Linktothepast
56ebe1de72
More gameini updates.
...
Address comments.
2015-06-08 12:51:43 +03:00
Tillmann Karras
77685df23f
Enable AccurateNaNs for "Dragon Ball: RKP"
2015-06-08 11:14:52 +02:00
Tillmann Karras
aec38466d9
Jit64: optionally accurate NaNs
...
When AccurateNaNs is enabled, NaNs are handled accurately by checking
for NaN results and choosing the correct input NaN or replacing x86's
generated -QNaN with +QNaN.
2015-06-08 11:14:52 +02:00
Linktothepast
7e66c39cd3
Gameini updates.
...
Fixes issue 8637 by replacing SkipIdle=0 with SyncOnSkipIdle = False.
Updates gameinis for Resident Evil Archives: Resident Evil Zero, Pokemon
Snap and fixes a mistake in Baldur's Gate: Dark Alliance.
2015-06-08 11:19:59 +03:00
Ryan Houdek
881f6db2ab
Merge pull request #2509 from comex/fix-ar-codes
...
Fix subdialogs of the ISO props dialog... sort of
2015-06-08 04:13:16 -04:00
Ryan Houdek
21b1d143bc
Merge pull request #2566 from sigmabeta/android-tv-back
...
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek
3a3b782f3c
[AArch64] Detect AES/SHA1/SHA2/CRC32 in CPUDetect.
2015-06-08 01:20:24 -05:00
Ryan Houdek
1b6969ca67
Merge pull request #2567 from Sonicadvance1/remove_armv7
...
Remove ARMv7 support.
2015-06-08 02:19:11 -04:00
Ryan Houdek
59e2225f7d
Remove ARMv7 support.
2015-06-07 22:44:13 -05:00
Ryan Houdek
499478bcad
Merge pull request #2550 from Armada651/d3d-pokes
...
D3D: Implement Z pokes.
2015-06-07 23:25:16 -04:00
Ryan Houdek
9969273994
Merge pull request #2557 from AdmiralCurtiss/gc-sram-checksum
...
GameCube SRAM: Recalculate checksums after setting language.
2015-06-07 23:24:06 -04:00
Ryan Houdek
e8ae0f8c3c
Merge pull request #2562 from Sonicadvance1/aarch64_optimize_gatherpipe
...
[AArch64] Optimize gatherpipe stores
2015-06-07 23:23:11 -04:00
Ryan Houdek
8c2e5e2860
Merge pull request #2555 from Sonicadvance1/aarch64_rebase_ppsspp_emitter
...
[AArch64] Upstream PPSSPP's emitter changes.
2015-06-07 23:23:04 -04:00
Ryan Houdek
a81d1c250a
Merge pull request #2512 from JosJuice/bnr-size-match
...
VolumeGC: Check that opening.bnr size matches type
2015-06-07 23:20:54 -04:00
Ryan Houdek
51b440fbcf
Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
...
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek
49a0adb2e9
Merge pull request #2506 from comex/enet-build-fixes
...
ENet fixes (build fixes, upgrade)
2015-06-07 23:16:42 -04:00
Ryan Houdek
9521bc1fc6
Merge pull request #2558 from sigmabeta/android-panic-alerts
...
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
Ryan Houdek
c79dd40e72
Merge pull request #2529 from JosJuice/ini-skip-bom
...
Skip reading UTF-8 BOM at the beginning of INI files
2015-06-07 23:13:53 -04:00
Ryan Houdek
daf9492072
Merge pull request #2561 from Sonicadvance1/gles_fix
...
Fix OpenGL ES shader compilation.
2015-06-07 23:12:57 -04:00
Ryan Houdek
444d112df5
Merge pull request #2563 from Sonicadvance1/aarch64_disable_psql
...
[AArch64] Disable psq_l again.
2015-06-07 23:12:50 -04:00
Ryan Houdek
c8068e26fb
Merge pull request #2527 from Sonicadvance1/aarch_multi_loadstore
...
[AArch64] Implement lmw/stmw.
2015-06-07 23:12:42 -04:00
sigmabeta
a97e9addf0
Android: Show the in-game menu when back button is pushed.
2015-06-07 23:11:34 -04:00
Matthew Parlane
bfeb79620d
Merge pull request #2565 from dolphin-emu/revert-2530-sdl_quit
...
Revert "SDL: handle SDL_QUIT event"
2015-06-08 12:09:52 +10:00
Lioncash
7b3932e5b5
Merge pull request #2564 from sigmabeta/android-refresh-library
...
Android: Add refresh library function.
2015-06-07 21:58:04 -04:00
Matthew Parlane
9e1aab663f
Revert "SDL: handle SDL_QUIT event"
2015-06-08 13:43:39 +12:00
sigmabeta
8c843d98b6
Android: Add refresh library function.
2015-06-07 21:15:28 -04:00
Ryan Houdek
d29fd84249
[AArch64] Disable psq_l again.
...
Still causing issues with games.
Disable it again until I can spend enough time debugging it.
2015-06-07 19:55:27 -05:00
Ryan Houdek
46c3a11d01
[AArch64] Optimize gatherpipe stores
...
This can be even more optimized in the future when the register cache supports constant caching.
2015-06-07 19:53:40 -05:00
Ryan Houdek
8ae12d8005
[AArch64] Add ASIMD LDR/STR with register offset
2015-06-07 19:53:05 -05:00
Ryan Houdek
05b72c5d31
[AArch64] Upstream PPSSPP's emitter changes.
...
Requires a minor change to in the JIT to make sure everything still works.
2015-06-07 19:50:21 -05:00
comex
5c7caf1f22
Merge pull request #2517 from comex/netplay-timebase-rb
...
[rebased] Compare timebase of netplay users to detect desyncs.
2015-06-07 17:47:53 -07:00
Lioncash
018bcaa01d
Merge pull request #2560 from sigmabeta/android-dont-copy
...
Android: Run AssetCopyService only once.
2015-06-07 20:46:43 -04:00
Ryan Houdek
3f46491255
Fix OpenGL ES shader compilation.
2015-06-07 19:44:44 -05:00
sigmabeta
36d051d3f9
Android: Run AssetCopyService only once.
2015-06-07 20:42:30 -04:00
Admiral H. Curtiss
63064aeaaa
GameCube SRAM: Add a struct for the "flags" parameter.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss
78903884e5
GameCube SRAM: Recalculate checksums after setting language.
...
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
sigmabeta
d752ee73c0
Android: Remove old panic alert messsaging flags.
2015-06-07 20:16:55 -04:00
sigmabeta
3038368128
Android: Display Panic Alerts on-screen as an Android Toast message.
2015-06-07 20:13:52 -04:00
Markus Wick
cf7178b4c2
Merge pull request #2552 from sigmabeta/android-ndk-update
...
Android: Allow compilation using Android NDK r10e.
2015-06-07 23:27:56 +02:00
Markus Wick
e987383f6d
Merge pull request #2537 from degasus/master
...
Config: Add SyncOnSkipIdle GameIni option
2015-06-07 23:02:12 +02:00
Ryan Houdek
588de63f9c
Merge pull request #2141 from Tilka/position_cache
...
zfreeze: cache vertex positions
2015-06-07 16:44:40 -04:00
flacs
82fa01804c
Merge pull request #2553 from AdmiralCurtiss/cpu-engine-selection-fix
...
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 21:40:38 +02:00
Lioncash
62bcba3fb7
Merge pull request #2554 from JosJuice/hires-textures-translation
...
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
2015-06-07 14:44:05 -04:00
JosJuice
b856849b1d
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
...
1aa829c
made these strings use wxTRANSLATE by reverting 0004b60
, but
cache_hires_textures_desc was left out because it was added after 0004b60
.
2015-06-07 20:25:42 +02:00
Admiral H. Curtiss
3520a1d123
Config: Fix incorrect array length detection for CPU Emulation Engine options.
2015-06-07 19:39:54 +02:00
sigmabeta
e04778f9eb
Android: Allow compilation using Android NDK r10e.
2015-06-07 13:36:59 -04:00
Jules Blok
75fef8e26f
D3D: Implement Z pokes.
2015-06-07 15:33:30 +02:00
Jules Blok
cfc23560d9
D3D: Set the viewport to the full target size when doing EFB pokes.
2015-06-07 13:32:00 +02:00
flacs
30db1959fa
Merge pull request #2549 from Tilka/fma4
...
Revert "Jit64: add FMA4 support to fmaddXX"
2015-06-07 13:29:03 +02:00
Tillmann Karras
3513dd454f
Revert "Jit64: add FMA4 support to fmaddXX"
...
This reverts commit 794a311b11
.
2015-06-07 13:03:16 +02:00