Merge pull request #4147 from Armada651/accurate-depth
GameSettings: Remove forced slow depth from fixed titles.
This commit is contained in:
commit
916bfdedbf
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@ -17,7 +17,3 @@ EmulationIssues =
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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FastDepthCalc = False
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
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EmulationIssues = Needs real xfb for the videos to display.
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EmulationStateId = 4
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[OnLoad]
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@ -20,4 +20,3 @@ EmulationStateId = 4
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[Video_Settings]
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UseXFB = True
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UseRealXFB = True
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FastDepthCalc = False
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
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EmulationIssues = Needs real xfb for the videos to display.
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EmulationStateId = 4
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[OnLoad]
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@ -20,4 +20,3 @@ EmulationStateId = 4
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[Video_Settings]
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UseXFB = True
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UseRealXFB = True
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FastDepthCalc = False
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
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EmulationIssues = Needs real xfb for the videos to display.
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EmulationStateId = 4
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[OnLoad]
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@ -20,4 +20,3 @@ EmulationStateId = 4
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[Video_Settings]
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UseXFB = True
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UseRealXFB = True
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FastDepthCalc = False
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@ -21,8 +21,5 @@ EmulationIssues =
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EFBAccessEnable = True
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EFBToTextureEnable = False
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[Video_Settings]
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FastDepthCalc = False
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[Video_Stereoscopy]
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StereoConvergence = 115
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@ -21,4 +21,3 @@ EmulationIssues =
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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FastDepthCalc = False
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@ -16,6 +16,3 @@ EmulationIssues =
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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FastDepthCalc = False
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@ -19,5 +19,3 @@ EmulationStateId = 4
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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FastDepthCalc = False
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@ -18,7 +18,6 @@ EmulationIssues = Sound crackling can be fixed by lle audio.
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# Add action replay cheats here.
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[Video_Settings]
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FastDepthCalc = False
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SafeTextureCacheColorSamples = 512
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[Video_Stereoscopy]
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@ -6,7 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Needs real wiimote and motion plus. Time stone transition needs Fast Depth off.
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EmulationIssues = Needs real wiimote and motion plus.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -18,6 +18,3 @@ EmulationIssues = Needs real wiimote and motion plus. Time stone transition need
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[Video_Hacks]
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EFBAccessEnable = True
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EFBEmulateFormatChanges = True
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[Video_Settings]
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FastDepthCalc = False
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@ -5,7 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Glitches in the game menu with fast depth enabled.
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EmulationIssues =
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EmulationStateId = 4
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[OnLoad]
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@ -16,6 +16,3 @@ EmulationStateId = 4
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Settings]
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FastDepthCalc = False
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@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
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// Handle D3D depth inversion.
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if (depth)
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WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
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WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
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}
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}
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