Léo Lam
c1a139e8ac
Use ESFormats for TMDs
...
We already have a TMDReader, so let's actually use it.
And move ESFormats to IOS::ES, since it's definitely part of IOS.
This adds a DiscIO dependency on Core which will be fixed in a
follow-up PR.
2017-02-26 19:46:29 +01:00
Léo Lam
b892d78872
VolumeWad: Implement GetTMD()
...
This allows getting useful info like the required IOS version for WADs
(for showing it in the UI, for example).
2017-01-23 20:59:02 +01:00
Léo Lam
f89aaee91a
VolumeWad: Remove useless else after return
2017-01-23 18:17:34 +01:00
Léo Lam
6128679396
VolumeWad: Clean up variable naming
2017-01-23 18:07:23 +01:00
Léo Lam
6d909b3e30
VolumeWad: In-class initialise member variables
2017-01-23 18:07:21 +01:00
JosJuice
66ea9f5cc1
DiscIO: Add GetRegion function and Region enum
...
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
2017-01-02 20:57:11 +01:00
Léo Lam
31ccfffd38
Common: Add alignment header
...
Gets rid of duplicated alignment code.
2016-12-06 20:33:53 +01:00
JosJuice
1081497cad
DiscIO/SConfig: Rename GetUniqueID to GetGameID
...
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
JosJuice
0a15aaaa12
Move DiscIO enums to a new file
...
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
2016-07-13 17:29:27 +02:00
JosJuice
1878605d77
Undo some comment formatting changes from b5104a7
2016-06-25 18:07:10 +02:00
Rukai
b5104a79f1
GCVolume: supports reading all opening.bnr information
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DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
JosJuice
a0cd753060
Don't read from volume when reloading Wii banners
...
Should make loading cached Wii games that lack banners slightly faster.
2015-12-03 17:29:59 +01:00
Lioncash
5464e698fc
Merge pull request #3102 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-10-03 13:30:51 -04:00
Rohit Nirmal
3b75f45cf6
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
JosJuice
be7e0554d2
DiscIO: Add a way to get blob type
2015-09-27 20:54:31 +02:00
flacs
34c020352f
Merge pull request #3092 from JosJuice/compressed-blobs
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Display all compressed formats in blue in GUI
2015-09-27 12:57:19 +02:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
JosJuice
6935d28112
Display all compressed formats in blue in GUI
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In the past, only GCZ was shown as compressed, not CISO and WBFS.
2015-09-26 15:24:29 +02:00
Lioncash
4b9b82e000
DiscIO: Do swapping in GetTitleID implementations
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Gets rid of external swaps at every usage.
2015-09-22 13:50:35 -04:00
Lioncash
1db1a8aacf
VolumeCreator: Use a unique_ptr in CreateVolumeFromFilename
2015-08-31 20:01:44 -04:00
JosJuice
a825c7ddfe
Volume: Use DecodeString more
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DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
JosJuice
ec0370d2d1
Volume: Add prefer_long parameter to GetNames
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GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00
JosJuice
0ed3118141
Volume: Return volume type as an enum
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ISOFile and GameFile were using IsWiiDisc() and IsWadFile() to set
an enum value. The volume might as well return an enum directly.
I increased the Qt CACHE_REVISION because m_platform now is saved as u32
instead of int, but increasing the wx CACHE_REVISION is not necessary.
2015-06-04 16:26:36 +02:00
JosJuice
301218a103
Volume: Use more appropriate types for some returned values
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Disc number is changed from bool to u8, and revision is changed from
int to u16 (WADs can use all 16 bits, but discs can only use 8 bits).
2015-05-29 21:14:02 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
JosJuice
2d5d5fa83e
Read opening.bnr to get names from Wii discs
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This makes Dolphin display the same names as the Disc Channel.
2015-05-03 15:58:35 +02:00
JosJuice
235ecfbed7
Return GetNames languages, to avoid hardcoded language lists in callers
...
This makes the code cleaner and also leads to some user-visible changes:
The wx game properties will no longer let the user
select WAD languages that don't have any names.
The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.
If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00
Stevoisiak
5346e791bc
VolumeWad: change titlever to title_version
2015-02-28 21:42:16 -05:00
Stevoisiak
eff924e9e2
General Formatting
2015-02-28 19:33:27 -05:00
Stevoisiak
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
Stevoisiak
df2f6d137e
VolumeWad: Move country identification to GetCountry()
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Brings the code more in line with the rest of the game volume code
2015-02-26 16:55:17 -05:00
Stevoisiak
d3190ec4f1
VolumeWad: Private variables for offset values
2015-02-26 16:55:16 -05:00
Stevoisiak
b578abfbaa
VolumeWad: Return version number for WADs
2015-02-05 11:27:57 -05:00
JosJuice
ace060748b
Don't read from disk when checking volume type
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Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
JosJuice
bb93336ecf
DiscIO: Replace "raw" functions with "decrypt" parameters
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This is intended to make decryption look less implicit in the code.
2014-12-28 10:35:48 +01:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Lioncash
1977ea42ae
DiscIO: Prefix class member variables with "m_"
2014-09-01 15:48:02 -04:00
Lioncash
4cb46879bc
DiscIO: Move some raw pointers over to unique_ptr
2014-08-31 14:48:57 -04:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
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Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Pierre Bourdon
c698c07755
Make DiscIO/ mostly IWYU clean (and fix errors in rest of the project detected by this change).
2014-02-22 23:37:29 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00