Commit Graph

12433 Commits

Author SHA1 Message Date
magumagu 716b3fefd4 VideoCommon: recreate XFB texture when the XFB size changes.
We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu 2db2f3dce9 VideoInterface: accurate XFB width and height.
What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
Ryan Houdek 2f92b82b29 Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
Tony Wasserka 4310608034 Merge pull request #344 from magumagu/tev-indirect
VideoCommon: fix indirect texture coordinate computation in TEV.
2014-05-05 17:20:54 +02:00
Ryan Houdek 8bb8446e34 Enables usage of GLSL textureSize on Qualcomm v66.
Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu 2e464800bc VideoCommon: correctly compute whether an indirect texture stage is active.
This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu 52c42a2946 VideoCommon: fix indirect texture coordinate computation in TEV.
Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.

Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Matthew Parlane 07fbb13bba Merge pull request #290 from Linktothepast/gameini_updates
Gameini updates.
2014-05-04 11:45:14 +12:00
Ryan Houdek a1374dd4ba Merge pull request #329 from Tilka/rounding
Small FPU settings changes
2014-05-02 12:11:09 -05:00
Tony Wasserka 557c3db462 Merge pull request #81 from degasus/skip_framelimit_hotkey
Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka 95f097d79b Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
This reverts commit 1b581b7c27, reversing
changes made to 951612f08e.
2014-05-01 11:00:21 +02:00
Tony Wasserka 2cf8f55ad3 Merge pull request #310 from Sonicadvance1/Integer-posmtx
Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek c5d506142f Merge pull request #305 from magumagu/movie-scanf
Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek 2d8cfb89d7 Changes posmtx vertex attribute to integer.
This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek 99338daa8f Fixes glVertexAttribIPointer on GLES.
We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek 7f00cae2b6 Merge pull request #320 from SeannyM/Android-Theme
Make the Android UI more like the desktop UI
2014-04-30 19:00:41 -05:00
Ryan Houdek c4221e8f68 Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek 1b581b7c27 Merge pull request #62 from degasus/log_truncate_path
Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras 9de77b7c23 x64FPURoundMode: always set x87 precision
Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras ed762a3eda x64FPURoundMode: use fesetround() instead of asm 2014-05-01 01:09:55 +02:00
Pierre Bourdon 951612f08e Merge pull request #325 from Tilka/nop
Fix NOP padding
2014-04-30 18:55:36 +02:00
Ryan Houdek 8e1dfef14c Remove the old PPAnalyst::Flatten function that is no longer in use. 2014-04-30 10:49:39 -05:00
Ryan Houdek c794dc8085 Move the JitWindow debugging window over to using the new PPCAnalyzer class. 2014-04-30 10:49:39 -05:00
Ryan Houdek 6949087ee1 Missed the analyzer object not named correctly. 2014-04-30 10:49:39 -05:00
Ryan Houdek 70d1f5adfb Let Jit64IL use the new PPCAnalyst class 2014-04-30 10:49:39 -05:00
Ryan Houdek 1cb1260c1d Address delroth's comments. 2014-04-30 10:49:39 -05:00
Ryan Houdek 40c317d1d4 Support the new PPCAnalyst class in JIT64.
Implements support for OPTION_CONDITIONAL_CONTINUE in JIT64.
2014-04-30 10:49:39 -05:00
Ryan Houdek ad167e7b52 Adds support to the new PPCAnalyst to the ARM JIT cores.
ArmJit32 supports OPTION_CONDITIONAL_CONTINUE with this.
2014-04-30 10:49:38 -05:00
Ryan Houdek da2ed2e17d Adds new PPCAnalyser class.
Supports conditional branch continuation.
More features to come.
2014-04-30 10:49:31 -05:00
Ryan Houdek 664496a2a8 Merge pull request #324 from booto/eliminate-cyles-minus-one
numCyclesMinusOne to numCycles in GekkoOPInfo
2014-04-30 10:45:39 -05:00
Tillmann Karras 36dbde0f3c Jit_Util: reduce NOP padding of 8 bit loads
and use MOVSX directly if needed.
2014-04-30 15:26:11 +02:00
Tillmann Karras e659f5ac58 JitBackpatch: fix NOP padding
The new NOP emitter breaks when called with a negative count. As it
turns out, it did happen when deoptimizing 8 bit MOVs because they are
only 4 bytes long and need no BSWAP.
2014-04-30 15:26:11 +02:00
booto 9892c8ea54 numCyclesMinusOne to numCycles in GekkoOPInfo 2014-04-30 19:04:02 +08:00
degasus f254fdfd96 drop Host_GetKeyState
This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus 30586f4d29 Add set/get functions for IsFramelimiterTempDisabled 2014-04-30 12:51:13 +02:00
degasus 8483811b39 Add a hotkey for disabling the framelimit.
Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Sean Maas 5865ae2d6f Add a comment about game list color 2014-04-27 20:03:30 -04:00
Sean be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
Tony Wasserka a40ea4e26a Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
2014-04-27 16:09:02 +02:00
Pierre Bourdon aef24d509b Merge pull request #304 from Tilka/nop
Optimize NOPs
2014-04-27 11:52:05 +02:00
Pierre Bourdon a093b41231 Merge pull request #312 from Tilka/small_jit_optimizations
Small JIT optimizations
2014-04-27 11:51:21 +02:00
Pierre Bourdon 8bf2a338c4 Merge pull request #314 from Sonicadvance1/Clean-UpdateCR1
Removes unused argument in Helper_UpdateCR1.
2014-04-27 11:50:44 +02:00
Linktothepast 40bba500b5 More updates.
For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast b3f611e14a Gameini updates.
Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Ryan Houdek 21315ae616 Merge pull request #317 from SeannyM/armjit-lwzux
ARM: Fix Wii games on JIT
2014-04-25 21:28:22 -05:00
Sean 895e84edfe ARM: Fix Wii games on JIT 2014-04-25 18:32:49 -04:00
Pierre Bourdon 3b19b9b919 Merge pull request #316 from SeannyM/Android-EFBScaledCopy
Android: Fix Scaled EFB Copy setting
2014-04-25 22:16:21 +02:00
Sean eef51fdde6 Android: Fix Scaled EFB Copy setting 2014-04-25 16:11:28 -04:00
Pierre Bourdon 25f5598e31 Merge pull request #306 from neobrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
2014-04-25 09:32:36 +02:00
Ryan Houdek 94497961ac Removes unused argument in Helper_UpdateCR1.
Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
2014-04-24 22:00:58 -05:00