Scott Mansell
514ce3c6ed
Merge pull request #4201 from EmptyChaos/interpreter-coretiming
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Interpreter/CachedInterpreter/JitArm64: Fix CoreTiming::Advance usage
2016-09-15 09:57:00 +12:00
Scott Mansell
a7566ea037
Merge pull request #4213 from sepalani/map_align
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PPCSymbolDB: Rename unknown variable
2016-09-15 09:54:46 +12:00
Sepalani
78d50c9a31
PPCSymbolDB: Rename unknown variable
2016-09-14 20:00:15 +02:00
Mat M
564d04cdd3
Merge pull request #4212 from EmptyChaos/nand-leak
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DiscIO: Fix NAND Memory Leak
2016-09-14 11:30:02 -04:00
Scott Mansell
ea7e734496
Merge pull request #4186 from aldelaro5/registerView-update-fix
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Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell
4e595ca25f
Merge pull request #4208 from aldelaro5/more-debugger-font-fix
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Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Scott Mansell
d5c25a8990
Merge pull request #4207 from aldelaro5/debugger-floating-window-fix
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Debugger: Fix some floating window issues
2016-09-14 18:08:23 +12:00
Markus Wick
ab37b0282a
Merge pull request #4211 from lioncash/symbol
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SymbolDB: Minor changes
2016-09-14 08:07:52 +02:00
EmptyChaos
eccec3c6d3
DiscIO: Fix NAND Memory Leak
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CNANDContentData is a base class with a non-virtual destructor so
derived classes don't get destroyed causing them to leak resources.
2016-09-14 15:54:05 +10:00
EmptyChaos
55a7f576aa
JitArm64: Fix CoreTiming contract
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Call Advance at the start of each timing slice instead of the end.
Possibly fixed a bug where a slice would randomly branch straight
back to Advance() because the flags were not set to the right
values before branching to the dispatcher entrypoint.
2016-09-14 15:44:51 +10:00
EmptyChaos
f5bfce657c
CachedInterpreter: Fix CoreTiming contract
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Call CoreTiming::Advance() before executing the slice, not after.
2016-09-14 15:44:51 +10:00
EmptyChaos
1bcd129683
Interpreter: Fix CoreTiming contract
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The interpreter does not use CoreTiming correctly. Calls to Advance
must be made in advance of executing the associated slice, not
afterwards.
2016-09-14 15:44:51 +10:00
Lioncash
00ddbee786
SymbolDB: Change Symbol's 'analyzed' member into a boolean
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It's only ever used as one
2016-09-13 21:23:28 -04:00
Lioncash
0ac77b0288
SymbolDB: Use an enum class for representing symbol type
2016-09-13 21:21:03 -04:00
Lioncash
d8d127df25
SymbolDB: In-class initialize Symbol class variables
2016-09-13 20:47:00 -04:00
Markus Wick
54a643a4a3
Merge pull request #4209 from jasonphillips/lens-distortion-shader
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lens distortion post-processing shader
2016-09-13 18:13:13 +02:00
Jason
5fc51b45a0
code adjustments in response to review
2016-09-13 10:52:14 -05:00
Mat M
add5de2d08
Merge pull request #4178 from aldelaro5/registerView-formated-display
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Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
Jason
a6b3237211
lens distortion post-processing shader
2016-09-12 11:07:44 -05:00
Markus Wick
bdcee1c585
Merge pull request #4205 from degasus/arm
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JitArm64: Cleanup + small fix.
2016-09-12 11:47:51 +02:00
Markus Wick
66cd11c329
Merge pull request #4206 from JosJuice/tx-gitignore
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Remove .tx from .gitignore
2016-09-12 11:47:34 +02:00
Scott Mansell
65c1df34f4
Merge pull request #4198 from aldelaro5/memory-breakpoint-fix
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Fix the memChecks breaking a second time after hitting one and unpausing
2016-09-12 14:51:47 +12:00
aldelaro5
f689b1e6b5
Switch the CPU state to CPU_STEPPING before single stepping after unpausing
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This fix a double break bug when hitting a memcheck and hitting play on the same instruction it broke to earlier. The state is put back to CPU_RUNNING after.
2016-09-11 22:46:12 -04:00
aldelaro5
6b6cce823b
Fix the debugger font not appearing on the captions of panes (DSP)
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Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5
6029c946f5
Manually select the coresponding tab before floating a panel
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Doing this forces the window to be drawn before reparenting it. It fixes the possibility of creating an empty floating window if the selected tab wasn't corespoinding to the window.
2016-09-11 18:52:48 -04:00
aldelaro5
b3d49c7335
Add missing IDs for the Watch window
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Fix the code window not floating when asked to do so via the popout menu.
2016-09-11 12:51:50 -04:00
JosJuice
609d147dca
Automatic translation resources sync with Transifex
2016-09-11 15:56:33 +02:00
JosJuice
4ce4b8d8bf
Add .tx folder with config
2016-09-11 15:13:31 +02:00
JosJuice
2677806e95
Remove .tx from .gitignore
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It contains a configuration that has no reason to be different
for different people. It's not used for storing things like
usernames or passwords.
2016-09-11 14:47:36 +02:00
Markus Wick
cbdda17507
Merge pull request #4124 from mimimi085181/wiimote-netplay-check-reporting-mode
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Wiimote netplay: Check the reporting mode instead of the size
2016-09-10 23:28:57 +02:00
Markus Wick
a15b3fda6e
Merge pull request #4203 from aldelaro5/free-memChecks-debug-builds
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Move Memchecks support out of debug only builds
2016-09-10 23:24:24 +02:00
degasus
a0dcebba37
JitArm64: replace MOVI2R with MOVP2R when possible.
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This skips the (u64) cast.
2016-09-10 11:01:18 +02:00
degasus
789e776a47
JitArm64: Fix block linking.
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Double negation fail, sorry.
2016-09-10 11:01:18 +02:00
degasus
be763949bc
JitArm64: Drop 32bit alignment restriction of the memarea.
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ADD() is almost as fast as MOVK(), and we already have a register for the memory location. Let's just use it.
2016-09-10 11:01:18 +02:00
Markus Wick
077fa099ea
Merge pull request #4204 from lewurm/arm64-icache-big-little-fix
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arm64: fixes around icache flushing
2016-09-10 08:08:14 +02:00
Bernhard Urban
976da3707a
arm64: add comment about data cache flushing
2016-09-10 08:05:16 +02:00
Bernhard Urban
fff8221b63
arm64: fixes around icache flushing
2016-09-10 02:31:07 +02:00
aldelaro5
09df343247
Move Memchecks support out of debug only builds
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It wouldn't impact performance until at least one memcheck is enabled. Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals. Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick
6e488e65e3
Merge pull request #4013 from leoetlino/wx-assert-fix
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Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Markus Wick
586644d89e
Merge pull request #4202 from lioncash/cstr
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OGL: Remove unnecessary c_str calls
2016-09-09 17:25:15 +02:00
Lioncash
5b3c74a31a
OGL: Remove unnecessary c_str calls
2016-09-09 06:30:34 -04:00
Mat M
1eacb8fd59
Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
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Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony
145ebd34e2
Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
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Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5
ea2effcc7d
Add formatting options for viewing registers
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All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.
- GPR: signed integer, unsigned integer, float
- FPR: double
Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
Markus Wick
6023b7b5e5
Merge pull request #4190 from EmptyChaos/coretiming-fifo
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CoreTiming: Ensure FIFO Order for events in the same time slot
2016-09-08 12:31:39 +02:00
EmptyChaos
2e14920e16
CoreTiming: Guarantee FIFO processing of timed events
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The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Markus Wick
a6905d1641
Merge pull request #4197 from Armada651/always-divide-by-q
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PixelShaderGen: Always divide the texture coordinates by q.
2016-09-08 00:26:40 +02:00
Jules Blok
da43f9a156
PixelShaderGen: Always divide the texture coordinates by q.
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Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JosJuice
d0a323cce7
Merge pull request #4192 from TylerAldrich/typo_fix
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Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Mat M
a9f47df621
Merge pull request #4193 from leoetlino/warning-fix
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IPC_HLE: Fix warnings about missing override
2016-09-07 09:59:59 -04:00