JosJuice
56057c3dea
Merge pull request #9961 from Simonx22/update-dependencies
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Android: update dependencies
2021-08-01 13:10:59 +02:00
Tilka
dba1e1e9f7
Merge pull request #9982 from Tilka/ax
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DSPHLE: report games that use unimplemented AX features
2021-08-01 12:08:03 +01:00
Tillmann Karras
f45bb89e97
DSPHLE: report games that use unimplemented AX features
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Not including GC DPL2 mixing here since it's easy to find games that use it.
2021-08-01 03:46:27 +01:00
Mai M
627832355e
Merge pull request #9973 from JosJuice/jit-fma-negation-order
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Jit: Use accurate negation order for FMA instructions
2021-07-31 20:18:49 -04:00
Mai M
7c365349ee
Merge pull request #9977 from JosJuice/jitarm64-mtfsfx
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JitArm64: Implement mtfsfx
2021-07-31 17:54:48 -04:00
JosJuice
a90b0a1c93
JitArm64: Implement mtfsfx
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The sixth and final part of implementing the FPSCR system register
instructions.
2021-07-31 23:50:20 +02:00
JosJuice
3cc274880f
Translation resources sync with Transifex
2021-07-31 23:47:38 +02:00
Tilka
71bf9d622a
Merge pull request #9980 from Pokechu22/dsp-disassembly-lsr-asr
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DSPDisassembler: Fix LSR/ASR formatting
2021-07-31 21:30:17 +01:00
Pokechu22
f3f466ae82
DSPDisassembler: Fix LSR/ASR formatting
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Originally, 1479 (for example) would disassemble as `lsr $ACC0, #-7`. At some point (likely the conversion to fmt), this regressed to `lsr $ACC0, #4294967289`. Now, it disassembles as `lsr $ACC0, #7`.
2021-07-31 13:18:07 -07:00
Léo Lam
d4cd289297
Merge pull request #9979 from JMC47/genrexini
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GameINI: Enable Medium Tex Cache for Generator Rex
2021-07-31 19:00:26 +02:00
Léo Lam
3b88ffbe60
Merge pull request #9978 from JosJuice/jit-ibat-table
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Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
JosJuice
5c5de35568
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
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Minor mistake in 92d1d60
. We should be using ibat_table instead
of dbat_table, since we're dealing with invalidating icache.
2021-07-31 14:30:03 +02:00
JMC47
167358e953
GameINI: Enable Medium Tex Cache for Generator Rex
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Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Tilka
4a7701e0de
Merge pull request #9931 from shuffle2/mgba-msvc
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msbuild: reduce number of cl batches for mgba
2021-07-31 10:20:35 +01:00
Tilka
0470be5884
Merge pull request #9972 from Pokechu22/validation-layer
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Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-31 10:16:47 +01:00
Mai M
bef1fdb4cb
Merge pull request #9974 from JosJuice/jitarm64-mtfsfix
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JitArm64: Implement mtfsfix
2021-07-31 03:56:51 -04:00
Mai M
b6bd3fc430
Merge pull request #9976 from Tilka/ax
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DSPHLE: include compressor state in save states
2021-07-31 03:56:27 -04:00
Tillmann Karras
655bff5d44
DSPHLE: include compressor state in save states
2021-07-31 04:16:26 +01:00
Léo Lam
35baf8df67
Merge pull request #9934 from Pokechu22/gba-unmaximize
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Qt: Un-maximize GBA widget before resizing it
2021-07-31 04:07:28 +02:00
Pokechu22
d36282ae61
Qt: Un-maximize GBA widget before resizing it
2021-07-30 18:50:45 -07:00
Léo Lam
24f052a9d3
Merge pull request #9939 from JosJuice/readme-submodule
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Readme: Copy the submodule note to non-Windows sections
2021-07-31 03:46:55 +02:00
Léo Lam
a208ff5aab
Merge pull request #9957 from JosJuice/dcbx-faster
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Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Tilka
48af29f4ce
Merge pull request #9968 from Tilka/ax2
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DSPHLE: add support for dynamic range compression
2021-07-31 00:43:17 +01:00
Tillmann Karras
09faf0987d
DSPHLE: add support for dynamic range compression
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The CPU-side AX library enables it by default and uses hardcoded parameters.
CMD_COMPRESSOR_TABLE_ADDR (0x0A) was incorrect. It's always a nop on the
GameCube and was probably confused with the Wii version.
2021-07-31 00:05:49 +01:00
JosJuice
0e62dac4bb
JitArm64: Implement mtfsfix
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Part 5 of 6 of implementing the FPSCR system register instructions.
2021-07-30 10:24:41 +02:00
JosJuice
08b358a829
Jit64: Fix minor fmaddXX inefficiencies
2021-07-29 23:34:20 +02:00
JosJuice
93e636abc3
Jit: Use accurate negation order for FMA instructions
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It was believed that this only mattered when the rounding mode was
set to round to infinity, which games generally don't do, but it
can also affect the sign of the output when the inputs are all zero.
2021-07-29 23:33:35 +02:00
Pokechu22
087ddfca83
Mention 'Enable API Validation Layers' also enabling symbols for D3D
2021-07-28 21:35:36 -07:00
Pokechu22
6db519793a
AdvancedWidget: Fix strange text wrapping
2021-07-28 21:35:36 -07:00
Pokechu22
b6d2938731
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6
Convert ShaderHostConfig to BitField
2021-07-28 21:35:36 -07:00
Mai M
c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
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JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M
28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
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Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam
11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
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Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JosJuice
3bb4a4e344
Jit64: Fix fmaddXX with accurate NaNs
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So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64
because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
JosJuice
cba4b6ca32
Merge pull request #9969 from JMC47/inazumastriker2013ini
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GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013
2021-07-28 16:04:35 +02:00
JMC47
1f3388be0a
GameINI: Add Safe Texture Cache to Inazuma 2013
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Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
Pokechu22
1640fa9096
Remove note about anisotropic filtering requiring edge LOD
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This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work. I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JMC47
09dddd8a5f
GameINI: Add FFCC Connectivity patch to all regions
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This is a port of the NTSC patch to the Japanese and PAL regions. Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
JosJuice
2a9742c74c
Translation resources sync with Transifex
2021-07-27 22:58:33 +02:00
JosJuice
ca55d599e8
Jit: Mark ValidBlockBitSet::Test as const
2021-07-27 11:11:30 +02:00
Tilka
7fe97b27de
Merge pull request #9958 from Tilka/dspspy
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DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
Simonx22
9a33fd3f7f
Android: update dependencies
2021-07-25 16:23:18 -04:00
JosJuice
c9a4021537
JitArm64: Implement mtfsb1x
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Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka
3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
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Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tilka
1119488e7e
Merge pull request #9955 from Tilka/ax2
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DSPHLE: fix and re-enable polyphase resampling
2021-07-25 17:09:06 +01:00
Tillmann Karras
14da138ed9
DSPHLE: fix and re-enable polyphase resampling
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This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
Tillmann Karras
a5dfd65eb4
DSPSpy: fix $prod printing
2021-07-25 15:15:15 +01:00