booto
92278886b9
DiscIO: Use specified Wii region for discs
2016-01-15 03:35:10 +08:00
Mathew Maidment
87464d432b
Merge pull request #3501 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok
48b60649af
Merge pull request #3495 from Armada651/d3d-float
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D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr
bb5cb7e365
Run system native CScript
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Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok
d54291f2e8
Merge pull request #3506 from stenzek/odd-mips
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TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Ryan Houdek
185d4dbc76
Merge pull request #3511 from Armada651/ini-default
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IniFile: Initialize with default value if key does not exist.
2016-01-13 17:06:13 -05:00
Jules Blok
55cb6675cc
IniFile: Initialize with default value if key does not exist.
2016-01-13 22:51:53 +01:00
Ryan Houdek
0271f05ab8
Merge pull request #3492 from sigmabeta/android-update-build-tools
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[Android] Update build tools + support libraries
2016-01-13 16:35:52 -05:00
Pierre Bourdon
8ee93fc4fa
Merge pull request #3507 from lioncash/header
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HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok
a307883069
Merge pull request #3505 from Armada651/invert-conversion
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TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash
f2038b9e90
HW: Remove unnecessary header inclusions
2016-01-13 02:47:32 -05:00
Stenzek
1f3b90d70a
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
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This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon
8f8134f5f4
Merge pull request #3504 from degasus/master
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VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Mathew Maidment
82f3b94ad7
Merge pull request #3502 from lioncash/jit
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Jit: Get rid of indirect includes
2016-01-12 19:22:04 -05:00
Jules Blok
daabd88d69
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 01:08:27 +01:00
degasus
aa430c10d5
VideoState: Simplify dummy wrapper.
2016-01-12 23:28:26 +01:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
c3481a576b
VideoBackend: Remove simple wrapper functions.
2016-01-12 23:28:26 +01:00
degasus
0c92603fd5
Merge VideoBackendHardware into VideoBackend.
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And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
sigmabeta
5fef956384
Prevent screenshot from showing on EmulationActivity rotation events
2016-01-12 10:33:00 -05:00
sigmabeta
5f43976b10
Create a static Log class to call into instead of the default android one
2016-01-12 09:54:19 -05:00
Lioncash
f8fcceb99e
Jit: Get rid of indirect includes
2016-01-12 00:12:36 -05:00
Jules Blok
8158d291aa
D3D: Use the full depth range for Z pokes.
2016-01-11 22:27:41 +01:00
Jules Blok
129975233f
D3D: Use a 32-bit floating point depth buffer.
2016-01-11 22:27:40 +01:00
Ryan Houdek
bd31b1411b
Merge pull request #3493 from sigmabeta/android-tv-screenshot-bugfix
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[Android] Minor refactor + bugfix
2016-01-11 16:04:56 -05:00
Rohit Nirmal
f9837d4447
Fix building with PCH disabled.
2016-01-11 13:20:47 -06:00
Pierre Bourdon
68094171f8
Merge pull request #3489 from lioncash/interp
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Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon
84c4f75aeb
Merge pull request #3498 from lioncash/global
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MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon
7c6fe11348
Merge pull request #3499 from lioncash/hle
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HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon
6b25e52f57
Merge pull request #3500 from lioncash/arm
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ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash
984fc7fb39
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 04:28:16 -05:00
Lioncash
846c904624
HLE: Move static variable out of header
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It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash
b688a62143
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
Ryan Houdek
78bb37b29f
Merge pull request #3494 from Sonicadvance1/android_rotation
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[Android] Add support for rotation and minimizing the application
2016-01-11 01:18:37 -05:00
Ryan Houdek
77cef0c7bf
Merge pull request #3491 from sigmabeta/android-mvp-platform-fragment
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[Android] Refactor PlatformGamesFragment to MVP architecture
2016-01-10 21:35:39 -05:00
Lioncash
d9a16f7c9c
Interpreter: Remove unnecessary includes from Interpreter.h
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Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Ryan Houdek
d17bcbb489
[Android] Pause and resume emulation using proper functions
2016-01-10 12:23:40 -06:00
sigmabeta
db0a923083
Refresh screenshots in TvMainActivity after emulation complete
2016-01-10 13:18:20 -05:00
Pierre Bourdon
e7fbd1fd50
Merge pull request #3439 from Armada651/depth-range
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Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
sigmabeta
7ff558886a
Refactor EmulationActivity to be launched exclusively by its static launcher method
2016-01-10 13:00:01 -05:00
sigmabeta
e34abd5739
Move TvMainActivity to ui.main package
2016-01-10 12:10:02 -05:00
Ryan Houdek
6e676cad66
Merge pull request #3488 from sigmabeta/android-mvp-main-activity
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[Android] Refactor Tv/Main Activities to MVP architecture.
2016-01-10 11:40:37 -05:00
sigmabeta
13f336051f
Update build tools + support libraries
2016-01-10 10:58:12 -05:00
sigmabeta
df2f783a77
Refactor PlatformGamesFragment to MVP structure
2016-01-10 10:37:32 -05:00
sigmabeta
a455305c23
Refactor AddDirectoryActivity and SettingsActivity to be launched exclusively via their own launcher method
2016-01-09 23:35:25 -05:00
Pierre Bourdon
20718305db
Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
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Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
sigmabeta
24efce4cea
Refactor TvMainActivity to MVP architecture
2016-01-09 20:32:10 -05:00
sigmabeta
81657b6710
Refactor MainActivity to MVP architecture
2016-01-09 18:08:04 -05:00
Mathew Maidment
ff0e1c3624
Merge pull request #3485 from booto/minor-comment-change
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Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment
9925d8a947
Merge pull request #3478 from mmastrac/ui_resize_fix
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DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci
560769ad5d
DolphinWX: Fix window growing on every relaunch
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Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon
98106b717a
Merge pull request #3487 from Sonicadvance1/fix_typo
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Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Pierre Bourdon
529e04b009
Merge pull request #3486 from lioncash/jitinterface
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JitInterface: Get rid of a global variable
2016-01-09 22:15:45 +01:00
Ryan Houdek
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
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Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
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I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash
986108715d
JitInterface: Get rid of a global variable
2016-01-09 14:57:50 -05:00
booto
b89c79b9f2
Comment change to reflect what code does
2016-01-10 02:42:56 +08:00
Dolphin Bot
aa89516cf3
Merge pull request #3483 from sigmabeta/android-rx-db-access
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[Android] Refactor DB read code to use RxJava
2016-01-09 19:14:56 +01:00
sigmabeta
f58a8561f8
Refactor DB read code to use RxJava
2016-01-09 13:10:22 -05:00
Ryan Houdek
54e4d90b6d
Fix assert on reset button hit.
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Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon
5db10d83f7
Merge pull request #3477 from mmastrac/memorywatcher_crash
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MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Tillmann Karras
98ea1f773a
VideoSW: fix some warnings
2016-01-09 10:38:07 +01:00
Ryan Houdek
6862d7c7b2
Fix hotkeys not reporting inputs.
2016-01-08 23:25:36 -06:00
Pierre Bourdon
dbe7e6634d
Merge pull request #3412 from skidau/CheatSearch-Prev-Value
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Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon
39971ec039
Merge pull request #3472 from phire/TVs_dont_have_pixels
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Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell
c49a82bf0a
Rework aspect ratio calculations.
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They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.
Now handles all 240i/240p/480i/480p modes without any special
casing.
Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon
bf1c53a6e8
Merge pull request #3451 from RisingFog/libav
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Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci
a60b24c937
MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value
2016-01-08 12:20:35 -07:00
Chris Burgener
66595b0ac9
Force XVID FourCC for MPEG4 output
2016-01-08 10:22:19 -05:00
Scott Mansell
9c0dae47ca
Normalize aspect ratio calculations to 4:3
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Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
Jules Blok
db551c55a2
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
2016-01-07 20:05:12 +01:00
Pierre Bourdon
dd1192b709
Merge pull request #3449 from freelancer42/android_finish_main_activity_after_autostartfile
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StartupHandler.java: Finish main activity if AutoStartFile is specified in intent
2016-01-07 00:50:47 +01:00
Pierre Bourdon
89bb4b1288
Merge pull request #3460 from JosJuice/platform-icon-padding
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Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon
bff79df363
Merge pull request #3429 from sepalani/debug_vector_fix
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Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
Pierre Bourdon
e668fd7a02
Merge pull request #3465 from Sonicadvance1/Android_move_jni
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Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon
7c91dbe239
Merge pull request #3467 from mathieui/netplay_version_commit_hash
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Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
Pierre Bourdon
22555312de
Merge pull request #3464 from Armada651/stereo-warnings
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VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
Pierre Bourdon
4553f723ff
Merge pull request #3466 from JosJuice/game-list-empty-condition
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DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
mathieui
40c7a2fb7d
Use the current commit hash in the netplay version
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So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
JosJuice
85ab84935a
Use the English name for DK Bongos in the English version of Dolphin
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Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00
Ryan Houdek
74478addeb
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-06 15:36:44 -06:00
JosJuice
dcde91cdd8
DolphinWX: Unify the condition for the game list being empty
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When there are no games to display in the game list, DolphinWX shows a
message instead. Clicking the message will perform an action. If the game
list truly is empty, the message and action are for opening a browse
dialog, but if the user has hidden some games, they are instead for
unhiding all games. However, the condition for checking which message to
display lacked some parts that are in the condition for checking which
action to use, so the two could be different in rare cases. This PR fixes
that by breaking out the two conditions to a new unified function.
2016-01-06 22:25:30 +01:00
Jules Blok
1e111421e9
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-06 22:21:12 +01:00
degasus
efbe5bc4b6
VideoSW: Use more VideoCommon
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Now we require lots of empty functions, but this removes by far more duplicated code.
2016-01-06 22:10:29 +01:00
Ryan Houdek
7fcb5a803b
Merge pull request #3359 from degasus/ini
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VideoConfig: Use "GFX.ini" for both D3D and OGL.
2016-01-06 16:02:23 -05:00
Markus Wick
05fdf0398b
Merge pull request #3313 from degasus/videosw
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VideoSW: Clear Vertex data before usage
2016-01-06 21:56:02 +01:00
degasus
ad1f7576ad
VideoConfig: Use "GFX.ini" for both D3D and OGL.
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They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Ryan Houdek
e3da564418
Merge pull request #3440 from Sonicadvance1/Android_WiiU_Adapter
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[Android] Disable screen lock when a title is running.
2016-01-06 15:42:25 -05:00
Ryan Houdek
0a42a0ab1b
Merge pull request #3428 from Sonicadvance1/proper_glextensions
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Make GLExtensions no longer require slghtly modified GL headers
2016-01-06 15:24:47 -05:00
Ryan Houdek
342496563d
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
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[Android] Add support for the Wii U Gamecube adapter under Android.
2016-01-06 15:07:09 -05:00
JosJuice
e6cee3a130
DolphinWX: Re-add some padding for platform icons
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The padding on the right was changed from 3px to 0px by fd2d505
. 1px is
needed for counteracting the white 1px line to the left of the game list.
2016-01-06 21:06:36 +01:00
Mathew Maidment
87e753b104
Merge pull request #3459 from JosJuice/custom-texture-all-regions-2
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HiresTextures: Refactor getting directory
2016-01-06 14:19:33 -05:00
Ryan Houdek
b49683b2e8
Merge pull request #3357 from JosJuice/no-xpm
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DolphinWX: Stop using XPM images
2016-01-06 13:37:03 -05:00
JosJuice
03091ce180
HiresTextures: Refactor getting directory
2016-01-06 19:35:16 +01:00
Ryan Houdek
adffa5fbec
Merge pull request #3457 from booto/si-sampling
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[RFC] SI: Base SI sampling on VSync & horiz lines
2016-01-06 13:02:38 -05:00
Ryan Houdek
1a207b06ae
[Android] Fix enabling and disabling Gamecube controllers.
2016-01-06 11:54:46 -06:00
booto
a1db1a2082
SI: Base SI sampling on VSync & horiz lines
2016-01-06 23:47:20 +08:00