Merge pull request #3707 from OrN/proj_stq-zz

Fix bug with texture coordinate q value being 0
This commit is contained in:
Jules Blok 2016-09-01 01:41:03 +02:00 committed by GitHub
commit 9a660fdf18
2 changed files with 31 additions and 10 deletions

View File

@ -106,24 +106,26 @@ void TransformNormal(const InputVertexData* src, bool nbt, OutputVertexData* dst
static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bool specialCase,
const InputVertexData* srcVertex, OutputVertexData* dstVertex)
{
const Vec3* src;
Vec3 src;
switch (texinfo.sourcerow)
{
case XF_SRCGEOM_INROW:
src = &srcVertex->position;
src = srcVertex->position;
break;
case XF_SRCNORMAL_INROW:
src = &srcVertex->normal[0];
src = srcVertex->normal[0];
break;
case XF_SRCBINORMAL_T_INROW:
src = &srcVertex->normal[1];
src = srcVertex->normal[1];
break;
case XF_SRCBINORMAL_B_INROW:
src = &srcVertex->normal[2];
src = srcVertex->normal[2];
break;
default:
_assert_(texinfo.sourcerow >= XF_SRCTEX0_INROW && texinfo.sourcerow <= XF_SRCTEX7_INROW);
src = (Vec3*)srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW];
src.x = srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW][0];
src.y = srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW][1];
src.z = 1.0f;
break;
}
@ -133,18 +135,18 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
if (texinfo.projection == XF_TEXPROJ_ST)
{
if (texinfo.inputform == XF_TEXINPUT_AB11 || specialCase)
MultiplyVec2Mat24(*src, mat, *dst);
MultiplyVec2Mat24(src, mat, *dst);
else
MultiplyVec3Mat24(*src, mat, *dst);
MultiplyVec3Mat24(src, mat, *dst);
}
else // texinfo.projection == XF_TEXPROJ_STQ
{
_assert_(!specialCase);
if (texinfo.inputform == XF_TEXINPUT_AB11)
MultiplyVec2Mat34(*src, mat, *dst);
MultiplyVec2Mat34(src, mat, *dst);
else
MultiplyVec3Mat34(*src, mat, *dst);
MultiplyVec3Mat34(src, mat, *dst);
}
if (xfmem.dualTexTrans.enabled)
@ -177,6 +179,15 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
MultiplyVec3Mat34(tempCoord, postMat, *dst);
}
}
// When q is 0, the GameCube appears to have a special case
// This can be seen in devkitPro's neheGX Lesson08 example for Wii
// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
if (dst->z == 0.0f)
{
dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f);
dst->y = MathUtil::Clamp(dst->y / 2.0f, -1.0f, 1.0f);
}
}
struct LightPointer

View File

@ -381,6 +381,16 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da
i, i, i, i);
}
// When q is 0, the GameCube appears to have a special case
// This can be seen in devkitPro's neheGX Lesson08 example for Wii
// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
// TODO: check if this only affects XF_TEXGEN_REGULAR
if (texinfo.texgentype == XF_TEXGEN_REGULAR)
{
out.Write("if(o.tex%d.z == 0.0f)\n", i);
out.Write("\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f), float2(1.0f));\n", i, i);
}
out.Write("}\n");
}