Commit Graph

5308 Commits

Author SHA1 Message Date
Shawn Hoffman 4f56d8144b same commit as r5169, but this time to trunk instead of stable
(should fix wii homebrew (loading) on osx.)
and minor changes to the wrtc test

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 23:01:04 +00:00
Glenn Rice f885eb2de0 Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
Changed the default font for the log window to the local font (why was a Japanese font the default?).  Also fixed an issue that prevented the log windows settings from being saved properly.  Lots more needs to be done with the AUI manager.  That stuff doesn't work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
XTra.KrazzY 14bb53dcc6 DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
Marko Pusljar d9714c3c9d DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 00:18:36 +00:00
Glenn Rice 02edaf3db8 Added several XKeyToString translations.
Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
Sonicadvance1 3eebd28a6b Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 11:23:24 +00:00
Sonicadvance1 fa9ae47d02 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 10:13:58 +00:00
Sonicadvance1 4e9be9aa59 This fixes JIT Loading Store Floating in 64bit OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 09:38:13 +00:00
Glenn Rice 721935c6ff Several little fixes.
Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 01:54:40 +00:00
Glenn Rice a7b03fd2cd Implement pausing (with the Escape key) for the NoGUI build in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:30:52 +00:00
Glenn Rice d6b9a2ec81 Shutdown NoGUI build properly in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice 6723a91664 No gui fix in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice 172cc24f32 nowx build fix, and fix a bug when render to main is changed from the gfx config dialog while the emulator is running.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 01:16:55 +00:00
Glenn Rice 2015d252f0 Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Glenn Rice c5d4c2c1b1 Fix an issue with scons not using cached command line arguments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5196 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-14 21:01:02 +00:00
Rodolfo Osvaldo Bogado 3bdf7d3711 this is a ugly unstable commit but i'm going to be out for work some days so ...
implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious synchronization problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the pixel scaling i use the xfb size not the efb so the screen pixels relation is more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as xfb textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for sure hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5195 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-14 18:57:50 +00:00
Glenn Rice ed0740b512 Still didn't have the render to main resize thing. Need to move the window if the panel is to the left.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5194 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 20:39:33 +00:00
Glenn Rice 2bbef42c37 Fix an issue in linux where if both render to main and fullscreen are checked the emulator started in fullscreen with the wrong window size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 15:49:40 +00:00
Marko Pusljar c5a0e86123 DSPLLE - u16 aram reads (zelda type) fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 10:29:32 +00:00
Marko Pusljar 34d1d7a41e DSPLLE - AX PCM16 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 02:28:21 +00:00
Glenn Rice 3ccbd152fd In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Shawn Hoffman b2ab31681a rewrite (lowish level) wii ipc to be more like wiibrew (http://wiibrew.org/wiki/Hardware/IPC)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:22:13 +00:00
Shawn Hoffman 5bf33f778f re-add the HidOutputReport() in wiimote plugin's ControlChannel, homebrew needs this (wiimote in homebrew still broken atm...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:21:25 +00:00
Shawn Hoffman e6efc4a611 remove wiimote led/speaker status from statusbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice 5fa18ae114 Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
donkopunchstania 70627c5652 Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 06:45:13 +00:00
Glenn Rice c455673f87 Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1 914cb632fb Woops! I put subfcx in to subfex on accident, silly me
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:32:50 +00:00
Sonicadvance1 3754bf5d06 Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:22:09 +00:00
Sonicadvance1 2049caa9fc Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
donkopunchstania cc7c6cd35f Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
Glenn Rice 5beb6dfd47 Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Marko Pusljar a0952684b0 DSPLLE - removed some ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:18:19 +00:00
Marko Pusljar 70a712c065 DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 21:25:35 +00:00
skidau 76ad8db445 Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:03:42 +00:00
Glenn Rice beba3b7f5b Removed more compiler warnings in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 22:48:37 +00:00
Shawn Hoffman ff7da32c6b just a little clarification around sram stuff, and silence some compile warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 17:08:42 +00:00
hrydgard 470db5965e Minor optimization that's been sitting on my harddrive for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 16:37:35 +00:00
nodchip 2dabcb881c Fixed the crazy code in r5161.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 10:07:37 +00:00
donkopunchstania 6376645b69 Shut down the video software plugin without closing dolphin in Windows. Fixed a memory leak.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 03:25:06 +00:00
nodchip d69478e539 Reverted the comparison function to r5159 and rewrote map to hash_map. I confirmed that the code can be compiled and run under Visual Studio 2008. And I confirmed the code can be compiled under gcc 4.4.0 (mingw). I could not confirm that the code run under linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 02:07:48 +00:00
nodchip 1b61742b53 Rewrote a object-comparison code using a standard function. It's a tiny refactoring.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 12:04:09 +00:00
Sonicadvance1 7cf32053fe Gah, screw it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:07:49 +00:00
Sonicadvance1 56a1e15f41 Forgot to check the low argument
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:01:26 +00:00
nakeee 35bb2e70da reenable load store on linux (seems to work for most people).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:53:31 +00:00
Sonicadvance1 529642de99 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:26:10 +00:00
Sonicadvance1 d18ab50520 Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:23:28 +00:00
Sonicadvance1 e79dc93a5c Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
luisr142004 e2316087f7 accidently broke free look with mouse input, fixed (fixes issue 2377)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 19:21:24 +00:00
Sonicadvance1 d3923bfc26 ~1KB mem leak fix in NANDContentLoader.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:59:37 +00:00