JosJuice
05da2e30ad
Android: Use system cache directory as cache directory
...
This lets Android automatically delete data in the cache
directory when the device is running low on space or
when Dolphin is uninstalled.
2020-07-12 13:33:07 +02:00
JosJuice
95945a000e
Android: Increase targetSdkVersion to 29
...
Since updating to 28 took us so long that Google Play started
requiring updates to target 28 before we actually merged the PR that
made us target 28, I'm trying to get the update to 29 done early.
Setting targetSdkVersion to 28 would normally force scoped storage
on us, which we do not support yet. However, we can easily
avoid this by setting android:requestLegacyExternalStorage="true".
There will be no such luxury with targetSdkVersion 30, however...
2020-07-12 12:02:37 +02:00
Jordan Woyak
d9e7d0514c
WiimoteEmu: Allow writes of the i2c bus to play speaker data.
2020-07-11 21:19:16 -05:00
Jordan Woyak
5299e902aa
ControllerInterface/Wiimote: Provide fallback values for extensions with bad calibration data.
2020-07-11 19:55:14 -05:00
LC
ed32a2a1fe
Merge pull request #8946 from jordan-woyak/unbreak-mayflash
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InputCommon/GCAdapter: Unbreak Mayflash GCAdapters by allowing libusb_control_transfer call to fail.
2020-07-11 11:56:30 -04:00
LC
41a570c74e
Merge pull request #8947 from JosJuice/rvz-split-seed-read
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RVZ: Fix split seed reads
2020-07-11 11:53:47 -04:00
JosJuice
f7c32bc04e
RVZ: Fix split seed reads
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This could cause read errors if chunks were laid out a certain
way in the file and the whole chunk wasn't being read at once.
Should fix https://bugs.dolphin-emu.org/issues/12184 .
2020-07-11 17:45:16 +02:00
Tilka
5286fb2657
Merge pull request #8945 from JosJuice/qtbug-10561-again
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DolphinQt: Attempt to fix ParallelProgressDialog constantly reopening
2020-07-11 03:38:54 +01:00
Jordan Woyak
b350d3cca3
InputCommon/GCAdapter: Unbreak Mayflash GCAdapters by allowing libusb_control_transfer call to fail.
2020-07-09 17:17:44 -05:00
JosJuice
9c7704c0ac
DolphinQt: Attempt to fix ParallelProgressDialog constantly reopening
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I believe the value returned by value() resets when we call
setValue() with the maximum (due to auto-reset). I have been
unable to test this because I can't reproduce the issue, which is
described at https://bugs.dolphin-emu.org/issues/12158#note-9 .
2020-07-09 15:45:29 +02:00
LC
5281efe268
Merge pull request #8944 from JosJuice/qtbug-10561-workaround
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DolphinQt: Replace QTBUG-10561 workaround with better workaround
2020-07-09 07:15:22 -04:00
JosJuice
aeeb85aa3a
DolphinQt: Replace QTBUG-10561 workaround with better workaround
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This workaround is not timing sensitive, unlike the old one.
Hopefully fixes https://bugs.dolphin-emu.org/issues/12158
and https://bugs.dolphin-emu.org/issues/12180 .
2020-07-08 20:29:26 +02:00
JosJuice
f5da6e07d7
Android: Use correct encoding when converting strings
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The functions with "UTF" in the name use "modified UTF-8" rather
than the standard UTF-8 which Dolphin uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2020-07-08 14:52:05 +02:00
JosJuice
38791eec18
Common: Never convert from UCS-2 in WStringToUTF8
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Probably not something we would run into in practice since
Windows uses a separate implementation, but let's do it
for the sake of correctness.
2020-07-08 14:51:35 +02:00
JosJuice
15d9fab0bb
Common: Rename UTF16ToUTF8
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This function does *not* always convert from UTF-16. It converts
from UTF-16 on Windows and UTF-32 on other operating systems.
Also renaming UTF8ToUTF16 for consistency, even though it
technically doesn't have the same problem since it only was
implemented on Windows.
2020-07-08 14:51:35 +02:00
LC
87287181dd
Merge pull request #8907 from JosJuice/android-overlay-stick-gate
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Android: Use octagonal stick gate in overlay
2020-07-08 08:50:47 -04:00
LC
a5166be995
Merge pull request #8896 from JosJuice/android-game-details-scroll
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Android: Wrap game details dialog in ScrollView
2020-07-08 08:48:42 -04:00
LC
5a696f4934
Merge pull request #8906 from JosJuice/android-button-id-typo
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Android: Fix button ID typo
2020-07-08 08:47:33 -04:00
LC
4c50eadf34
Merge pull request #8908 from jordan-woyak/wiimote-battery-hax
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WiimoteCommon: Tweak battery level math.
2020-07-08 08:46:58 -04:00
LC
b9ae7c350e
Merge pull request #8926 from JosJuice/sysconf-sound
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DolphinQt: Expose SYSCONF sound setting
2020-07-08 08:41:23 -04:00
LC
0bff77d9e4
Merge pull request #8925 from JosJuice/tas-turbo-interval
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DolphinQt: Allow customizing TAS input turbo interval
2020-07-08 08:40:46 -04:00
LC
25118e2acc
Merge pull request #8928 from Ebola16/ADSL
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Android: Update "Speed Limit" for "Unlimited" value
2020-07-08 08:39:44 -04:00
LC
a1195fbf91
Merge pull request #8933 from jordan-woyak/gcadapter-nyko
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InputCommon/GCAdapter: Fix offbrand "GCAdapters".
2020-07-08 08:38:52 -04:00
LC
cd51552fe4
Merge pull request #8939 from JosJuice/oops
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Android: Convert some files to LF
2020-07-08 08:35:09 -04:00
LC
46fd6b3924
Merge pull request #8942 from JosJuice/reword-forced-msaa
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Reword "Please avoid forcing Dolphin to use MSAA by the driver" message
2020-07-08 08:30:17 -04:00
JosJuice
6f298378a1
Reword "Please avoid forcing Dolphin to use MSAA by the driver" message
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Some users who get this error don't seem to gain much understanding
of how to resolve the problem from reading the error message.
2020-07-08 11:34:36 +02:00
Jordan Woyak
f2fd5c7f90
InputCommon/GCAdapter: Fix offbrand "GCAdapters" with a libusb_control_transfer call.
2020-07-07 14:45:19 -05:00
JosJuice
c89828b22e
Android: Convert some files to LF
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I wonder why lint didn't catch this...
2020-07-06 17:04:58 +02:00
Tilka
0dbe8fb2ea
Merge pull request #8934 from JosJuice/zstd-recommended
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DolphinQt: Mark Zstandard as recommended for RVZ
2020-07-05 12:09:29 +01:00
JosJuice
7a45ca0334
DolphinQt: Mark Zstandard as recommended for RVZ
2020-07-05 12:52:59 +02:00
Tilka
23ecda7ed0
Merge pull request #8931 from JosJuice/use-isdateldisc
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DiscIO: Use Volume::IsDatelDisc in VolumeVerifier
2020-07-05 10:37:11 +01:00
JosJuice
74f74ac928
DiscIO: Use Volume::IsDatelDisc in VolumeVerifier
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I forgot to do this in the PR where I added Volume::IsDatelDisc.
2020-07-04 20:24:26 +02:00
Tilka
4f98653ec6
Merge pull request #8930 from JosJuice/datel-scrub-ignored
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DolphinQt: Fix scrubbing not being disabled for Datel discs
2020-07-04 14:49:34 +01:00
Tilka
c5a3882617
Merge pull request #8929 from JosJuice/datel-covers
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DiscIO: Fix downloading covers for non-GNHE5d Datel discs
2020-07-04 14:07:46 +01:00
JosJuice
5360ec80c8
DolphinQt: Fix scrubbing not being disabled for Datel discs
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The code for disabling scrubbing for RVZ was overriding the code
for disabling scrubbing for Datel discs.
2020-07-04 15:06:05 +02:00
JosJuice
fb922781e7
RedumpVerifier: Treat Datel game IDs as empty
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Replacement for the reverted commit
f9705fd117
.
2020-07-04 15:00:02 +02:00
JosJuice
f24566bf39
DiscIO: Add Volume::IsDatelDisc
2020-07-04 14:51:13 +02:00
JosJuice
f9aaf8b971
Revert "Return nothing from VolumeWii::GetGameTDBID if Datel"
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This reverts commit f9705fd117
.
GameTDB.com has covers for non-GNHE5d Datel discs.
2020-07-04 14:45:15 +02:00
Ryan Meredith
9438b3cab2
Android: Update "Speed Limit" for "Unlimited" value
2020-07-04 03:26:44 -04:00
Connor McLaughlin
9c12a843f8
Merge pull request #8884 from iwubcode/freelook_performance_fix
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VertexShaderManager: Only look for freelook config changes if we're using freelook
2020-07-04 14:19:59 +10:00
JosJuice
e1e57fc359
DolphinQt: Expose SYSCONF sound setting
2020-07-02 22:25:41 +02:00
iwubcode
0441d6aa5e
VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
2020-07-02 12:55:08 -05:00
JosJuice
1c4088e203
DolphinQt: Allow customizing TAS input turbo interval
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As a side effect of 9c5c3c0
, Dolphin's frame counter was changed
to run at 60/50 Hz even if the game is running at a lower framerate
such as 30 fps. Since the TAS input turbo button functionality
toggled the state of a button every other frame as reported by
the frame counter, this change made the turbo button functionality
not work with 30/25 fps games.
I believe it would be hard to change the frame counter back to
how it used to work without undermining the point of 9c5c3c0
,
and I'm not sure if doing so would be desireable or not anyway,
so what I'm doing instead is letting the user determine how long
turbo button presses should last. This lets users avoid the 30/25
fps game problem while also granting additional flexibility.
Perhaps there is some game where it is useful to mash at a speed
which is slower than frame perfect.
2020-07-02 16:58:29 +02:00
Filoppi
4b5ca9923c
Fixes the timer returning 1 when it should return 0. The case mentioned by the comment does not exist anymore.
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Also added a IsRunning function as it was impossible to know whether it had been started or not (I will use it in later PRs but it should be there anyway)
2020-07-01 22:29:30 +03:00
JosJuice
38b36536b2
Merge pull request #8919 from MerryMage/fma
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JitArm64_Paired: Fix ps_msub when d == b
2020-07-01 21:22:35 +02:00
MerryMage
a10447eae2
JitArm64_Paired: Fix ps_msub when d == b
2020-07-01 20:11:54 +01:00
Markus Wick
2147707641
Merge pull request #8870 from Tilka/arm_fma
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JitArm64: no intermediate rounding for FMA
2020-07-01 18:13:09 +02:00
Tillmann Karras
a04ac23794
JitArm64: no intermediate rounding for paired FMA
2020-07-01 00:24:08 +01:00
Tillmann Karras
2a46c1f86f
JitArm64: annotate intentional fallthrough
2020-07-01 00:10:15 +01:00
JosJuice
458ef11ad6
Translation resources sync with Transifex
2020-06-30 21:11:21 +02:00