Commit Graph

32757 Commits

Author SHA1 Message Date
LC 4ff560a6e4
Merge pull request #8913 from JosJuice/msvc-preprocessor
Support the new MSVC preprocessor
2020-06-30 04:34:10 -04:00
Markus Wick 5792881eeb
Merge pull request #8912 from JosJuice/fix-profiler
VideoCommon: Show profiler output again
2020-06-29 14:01:57 +02:00
JosJuice 293745afce Support the new MSVC preprocessor
Intends to fix https://bugs.dolphin-emu.org/issues/12170.
2020-06-29 13:50:59 +02:00
JosJuice 81d399a4f2 VideoCommon: Show profiler output again
This profiler was added in 94d9d13, but must've broken at some point.
2020-06-29 11:59:47 +02:00
Markus Wick 4095fb6c20
Merge pull request #8911 from OatmealDome/arm64-fastmem-off
JitArm64: Don't assume fastmem arena is available
2020-06-29 09:20:19 +02:00
OatmealDome 089ffb9ef4 JitArm64: Don't assume fastmem arena is available 2020-06-29 00:42:56 -04:00
Jordan Woyak d382c6bab9 WiimoteCommon: Tweak battery level math. 2020-06-28 19:40:26 -05:00
JosJuice f8e0ececb9 Android: Don't use square stick calibration
This essentially reverts d9c78d5. Thanks to the previous commit,
the touch controls issue which was fixed by d9c78d5 is still fixed.
The behavior for gamepads is reverted, bringing back the ability
to run diagonally in games that had trouble with it after d9c78d5.
2020-06-29 01:20:02 +02:00
JosJuice db75509ec5 Android: Enfore correct stick gate in overlay
Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
2020-06-29 01:20:02 +02:00
JosJuice e044db6da6 Android: Fix button ID typo
Probably didn't actually break anything in practice due to
how the code for sticks works, but still.
2020-06-28 22:12:35 +02:00
JMC47 961f937010
Merge pull request #8853 from CrunchBite/feature-xlink-kai-bba
Feature XLink Kai BBA
2020-06-27 23:32:49 -04:00
JMC47 ef464effaf
Merge pull request #8904 from AdmiralCurtiss/freelookcamera-savestate-fix
FreeLookCamera: Fix savestate branch inconsistency.
2020-06-27 20:42:23 -04:00
Admiral H. Curtiss 27e49c00b3 FreeLookCamera: Fix savestate branch inconsistency.
Fixes https://bugs.dolphin-emu.org/issues/12168
2020-06-28 02:31:37 +02:00
Tilka 2e8d1dd1db
Merge pull request #8889 from JosJuice/movie-frame-update-frequency
Core: Call Movie::FrameUpdate per field, not per line
2020-06-27 18:10:08 +01:00
Tilka b36ab8360e
Merge pull request #8820 from iwubcode/freelook_field_of_view
Core / VideoCommon / DolphinQt - allow tweaking freelook camera's field of view
2020-06-27 18:00:48 +01:00
CrunchBite 067667fda5 Add XLink Kai UDP BBA 2020-06-26 14:52:30 -04:00
JMC47 1ab37990b1
Merge pull request #8808 from sepalani/net-widgets-block
NetworkWidget: Add Blocking column
2020-06-26 07:38:52 -04:00
iwubcode bb6582783b Core: update save state version 2020-06-25 13:35:47 -05:00
iwubcode 69bd6bbdef DolphinQt: change freelook fov by the step size 2020-06-25 13:34:42 -05:00
iwubcode 8ccb684711 VideoCommon: change freelook camera fov step size and expose it 2020-06-25 13:34:42 -05:00
iwubcode dc4b938526 DolphinQt: use hotkeys for field of view to modify freelook camera 2020-06-25 13:34:42 -05:00
iwubcode 7aa153d57e HotkeyManager: Add hotkeys for freelook field-of-view x and y 2020-06-25 13:34:42 -05:00
iwubcode 3d7d4dfc8a VideoCommon: Use freelook field of view to change the perspective of the camera 2020-06-25 13:34:42 -05:00
Tilka 98de22a1e6
Merge pull request #8900 from JosJuice/disc-deduplicate
DiscIO: Deduplicate some VolumeGC/VolumeWii code
2020-06-25 16:10:04 +01:00
Tilka 4ddd4ff835
Merge pull request #8899 from JosJuice/convert-dialog-wswitch
DolphinQt: Fix some warnings in ConvertDialog
2020-06-25 15:55:36 +01:00
JosJuice a2c51e027f DolphinQt: Fix a -Wshadow warning in ConvertDialog 2020-06-25 16:44:02 +02:00
JosJuice d17b801518 DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
JosJuice 94fd583147 DolphinQt: Fix a -Wswitch warning in ConvertDialog 2020-06-25 16:34:43 +02:00
Tilka 6468978dd0
Merge pull request #8897 from JosJuice/qt-file-format-columns
DolphinQt: Add columns with file format details
2020-06-25 15:21:44 +01:00
Tilka 4eb4b1d2b7
Merge pull request #8898 from JosJuice/windows-cmake-new-lambda-processor
Replace Windows CMake lambda constexpr capture workaround
2020-06-25 15:19:09 +01:00
JMC47 502ab789d9
Merge pull request #8813 from nbouteme/master
Make SO_POLL complete asynchronously in IOS_NET SO
2020-06-25 08:20:56 -04:00
JosJuice c9edfa0eaa Replace Windows CMake lambda constexpr capture workaround
While manually capturing constexpr variables used in lambda
expressions does work, it's really easy to forget doing so since
we don't have a Windows CMake builder and the workaround isn't
necessary anywhere else. Fortunately, MSVC has a flag that fixes
the constexpr capture behavior, so let's use that instead.
2020-06-25 13:11:29 +02:00
JosJuice 265e0d00d6 DolphinQt: Add columns with file format details 2020-06-25 12:49:36 +02:00
JosJuice 2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
Tilka 26ed3b318c
Merge pull request #8891 from JosJuice/file-details
Show file format details in game properties
2020-06-25 11:00:49 +01:00
nbouteme b68ab560dc Make SO_POLL complete asynchronously 2020-06-24 12:59:41 +02:00
Tilka a1a107dc08
Merge pull request #7396 from Techjar/store-sram-in-savestate
Include SRAM in savestates
2020-06-24 08:49:43 +01:00
Techjar 0eb9ac7777 Include SRAM in savestates
This fixes an issue with saving after loading a savestate in Pokemon Colosseum.
2020-06-24 02:42:50 -04:00
Pierre Bourdon cf36877608
Merge pull request #8879 from AdmiralCurtiss/gci-folder-savestates
Keep memory card header and use it to reinitialize GCI folders on mismatch. (Fix savestate with GCI folders)
2020-06-24 08:36:58 +02:00
JosJuice eb278b61ca Translation resources sync with Transifex 2020-06-23 11:17:46 +02:00
Tilka f463eb1d9a
Merge pull request #8892 from JosJuice/wia-rvz-added-version
DolphinQt: Show version number for WIA/RVZ introduction
2020-06-21 20:31:35 +01:00
JosJuice 8c205ef8f3 DolphinQt: Show version number for WIA/RVZ introduction 2020-06-21 21:16:10 +02:00
JosJuice d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
JosJuice 8ce25769d7
Merge pull request #8803 from Ebola16/ANDROID
Android: Android INI section and make platform tab selection an INI setting
2020-06-21 13:49:56 +02:00
JosJuice 08c93adde2
Merge pull request #8739 from Ebola16/GCOVERLAY
Android: Separate GameCube overlay refresh logic
2020-06-21 13:49:45 +02:00
Tilka 9982251899
Merge pull request #8538 from JosJuice/wia
Add support for the WIA and RVZ disc image formats
2020-06-21 11:40:58 +01:00
JosJuice 660d81a10b RVZ: Bump version number to 1.0 2020-06-21 12:38:03 +02:00
JosJuice 9eb36afeb0 Core: Call Movie::FrameUpdate per field, not per line
Fixes https://bugs.dolphin-emu.org/issues/12066.

I must've only tested the frame counter with an earlier version
of the PR that broke this, not the final version...
2020-06-20 19:32:08 +02:00
Pierre Bourdon 03e0d2c820
Merge pull request #8885 from delroth/spr-thrm
PowerPC: partially implement thermal related SPRs
2020-06-19 03:48:30 +02:00
Pierre Bourdon ebd08c82db
Merge pull request #8796 from sepalani/so-econn
Socket: Fix ENOTCONN error code
2020-06-19 03:48:13 +02:00