
b66a72eb8f
Update maker information to match the wiki
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This updates the maker data to (mostly) mirror that of the Wiki:
https://wiki.dolphin-emu.org/index.php?title=GameIDs
Only maker ids from that page are now included in Dolphin. This
means no homebrew/unofficial makers.
Also, separate multiple maker names with a slash
2017-10-22 11:39:16 -04:00
Ethan Lee
322c395f33
Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value
2017-10-11 11:40:07 +02:00
Leo Lam
53ccd41049
Merge pull request #6099 from leoetlino/activate
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Qt: Don't crash when pressing the Return key
2017-10-11 11:32:09 +02:00
FoxP
999c23b182
Add some missing WiiWare makers
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Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
Léo Lam
468bf75a43
Qt: Don't crash when pressing the Return key
2017-10-07 14:53:30 +02:00
Tony Drake
4035d0781c
Update the cache revisions for WX and QT
2017-10-03 17:35:14 -04:00
Leo Lam
743568f9d4
Merge pull request #5984 from spycrab/qt_gecko
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Qt/GameList: Implement "Gecko codes" Tab
2017-09-27 20:50:28 +02:00
Léo Lam
587b275c8e
Qt: Increase the height of game list items
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This makes the images in the game list look less weird (since they are
not squashed together anymore). The list also looks more like WX now.
2017-09-26 17:43:50 +02:00
Léo Lam
ca3be07e59
Qt/GameList: Fix broken File Name column
2017-09-26 17:43:50 +02:00
JosJuice
b6bc3bc7c9
Remove DVDInterface::ChangeDiscAsHost
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There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
spycrab
f90e81b9db
Qt/Properties: Implement "Gecko codes" tab
2017-09-15 19:45:46 +02:00
Michael M
3e1072b24d
Qt: use Settings::EmulationStateChanged
2017-09-13 17:30:18 -07:00
spycrab
e7318fda34
Qt: Bring column selection up to par with Wx
2017-09-13 22:05:45 +02:00
spycrab
16e99985f9
Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:42:11 +02:00
spycrab
0b2b72b366
Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b
Merge pull request #6029 from spycrab/qt_change_disc
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Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
0de3593b45
Merge pull request #6008 from spycrab/qt_older
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Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
spycrab
8f8e96f59f
Qt/GameList: Add "Change Disc" option
2017-09-07 01:25:22 +02:00
JosJuice
b96e4a2bce
Merge pull request #5927 from spycrab/qt_gamelist_cache
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Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spycrab
4fdd4e2718
Qt: Support versions < 5.6
2017-09-04 10:40:47 +02:00
spycrab
4163ee42bc
Qt/GameList: Implement SelectionChanged()
2017-09-03 01:49:04 +02:00
spycrab
b9c5a2af05
Qt: Implement gamelist caching
2017-08-24 07:17:31 +02:00
Anthony
935c1da357
Merge pull request #5951 from ligfx/gametrackerworkqueuethread
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GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Leo Lam
788af71f30
Merge pull request #5949 from ligfx/gamelistmodelupdategame
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GameListModel: make UpdateGame update existing files as well
2017-08-22 21:39:29 +02:00
Leo Lam
b3a8209821
Merge pull request #5960 from ligfx/gamefiledontstorefilepathparts
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GameFile: don't store file path parts
2017-08-22 21:29:30 +02:00
Leo Lam
232b81999a
Merge pull request #5961 from ligfx/gamefilebanner
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GameFile: handle missing banners in UI instead
2017-08-22 21:26:38 +02:00
Michael M
d00ecb7231
GameFile: remove unused m_company
2017-08-22 12:18:49 -07:00
Michael M
5f30ebed23
GameFile: don't store file path parts
2017-08-21 23:55:45 -07:00
Michael M
e88b5f4254
GameFile: add missing include for QFileInfo
2017-08-21 23:55:45 -07:00
Michael M
061da1300a
GameFile: handle missing banners in UI instead
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Currently, GameFile returns a generic banner if the file didn't have one
available (either because the file format doesn't support it, or because
it's a Wii file without an associated save).
It makes more sense to handle the lack of banner in the UI layer. The
game list will use the generic missing banner explicitly (no change from before), and the game info window now omits the banner display entirely if the file didn't have one (since it's not useful to display/allow the user to save the "missing banner" banner).
2017-08-21 18:00:04 -07:00
Michael M
8c13e0230c
GameTracker: use WorkQueueThread
2017-08-20 14:40:56 -07:00
Leo Lam
165a995cc4
Merge pull request #5950 from ligfx/gamelistmodelfilenamefallback
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GameListModel: fallback to file name if long name is empty
2017-08-20 23:29:27 +02:00
Michael M
1a59ea3adb
GameFile: don't assign English long name for ELF/DOLs
2017-08-20 13:50:24 -07:00
Michael M
f3ab974bc6
GameListModel: fallback to file name if long name is empty
2017-08-20 13:50:24 -07:00
Michael M
6bfb280cec
GameListModel: make UpdateGame take a const ref
2017-08-20 13:46:49 -07:00
Michael M
f724a06108
GameListModel: make UpdateGame update existing files as well
2017-08-20 13:46:49 -07:00
Michael M
623026f420
Connect to Settings::PathAdded/Removed directly in GameListModel
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It no longer makes sense to connect these signals in GameList, since
GameListModel is now owned by Settings.
2017-08-19 15:59:40 -07:00
Michael M
7d9ad88bc5
Add initial paths to GameTracker after construction
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It's strange to see GameTracker add its own initial paths in
construction, because you might expect a race condition where the
GameLoaded signal is emitted before it gets connected to in
GameListModel.
In fact, this doesn't happen, but only because of how it abuses the Qt
signals mechanism to load files asynchronously: GameLoader emits a
GameLoaded signal which gets forwarded to the GameTracker::GameLoaded
signal _after_ control returns to the event loop, at which point
GameListModel has connected.
This commit moves the logic of adding initial paths out of GameTracker
to a point after the signals are connected, which is more obvious and
doesn't rely on how GameTracker implements concurrency.
2017-08-19 15:59:40 -07:00
Léo Lam
d2452b8ecf
Qt: Fix old usage of GetSelectedGame
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Waited too long before merging a PR, which managed to break the build
because GetSelectedGame was changed without introducing any conflict :(
2017-08-16 13:21:14 +02:00
Leo Lam
3748384008
Merge pull request #5746 from leoetlino/disc-updates
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Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Michael M
3c002f0213
GameList: make GetSelectedGame a pointer to GameFile
2017-08-10 13:22:35 -07:00
Léo Lam
ea3b351d92
Qt: Add menu item to perform system update from disc
2017-08-10 23:47:18 +08:00
spycrab
78cc759d56
Settings: Implement NetPlay globals
2017-08-10 06:49:57 +02:00
spycrab
2e29509b75
Qt/GameList: Add "Host with NetPlay" option
2017-08-10 06:49:57 +02:00
spycrab
13fac93a29
Qt: Implement NetPlay
2017-08-10 06:49:57 +02:00
spycrab
962af060a0
Qt/GameList: Add method to get unique ID for item
2017-08-09 00:05:48 +02:00
spycrab
e9138f7512
Qt/GameList: Implement GetModel()
2017-08-09 00:05:48 +02:00
spycrab
655778f7f1
Qt: Implement GetUniqueID()
2017-08-09 00:05:48 +02:00