Scott Mansell
0e7424b359
VideoSoftware: Fix unsigned overflow bug in fog
...
Was causing fog errors on the left half of the screen.
Only appeared to affect visual studio builds, GCC did the correct
thing.
2016-09-02 10:12:44 +12:00
Jules Blok
d072d6d336
Merge pull request #4170 from Armada651/float-abs
...
VertexShaderManager: Explicitly use floating-point variant of abs.
2016-09-01 19:03:03 +02:00
Markus Wick
f33a6d42c9
Merge pull request #4171 from Armada651/static-mutex
...
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
2016-09-01 18:34:30 +02:00
Jules Blok
9fb6f93ca1
PixelEngine: Add missing static specifier for `s_token_finish_mutex`.
2016-09-01 17:28:48 +02:00
Jules Blok
376cadb862
VertexShaderManager: Explicitly use floating-point variant of abs.
...
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
JosJuice
ec428756a6
Merge pull request #4169 from Armada651/dvd-triforce
...
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:20:20 +02:00
Jules Blok
73b05b339b
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:15:43 +02:00
Jules Blok
50984d85b0
Merge pull request #4164 from Armada651/sonic-clipping
...
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
Mat M
b7933c49b6
Merge pull request #4167 from EmptyChaos/fix-d3d-x3014
...
VertexShaderGen: Fix D3D11 X3014 compile error
2016-09-01 02:34:37 -04:00
EmptyChaos
e0d4dc6fed
VertexShaderGen: Fix D3D X3014 compile error
...
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash
13506d3c12
x64Emitter: Generify ABI_CallFunction variants
...
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok
15a009706d
Merge pull request #4143 from Pringo/capitalize
...
Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok
2ab9e5e610
Merge pull request #4165 from lioncash/global
...
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok
9a660fdf18
Merge pull request #3707 from OrN/proj_stq-zz
...
Fix bug with texture coordinate q value being 0
2016-09-01 01:41:03 +02:00
Jules Blok
debaf63fe8
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
...
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash
ec7114a658
OGL: Remove unnecessary renderer global references
2016-08-31 14:19:56 -04:00
Lioncash
168e145fae
D3D: Remove unnecessary renderer global references
2016-08-31 14:17:22 -04:00
Lioncash
9e26ef4aa8
D3D12: Remove unnecessary renderer global references
2016-08-31 14:14:51 -04:00
Preston Smith
94cbe0c12a
Comments
2016-08-31 06:40:50 -05:00
Preston Smith
e6ccd0729f
Revert postMat movement
2016-08-31 02:14:51 -05:00
Preston Smith
89b1d613cc
Remove else in software renderer
2016-08-30 18:33:27 -05:00
Preston Smith
e0a1ab9027
lint fix
2016-08-30 18:33:26 -05:00
Preston Smith
8f69de51ca
inputform ABC1's q value is defaulting to 0
...
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith
767f56d7c8
Software renderer fix
2016-08-30 18:33:24 -05:00
Preston Smith
5a6b876dbd
Hardware renderer fix
2016-08-30 18:33:23 -05:00
Scott Mansell
def0b42fb7
Merge pull request #4161 from OrN/wxwidgets-build-fix
...
Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith
f212d856b3
Fix wxWidgets build for 32-bit arch
2016-08-30 18:17:17 -05:00
JosJuice
081cad709a
Merge pull request #4046 from CharlesCorrin/master
...
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok
9c51b2748b
Merge pull request #4158 from Armada651/null-texture
...
TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok
92920c4005
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
2016-08-30 16:45:49 +02:00
Scott Mansell
efac0cf8fe
Merge pull request #4156 from phire/interlaced_panic
...
VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell
c4786ad70e
Merge pull request #4151 from phire/fix_lswx
...
Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell
17e64b75a5
VideoInterface: Fix panic alert on interlaced fields.
...
For some reason this was only showing up in video software.
Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell
fc2b0e0f45
Simplify lswx loop.
2016-08-29 22:57:37 +12:00
Scott Mansell
fc969388f0
Merge pull request #4152 from aldelaro5/debugger-font-fix
...
Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile
3266bf052a
Toggle and Switches for upward/sideway WiimoteEmu
2016-08-28 12:47:24 +02:00
aldelaro5
cd515911c0
Fix the user font not appearing on the captions of panes
...
Both those in the code window and the ones that appears when the user select edit perpective. The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Jules Blok
916bfdedbf
Merge pull request #4147 from Armada651/accurate-depth
...
GameSettings: Remove forced slow depth from fixed titles.
2016-08-28 01:59:31 +02:00
Scott Mansell
967c371d7a
Zero case behaviour confirmed by hardware test
...
Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell
ab3eedcc33
While I'm here, stswx should wrap too.
2016-08-27 14:15:43 +12:00
Scott Mansell
5b47635b3f
Fix bug in interpreter's lswx. Was overwriting extra register.
...
When n was a multiple of 4, the old implementation would overwrite
the following register with 0.
This was causing Not64 to crash.
Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Jules Blok
35a270d2a8
TextureConversionShader: Don't use the float specifier in shader code.
2016-08-24 17:42:32 +02:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
Scott Mansell
0fbf72cbf1
Merge pull request #4140 from Armada651/ww-depth
...
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok
8170092364
Merge pull request #4139 from Armada651/dbz-depth
...
OGL: Handle cases where reversed depth is already used.
2016-08-23 16:23:58 +02:00
Jules Blok
f7987017a0
PixelShaderManager: Use signed integers for the depth range parameters.
2016-08-23 15:54:05 +02:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Scott Mansell
92f165d756
Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
...
Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5
cc7aa73081
Invalidate the icache when inserting a nop or BLR
...
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5
47d1b07abb
Add a thread safe variant of invalidating the icache
...
This is used by the next commit.
2016-08-23 07:37:41 -04:00