Commit Graph

41597 Commits

Author SHA1 Message Date
Jordan Woyak 5c656a2b6f
Merge pull request #12623 from eltociear/patch-1
WiimoteReal: fix typo in WiimoteReal.cpp
2024-03-11 12:19:46 -05:00
Admiral H. Curtiss b89a88afbc
Merge pull request #12615 from mitaclaw/ppc-symbol-db-member
PPCSymbolDB: Eliminate Redundant Member
2024-03-10 06:18:23 +01:00
Admiral H. Curtiss adac827a04
Merge pull request #12625 from mitaclaw/Wshadow-uncaptured-local
CMakeLists: Add Clang's Specific WShadow Diagnostics
2024-03-10 00:59:20 +01:00
mitaclaw f71f2c6ba1 CMakeLists: Add Clang's Specific WShadow Diagnostics
For parity with GCC.
2024-03-09 15:34:39 -08:00
Admiral H. Curtiss ef75a6ff23
Merge pull request #12622 from mitaclaw/branch-watch-dialog-errata
BranchWatchDialog: Fix Misc. Errata
2024-03-10 00:06:21 +01:00
JMC47 4f8fb645d6
Merge pull request #12627 from LillyJadeKatrin/retroachievements-measure-faster
Adjusted achievement progress updates to duration short
2024-03-09 16:18:28 -05:00
LillyJadeKatrin 5418e89523 Adjusted achievement progress updates to duration short 2024-03-08 23:26:56 -05:00
mitaclaw 0645b4d579 BranchWatchDialog: Fix Misc. Errata
Window icon was missing from QDialog lacking a parent.
Giving the QDialog a parent revealed I had failed to make it properly non-modal, necessitating further changes.
Settings save less often, now only upon destruction.
Construction of BranchWatchDialog is now deferred.
2024-03-07 15:59:03 -08:00
mitaclaw 0f36654d2b PPCSymbolDB: Eliminate Redundant Member
This can be accessed through the CPUThreadGuard.
2024-03-06 21:44:53 -08:00
Ikko Eltociear Ashimine 7b0d4f0578
WiimoteReal: fix typo in WiimoteReal.cpp
continous -> continuous
2024-03-07 01:27:39 +09:00
OatmealDome e7282f4244
Merge pull request #12618 from LillyJadeKatrin/retroachievements-update-fix
Remove the update callback on all events
2024-03-04 21:02:45 -05:00
LillyJadeKatrin 085c17aed4 Remove the update callback on all events
Not only was the extra call to the update callback in the AchievementEventHandler method unnecessary, it was getting called on events that don't even need to be tracked here, causing a lot of lag when it turned out one achievement was repeatedly spamming Achievement Reset Events as a shortcut.
2024-03-04 20:04:08 -05:00
OatmealDome 8f6fd912f7
Merge pull request #12613 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos submodule to master
2024-03-03 20:09:37 -05:00
OatmealDome 6372bf51eb
Merge pull request #12597 from nlebeck/settingshandler-unittests-thirdtry
Add some simple unit tests for SettingsHandler
2024-03-03 18:13:45 -05:00
LillyJadeKatrin a2db33b6f1 Update rcheevos submodule to master 2024-03-03 17:55:47 -05:00
OatmealDome aba9b110e8
Merge pull request #12612 from LillyJadeKatrin/retroachievements-logout-bug
Don't Publish Unofficial Achievements
2024-03-03 14:51:04 -05:00
JMC47 93c95ee1a3
Merge pull request #12592 from LillyJadeKatrin/retroachievements-enable-hardcore
Properly enable RetroAchievements hardcore mode
2024-03-03 13:20:23 -05:00
LillyJadeKatrin f556f646a2 Don't Publish Unofficial Achievements
Check an achievement's category and only request RetroAchievements to award if it is CORE and not UNOFFICIAL.
2024-03-03 12:58:20 -05:00
Admiral H. Curtiss 58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
Admiral H. Curtiss 8840f7f8bc
Merge pull request #12599 from lioncash/vertman
VertexManagerBase: Initialize m_ticks_elapsed on construction
2024-03-02 14:11:23 +01:00
Admiral H. Curtiss 349e21aa3a
Merge pull request #12607 from Naim2000/devaes
AesDevice: fix key & iv arrays
2024-03-02 14:08:24 +01:00
Niel Lebeck 0344ec6d79 Add simple unit tests for SettingsHandler 2024-03-01 20:52:45 -08:00
Naim2000 f208b320a3 AesDevice: fix key & iv arrays 2024-03-01 15:00:28 -05:00
Filoppi 41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Lioncash 7bf77a56f4 VertexManagerBase: Initialize m_ticks_elapsed on construction
Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai 5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
mitaclaw 8eeb93d51a CodeWidget: Simplify Case-Insensitive Contains 2024-02-27 12:03:38 -08:00
mitaclaw 8134c8a572 BranchWatchDialog: A Total Replacement for CodeDiffDialog
With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
Mai aae61894f8
Merge pull request #12595 from LillyJadeKatrin/retroachievements-bugfix-2
Clear active challenges when game closes
2024-02-27 02:30:34 -05:00
mitaclaw fd8f2c7822 JitArm64: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw 7cccedca1e Jit64: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw 2aa250a68a Interpreter: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw 67f60bec7e PowerPC: Implement BranchWatch
This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin 56b82e764c Clear active challenges when game closes
Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
Admiral H. Curtiss 5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Admiral H. Curtiss 4b56ce3988
Merge pull request #12437 from Filoppi/improve-window-presentation-resolution
Improve window presentation at native resolution
2024-02-20 21:28:10 +01:00
Filoppi 48fbbdba7c Video: update widescreen heuristic code to never get stuck to specific old values when changing settings 2024-02-20 22:26:19 +02:00
Admiral H. Curtiss 3a41d991ce
Merge pull request #12591 from JesseTG/jtg/cmake-flexibility
Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR`
2024-02-20 20:34:14 +01:00
LillyJadeKatrin d66b96b1c0 Properly enable RetroAchievements hardcore mode
RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
Jesse Talavera a84dc3123e Use `CMAKE_CURRENT_SOURCE_DIR` for the CMake module path 2024-02-20 08:09:06 -05:00
Filoppi 3f102ea8c2 Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi 95ee0ac781 Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (`m_is_game_widescreen` variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. 2024-02-20 02:42:52 +02:00
Jesse Talavera edaafaae2f Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR` 2024-02-19 11:41:01 -05:00
Admiral H. Curtiss ccf2435047
Merge pull request #12586 from LillyJadeKatrin/retroachievements-pointspread-fix
Fixes to Achievement points count/mastery
2024-02-19 02:41:14 +01:00
LillyJadeKatrin e5b73fec08 Fixes to Achievement points count/mastery
Two minor updates to improve the Achievement Manager's handling of a player's completion rate.
One, UnlockStatus and the unlock map now track achievement category, such that TallyScore does not count unofficial achievements in counts/points.
Two, the determinations for mastery/completion are now improved to check (1) that the achievement triggering this is CORE (not UNOFFICIAL) and (2) that it has not already been unlocked at this level on the site, which should be sufficient to determine that the unlocking of this particular achievement completes/masters the game.
2024-02-18 19:27:18 -05:00
Mai 22d96ef5b5
Merge pull request #12590 from iwubcode/graphics_mod_action_factory_name
VideoCommon: move factory names to be a static inside each action class
2024-02-18 17:13:03 -05:00
Mai 27415b0ba1
Merge pull request #12587 from AdmiralCurtiss/localtime
Core: Fix crash when inspecting a savestate with a timestamp that causes localtime() to error out
2024-02-18 17:12:29 -05:00
Mai cd9a7db4c1
Merge pull request #12589 from AdmiralCurtiss/ios-fs-logs
IOS/FS: Display the invalid path in the ASSERT in BuildFilename().
2024-02-18 17:11:53 -05:00
iwubcode a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00