Commit Graph

3376 Commits

Author SHA1 Message Date
Stenzek d0bcdc7f89 Merge pull request #5858 from stenzek/ubershader-6-bit-color
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek fe65b26d53 Merge pull request #5834 from stenzek/bc7
Support loading BC7 (BPTC) textures from DDS files
2017-08-01 12:39:19 +10:00
Stenzek 63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek 852e30bb8c Ubershaders: Fix 6-bit color truncation not being applied 2017-08-01 00:01:09 +10:00
Stenzek d62dcd397d VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
2017-07-31 23:21:38 +10:00
Stenzek b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
Stenzek d54ca2a16a PixelShaderGen: Don't include host early z support in UID
Disable it at shader generation time instead. This way the UIDs are
sharable.
2017-07-30 17:43:59 +10:00
Stenzek e968c191ff Ubershaders: Support per-pixel lighting 2017-07-30 17:43:59 +10:00
Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek e17efb1d8d ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
Stenzek 25338c53e0 NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Stenzek 81b4ed2a81 Vulkan: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek cd502990fa OGL: Uber shader support 2017-07-30 17:43:59 +10:00
Stenzek 901bf9c257 VideoConfig: Add config options for ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 745d541527 ShaderGen: Implement vertex ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 7d78cf0f6f ShaderGen: Implement pixel ubershaders 2017-07-30 17:43:59 +10:00
Stenzek 07591e7d5c PixelShaderGen: Move header generation to seperate function 2017-07-30 17:43:59 +10:00
Stenzek c783cd2aaf GeometryShaderGen: Add UID enumeration functions 2017-07-30 17:43:59 +10:00
Stenzek 38c48ff72e VertexLoaderManager: Add methods to generate "uber" vertex formats
These vertex formats enable all attributes. Inactive attributes are set
to offset=0, and the smallest type possible. This "optimization" stops
the NV compiler from generating variants of vertex shaders.
2017-07-30 17:43:59 +10:00
Stenzek f48ef65bec XFMemory: Convert several registers to bitfields 2017-07-30 17:43:59 +10:00
Scott Mansell 479abde9f4 BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Stenzek 0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00
Stenzek 621287e7eb VideoCommon: Improve precision of FPS counter 2017-07-30 12:38:48 +10:00
Stenzek 3ea9d86faa ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
2017-07-20 17:54:33 +10:00
Stenzek d01b0bf60f VideoCommon: Move shader cache filename generation to common 2017-07-20 17:46:59 +10:00
Stenzek d1381f5021 VideoConfig: Add host config union
Contains all host state that can affect shadergen.
2017-07-20 17:46:59 +10:00
Stenzek 82c27182a8 ShaderGen: Remove host state from shader uids 2017-07-20 17:46:59 +10:00
Anthony ab5a5ee3ea Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
2017-07-11 22:49:19 -07:00
Leo Lam b6c3479bb4 Merge pull request #5720 from JosJuice/file-metadata
FileUtil: Redesign Exists/IsDirectory/GetSize
2017-07-11 00:28:34 +02:00
mimimi085181 53663c00b9 Implement minimal emulation of TMEM caching
This is a remake of https://github.com/dolphin-emu/dolphin/pull/3749

Full credit goes to phire.

Old message:
"If none of the texture registers have changed and TMEM hasn't been invalidated or changed in other ways, we can blindly reuse the old texture cache entries without rehashing.

Not only does this fix the bloom effect in Spyro: A Hero's Tail (The game abused texture cache) but it will also provide speedups for other games which use the same texture over multiple draw calls, especially when safe texture cache is in use."

Changed the pr per phire's instructions to only return the current texture(s) if none of the texture registers were changed. If any texture register was changed, fall back to the default hashing and rebuilding textures from memory.
2017-07-10 01:49:27 +02:00
Jules Blok 8476d0271d PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
2017-07-05 22:43:39 +02:00
Jules Blok 179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
JosJuice 5ca3aee00a FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.

The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.

I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
2017-06-29 19:07:29 +02:00
Shawn Hoffman ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman c5fa470ad8 replace DoFileSearch with optimized version 2017-06-23 17:25:53 -07:00
Lioncash 59a947d41d AbstractTexture: Return config by const reference
Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-18 23:38:42 -04:00
Lioncash 07cddf6f7f AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
Lioncash 0c57543205 VideoCommon: Fix VS filter for AbstractTexture.cpp
This would cause failures when building with VS.
2017-06-18 22:58:02 -04:00
shuffle2 e63c337830 Merge pull request #5305 from iwubcode/abstract_texture
Abstract Texture
2017-06-18 12:57:05 -07:00
Stenzek 68fef47aef Merge pull request #5314 from stenzek/revert-efb-source-truncation
TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 15:21:48 +10:00
Stenzek adebe2239e TextureConversionShader: Use integer math for truncating EFB format 2017-06-17 12:17:09 +10:00
Leo Lam bc9c9b9fe4 Merge pull request #5594 from MerryMage/phack
Cleanup Projection Hack
2017-06-16 18:36:39 +02:00
JosJuice cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
JosJuice f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
MerryMage f8a99ca192 VertexShaderManager: Rename projection hack variables 2017-06-15 16:38:10 +01:00
iwubcode e4896d39bd Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat 2017-06-13 00:41:56 -05:00
iwubcode 2cdc93f4ab Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
MerryMage a0b41c83e7 VideoConfig: Remove bRunning
Value was set but not used.
2017-06-11 15:06:12 +01:00
Léo Lam 774587cbd1 VideoConfig: Remove useless header includes 2017-06-10 20:25:27 +02:00
Léo Lam 0e85c47237 VideoConfig: Remove manual panic alert setting load
This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00