Commit Graph

20822 Commits

Author SHA1 Message Date
Lioncash 396ae89e5c FifoDataFile: Convert FifoFrameInfo's fifoData member into a vector 2016-06-29 02:54:49 -04:00
Lioncash 437b1294bb FifoDataFile: Convert MemoryUpdate data member to std::vector 2016-06-29 02:29:34 -04:00
Lioncash 8943d23a4c FifoDataFile: Make Load return a unique_ptr 2016-06-28 21:23:55 -04:00
Chris Burgener 41335752e5 Merge pull request #3891 from RisingFog/split_audio_dump_sample_rate
Split Audio Dumps on Sample Rate Changes
2016-06-28 11:52:40 -04:00
Scott Mansell 35566316ed XFB: Send image to screen at start of field.
This is much more accurate to the hardware, and saves around 16ms
of latency.
2016-06-28 15:12:43 +12:00
Chris Burgener 28a3691e70 Merge pull request #3930 from RisingFog/split_video_dump_resolution
Split Video Dumps on Resolution Change
2016-06-27 22:39:19 -04:00
Markus Wick 93a5efa347 Merge pull request #3956 from mmastrac/mov_sum
Add MOV optimizations and MOV_sum
2016-06-27 23:53:27 +02:00
Matt Mastracci 1e08ad0d97 Add MOV optimization and MOV_sum
Replaces incarnations of the A=B+C pattern throughout the
code so we can apply optimizations consistently.
2016-06-27 15:43:52 -06:00
Markus Wick adcef046f6 Merge pull request #3496 from mmastrac/fastmem_refactor
Refactor the fastmem/trampoline code
2016-06-27 23:06:22 +02:00
Matt Mastracci b1296a7825 Refactor fastmem/trampoline code.
Simplication to avoid reading back the generated instructions, allowing
us to handle all possible cases.
2016-06-27 14:58:20 -06:00
Pierre Bourdon ee629ec763 Merge pull request #3960 from degasus/master
BusyLoopTest: Only run 10 times.
2016-06-27 22:25:17 +02:00
degasus 3b3cbc4aab BusyLoopTest: Only run 10 times.
Running this test 100 times is not worth to spend 1 second.
2016-06-27 22:06:52 +02:00
Markus Wick ddc9e414ee Merge pull request #3454 from mmastrac/gqr_fixes
JIT perf improvements for quantized loads/stores
2016-06-27 18:31:50 +02:00
Chris Burgener f31adf9635 Fix D3D crashes/issues 2016-06-27 10:13:17 -04:00
Markus Wick a4f2f13c3d Merge pull request #3959 from leoetlino/d3d-bbox-fix
D3D: Fix crash on start with BBox enabled
2016-06-27 13:26:48 +02:00
Léo Lam 1b71249562 D3D: Fix crash on start with BBox enabled
Someone removed the BBox::Init(), causing crashes when BBox is enabled.

Fixes issue #9643.
2016-06-27 12:45:00 +02:00
Pierre Bourdon cf2c5e276c Merge pull request #3957 from lioncash/mutex
FifoRecorder: Use lock_guard instead of explicit lock/unlock
2016-06-27 10:36:43 +02:00
Lioncash 1dee75a68e FifoRecorder: Use lock_guard instead of explicit lock/unlock 2016-06-27 04:15:16 -04:00
Markus Wick c4838b9cbc Merge pull request #3951 from leoetlino/formatting-fix
LightingShaderGen: Fix formatting
2016-06-27 09:59:48 +02:00
Matt Mastracci 4aa5291f54 Refactor the paired load/store code
Simplification/reduction of duplicated code. Detect other constant GQR values and inline loads (5-10% speedup) and do direct dispatch to AOT methods for stores.
2016-06-26 19:49:02 -06:00
Pierre Bourdon 6ed001ad42 Merge pull request #3954 from delroth/x64-emitter-test
x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier
2016-06-27 02:38:10 +02:00
Pierre Bourdon a910a4309f x64EmitterTest: fill cpu_info with 0x01 instead of 0xFF to make gcc happier 2016-06-27 01:55:42 +02:00
Léo Lam d9fc1e01b4 LightingShaderGen: Fix formatting 2016-06-26 16:35:44 +02:00
Markus Wick 6b01eca3a0 Merge pull request #3950 from phire/fix-warnings
VideoCommon: Fix some warnings.
2016-06-26 13:37:15 +02:00
Scott Mansell d958388617 VideoCommon: Fix some warnings. 2016-06-26 23:10:31 +12:00
Markus Wick 3887328bba Merge pull request #3510 from degasus/master
VideoBackends: Merge backend initialization and shutdown.
2016-06-26 12:48:59 +02:00
degasus d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus 5f2f462067 VideoBackends: Merge ShowConfig functions. 2016-06-26 12:34:59 +02:00
degasus 7833ff25df VideoBackends: Merge Initialize and Shutdown functions. 2016-06-26 12:34:59 +02:00
Scott Mansell b16333a25c Merge pull request #3716 from degasus/coretiming
CoreTiming: Drop ProcessFifoWaitEvents.
2016-06-26 22:13:05 +12:00
Scott Mansell ee9e3432cb Merge pull request #3513 from phire/make_hdkr_happy
Get shadergen ready for Multithreadded generation of shaders.
2016-06-26 21:55:22 +12:00
degasus ca96302a36 PowerPC: Dedoublify CheckExternalExceptions. 2016-06-26 11:29:25 +02:00
degasus 4c5f8f9c91 CoreTiming: Drop ProcessFifoWaitEvents.
globalTimer is only written in Advance, so this function has no function.
2016-06-26 11:29:25 +02:00
Matthew Parlane 2776bcbf55 Merge pull request #3903 from leoetlino/wiimote-disconnect
Disconnect real Wiimotes when disconnected by games (not on all platforms)
2016-06-26 18:33:09 +12:00
Mat M 8d1a70af9a Merge pull request #3945 from comex/warning-fixes-2016
Warning fixes 2016
2016-06-26 02:16:35 -04:00
Mat M cf50ed82bb Merge pull request #3943 from ShadowsFriend/nopch-fix
ControllerInterface: Include memory to fix building without pch
2016-06-26 02:13:47 -04:00
Mat M c896645313 Merge pull request #3947 from magumagu/interpreter-cleanup
Misc cleanup in Interpreter.
2016-06-26 02:11:09 -04:00
Mat M 8d2137ba85 Merge pull request #3948 from magumagu/dead-bfakemem
Delete dead variable named bFakeVMEM.
2016-06-26 02:10:13 -04:00
magumagu 1c28a27ee4 Delete dead variable named bFakeVMEM.
(There's another bFakeVMEM in Memmap.h.)
2016-06-25 23:05:55 -07:00
magumagu b5ed27ffa8 Misc cleanup in Interpreter.
Mostly comment changes; also gets rid of an unnecessary call to
CheckExceptions.
2016-06-25 22:52:17 -07:00
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00
Pringo 96d574b7ab Fixed Missed Uncapitalized Words. 2016-06-25 21:50:56 -07:00
comex efef07293b Suppress deprecation warning. 2016-06-26 00:49:51 -04:00
comex fe73ae8526 Add missing override 2016-06-26 00:49:50 -04:00
comex 61813767c7 Get rid of #define PAGE_MASK and round_page, which conflict with OS X headers 2016-06-26 00:49:46 -04:00
Markus Wick bc354277ca Merge pull request #3940 from lioncash/tie
Device: Use std::tie for operator==
2016-06-26 06:40:14 +02:00
Mat M 3d72fe3173 Merge pull request #3942 from comex/osx-build-fix
Fix in-tree build (cmake .) on OS X.
2016-06-26 00:35:00 -04:00
Scott Mansell 2f134c5c36 Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
2016-06-26 16:25:11 +12:00
magumagu e01a33f69b Make reset button (Emulation -> Reset) work correctly for Wii games.
Fixes issue 8328.

As far as I know, this works the same way as console. Games will generally
react to the reset button the same way as Home->Reset, so this is
only marginally useful, but possibly nice to have in certain situations.

Note that if you try to use Reset, and you're running a WAD which isn't
installed, it will likely crash because WADs respond to the reset button
by launching themselves with ES_LAUNCH.  It might be a good idea to add some
sort of hack to make this work as expected.

It would be easy to extend this to support the power button, but it's
unclear how exactly that should be exposed in the UI. See also issue 8979.

Needs to be rebased once PR #3811 is merged.
2016-06-25 21:21:44 -07:00
Scott Mansell ebe5fd0b36 Multithreadded Shadergen: Minor fixups. 2016-06-26 16:13:22 +12:00