Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
Tillmann Karras
6b3e6e6ffb
AVIDump: rename frame variables
2014-06-27 19:48:36 +02:00
Tillmann Karras
c2c46d7573
AVIDump: update ffmpeg/libav API usage
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libav 10 was released on May 10th, 2014 and it drops support for some
long-deprecated stuff like avcodec_encode_video().
2014-06-27 19:48:36 +02:00
Tillmann Karras
e3fef8c990
AVIDump: cleanup
2014-06-27 19:48:35 +02:00
galop1n
729758f2f9
Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets
2014-06-27 13:02:28 -04:00
degasus
7db5a4b22d
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
Lioncash
bd377b9580
Merge pull request #443 from magumagu/loadstore-cleanup
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Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash
11d304ae29
Merge pull request #259 from magumagu/dtk-rewrite
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DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu
ca0203a1cc
AudioCommon: restore support for DTK volume setting.
2014-06-26 16:56:57 -07:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Ryan Houdek
a40ae6883a
Move CoreTiming::downcount to PowerPC::ppcState.
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This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.
This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS
This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash
177658aed6
Merge pull request #513 from lioncash/vs-x64
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Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash
2db50612b9
Merge pull request #510 from RachelBryk/unused
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Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka
416a3201ed
Merge pull request #480 from Sonicadvance1/PR371-Revert
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Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek
a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Lioncash
eb3de73ab9
Merge pull request #531 from LPFaint99/memcard
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GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Lioncash
10dc1ef135
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-24 16:43:02 -04:00
Jordan Woyak
516369594f
Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection.
2014-06-24 12:37:38 -05:00
LPFaint99
c65a6f5fb0
GCI Folder: correctly identify region of sysmenu
2014-06-23 19:58:27 -07:00
Lioncash
4138702336
Merge pull request #530 from workhorsy/master
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Fixed issue with DSP Dump not closing files.
2014-06-23 19:48:03 -04:00
Matthew Brennan Jones
ad5d28af4e
Fixed issue with DSP Dump not closing files.
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When dumping the two DSP ROMs to file, if it failed to open one of them, neither will be closed. It should now close any that were opened.
2014-06-23 13:08:43 -07:00
Eder Bastos
2c1008f0ae
Allow user to quit app with back button.
2014-06-23 08:24:39 -04:00
LPFaint99
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99
404e9ce3ee
move memorycard handling to its own class
2014-06-22 17:59:08 -07:00
Lioncash
1439e45940
Merge pull request #525 from lioncash/android-xml-cleanup
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Separate the XML view handling of the folder browser and the game list from one another.
2014-06-22 14:15:50 -04:00
Pierre Bourdon
add090bde6
DSP: Add support for PCAP logging of CPU<->DSP communications
2014-06-22 20:04:46 +02:00
Pierre Bourdon
7889d90633
DSPLLE: Improve initialization by using an options structure instead of individual params
2014-06-22 20:04:46 +02:00
Pierre Bourdon
ce74752e91
Common: Add a PCAP writer module
2014-06-22 20:04:46 +02:00
Lioncash
3c51c75b3e
Merge pull request #526 from RachelBryk/input-label
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Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk
addbbf11d7
Allow progressive scan to be set by game ini.
2014-06-22 12:29:16 -04:00
Rachel Bryk
93a215c9e7
Fix an incorrect label in fps display string.
2014-06-22 12:21:11 -04:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash
86d6455391
Merge pull request #505 from RachelBryk/wiimote-state
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Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash
8e2015b9cb
Separate the XML view handling of the folder browser and the game list from one another.
2014-06-21 19:47:11 -04:00
Lioncash
4d39076d04
Merge pull request #524 from sigmabeta/android-banner-scaling
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Fix banner scaling using a different method.
2014-06-21 19:20:19 -04:00
Lioncash
72050d455d
Merge pull request #521 from RisingFog/dtm-update
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Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka
d60f91ef5a
Merge pull request #501 from magumagu/sw-cp-structs
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VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu
8bf3ffc76f
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 11:54:43 -07:00
Eder Bastos
b940e69f3b
Fix banner scaling in game list.
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-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Fog
76c5fa084b
Removed unused variable, added tick count check
2014-06-21 11:43:33 -04:00
Tony Wasserka
fbca397c92
Merge pull request #439 from degasus/lighting-fix
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Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka
ddadb4f29d
Merge pull request #523 from RachelBryk/uninitialized-load-state
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Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka
cad7614e7e
Merge pull request #520 from pauldacheez/enumerate-outputs-harder
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Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk
3e60979000
Abort loading a save state if emulation isn't running.
2014-06-20 21:22:54 -04:00
Paul Olszewski
c5ef249c4b
Make the common "Failed to enumerate outputs" message much more useful.
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Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu
eeb7fc25f4
JIT: Make lmw/stmw use safe load/stores.
2014-06-20 12:54:10 -07:00
magumagu
6c9095ebab
JITIL: fix some unsafe loads.
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I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way. The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu
85724dd78a
JIT: Remove dead code.
2014-06-20 12:53:21 -07:00
magumagu
06864e9fee
JIT: Clean up float loads and stores.
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Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk
0d60389d03
Save an unsaved wiimote variable to save states.
2014-06-20 09:35:47 -04:00
Tony Wasserka
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka
ddce7e9778
Merge pull request #508 from RisingFog/upstream
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Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Matthew Parlane
91502b4fc8
Merge pull request #514 from jordan-woyak/input-diag-win-crash
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Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-20 13:38:57 +12:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Ryan Houdek
d62ae92b8f
Merge pull request #373 from sigmabeta/android-ui-cleanup
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Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Fog
c6e1a19e61
Add Tick Count to Movie Files
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Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka
0e0238eccf
Merge pull request #498 from magumagu/remove-daz
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Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka
9f22b2378d
Merge pull request #485 from magumagu/packed-fp-reciprocal
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Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
degasus
e456a5e64f
PixelShader: remove the duplicated ppl constants
2014-06-19 16:33:33 +02:00
degasus
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
degasus
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
Tony Wasserka
e642c8d0c1
Merge pull request #497 from Armada651/osd-scaling
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D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
Tony Wasserka
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Tillmann Karras
feef0bbd2b
JITs: add a macro for easy interpreter fallback
2014-06-19 14:39:01 +02:00
Tillmann Karras
f351ec64db
Jit64[IL]: remove code leftover from x86-32
2014-06-19 14:32:53 +02:00
Tillmann Karras
e684e902ef
Jit64IL: remove unused macro
2014-06-19 14:32:53 +02:00
Rachel Bryk
e519b05e7a
Remove an unused variable.
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It's never been used since it was added except to check the value, which is always false.
2014-06-18 20:25:21 -04:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
magumagu
1f604e87be
Try to make DTK rewrite handle events the same way as the old code.
2014-06-18 13:09:55 -07:00
Rachel Bryk
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
Ryan Houdek
afc4a37058
Merge pull request #502 from magumagu/video-common-small-cleanup
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VideoCommon: small cleanups.
2014-06-16 20:51:34 -05:00
Ryan Houdek
ee690fe401
Merge pull request #468 from RachelBryk/remove-exi-update
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Remove unused EXI update functions.
2014-06-16 16:36:13 -05:00
Jules Blok
6c52ec93b7
D3D: Reset viewport before drawing the OSD.
2014-06-16 23:34:54 +02:00
magumagu
9d87818853
VideoCommon: small cleanups. No functional change.
2014-06-16 14:03:29 -07:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
magumagu
31b950325d
HLE: Remove ES_LAUNCH HLE.
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It isn't necessary anymore now that we emulate ES_LAUNCH correctly in
IPCHLE. This fixes launching MP2 multiplayer in Metroid Prime Trilogy.
2014-06-15 20:08:15 -07:00
magumagu
b423004ab3
IPCHLE: use only one CoreTiming event.
2014-06-15 20:08:14 -07:00
magumagu
f9b72d0891
IPCHLE: Fix ES_LAUNCH so it works for disk titles.
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Among other things, this makes the Disk Channel fully functional.
2014-06-15 20:08:14 -07:00
magumagu
ee0c5bdc20
Try to fix android build.
2014-06-15 15:56:42 -07:00
magumagu
a282f181cd
Streaming/DTK audio: fix pausing playback.
2014-06-15 15:08:47 -07:00
magumagu
affb7c17fc
Audio mixer: fix a couple compiler warnings.
2014-06-15 14:51:33 -07:00
magumagu
40e2ce4f27
Audio mixer: remove check for ratio > 1.0.
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The code actually handles this case correctly; the algorithm is linear
interpolation between the two closest samples, and the way it is written
should work correctly with any ratio.
2014-06-15 14:51:20 -07:00
Ryan Houdek
7416b9cdb4
Merge pull request #496 from Sonicadvance1/fix-subfic-round2
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Fix ARM Jit's subfic when d != a.
2014-06-15 11:25:39 -05:00
Pierre Bourdon
7f7f5c9d29
Merge pull request #494 from Armada651/master
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Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 17:39:52 +02:00
Ryan Houdek
78d2322aa0
Fix ARM Jit's subfic when d != a.
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Missed this path previously, Crazy Taxi hits it.
2014-06-15 15:37:17 +00:00
Ryan Houdek
83157ba350
Fix the ARM JIT's subfic implementation.
2014-06-15 09:40:31 -05:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
magumagu
d905cbfd5d
Don't set DAZ on x86 in non-IEEE mode.
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I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
2014-06-15 03:51:51 -07:00
Tony Wasserka
a6395ae5b3
Merge pull request #432 from magumagu/ipchle-timing
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IPC-HLE event handling improvements
2014-06-15 12:00:54 +02:00
magumagu
d43ecd0bd1
Rewrite handling of DTK (streaming) audio.
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The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized. This will also
allow improvements to audio dumping functionality.
The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Pierre Bourdon
a0ff868c34
Merge pull request #488 from Tilka/dead_code
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Jit64: remove dead code
2014-06-14 22:39:50 +02:00
magumagu
58e9b65f9b
IPCHLE: clean up spelling.
2014-06-14 10:03:49 -07:00