NeoBrainX
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f724b47f45
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PixelShaderGen: Fix more critical issues, some of which are regressions of revision 32b78a85 .
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2013-06-17 13:08:38 +02:00 |
NeoBrainX
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2b2ca5260f
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PixelShaderGen: Fixed some bugs, removed unused shader uid fields.
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2013-06-17 13:03:38 +02:00 |
NeoBrainX
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7a01ceba73
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PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85 .
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2013-06-17 12:51:57 +02:00 |
Matthew Parlane
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868c627876
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Fixes Issue 6353 Remove extract apploader/dol from top level
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2013-06-17 22:51:15 +12:00 |
NeoBrainX
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c505260ec1
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Fix some merge conflicts.
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2013-06-17 12:29:47 +02:00 |
NeoBrainX
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ca22872dae
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Merge 'master' into shader-uids-awesome.
Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
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2013-06-17 12:05:47 +02:00 |
NeoBrainX
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f0ea525d3b
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PixelShaderGen: Change a comment slightly.
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2013-06-17 11:39:50 +02:00 |
NeoBrainX
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20719081df
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PixelShaderGen: Move RegisterStates from global storage to stack.
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2013-06-17 11:37:41 +02:00 |
NeoBrainX
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7e0db58b1e
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Fix stuff
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2013-06-17 10:50:16 +02:00 |
NeoBrainX
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32b78a8572
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First steps of making the pixel shader uid struct more compact.
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2013-06-17 10:50:12 +02:00 |
Matthew Parlane
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43a4d41889
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Handle 1 partition only, fixes Issue #6353
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2013-06-17 19:25:55 +12:00 |
Ryan Houdek
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448e0900d1
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Revert "Adding Travis CI script"
This reverts commit 3763021136 .
Reason: No.
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2013-06-16 19:58:30 -05:00 |
John Peterson
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3763021136
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Adding Travis CI script
because a build test is useful
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2013-06-16 21:39:31 +02:00 |
Armada
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9594cac42c
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Build fix: Android NDK doesn't support any locale switching.
Also, Mac OS X doesn't support DX9.
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2013-06-16 14:51:38 +02:00 |
Armada
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fc7099a905
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Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
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2013-06-16 12:33:13 +02:00 |
John Peterson
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825c5ca09a
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Equalising the 32 and 64 bit state compression
because that allow loading both
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2013-06-15 23:28:04 +02:00 |
John Peterson
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5bd44d7e3f
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Build fix
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2013-06-13 18:38:05 +02:00 |
John Peterson
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adb83cfabe
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Clarifying the OpenAL loop
because it isn't as clear as it can be
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2013-06-13 18:04:02 +02:00 |
Ryan Houdek
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3ddd24872b
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Merge branch 'GLES3'
Conflicts:
Source/Android/.idea/workspace.xml
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2013-06-12 03:29:18 -05:00 |
Ryan Houdek
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fa4ad82878
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Fix Windows Compiling?
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2013-06-12 03:14:13 -05:00 |
Ryan Houdek
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e4a3919a2b
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[Android] 0.5 Release.
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2013-06-12 03:11:59 -05:00 |
Ryan Houdek
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baf16a72b6
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[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
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2013-06-11 08:45:31 -05:00 |
Ryan Houdek
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ab6151a5ba
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Build Fix 2x
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2013-06-11 08:41:30 -05:00 |
Ryan Houdek
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9df3dbe13c
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Build Fix
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2013-06-11 08:38:45 -05:00 |
Ryan Houdek
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703a51e4c0
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[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
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2013-06-11 08:33:56 -05:00 |
Ryan Houdek
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1bea76a6e0
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[Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
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2013-06-11 08:25:15 -05:00 |
Ryan Houdek
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fcf86f112a
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[Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
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2013-06-11 08:24:23 -05:00 |
Ryan Houdek
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8efdbcda9e
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[Android] Fix drawn buttons causing rendering issues.
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2013-06-11 08:23:32 -05:00 |
kostamarino@hotmail.com
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a1276efe17
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Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.
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2013-06-11 09:35:43 +03:00 |
Rachel Bryk
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3e40f28369
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Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong.
Also, I still can't code. Or even notice when something obviously doesn't work.
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2013-06-10 21:04:55 -04:00 |
skidau
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0fddc49b21
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Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
Fixes issue 6357.
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2013-06-10 23:40:20 +10:00 |
skidau
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92fdc15aa3
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Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game.
Fixes issue 6316.
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2013-06-08 14:05:02 +10:00 |
skidau
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196d152ad7
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Invalidate the texture cache using the GPU thread when the CPU thread makes a request.
Fixes issue 6350.
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2013-06-08 11:28:54 +10:00 |
ondra.hosek
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3ff2a3a11a
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Fix the GameCube mic dialog header's invalid include guard.
Fixes issue 6349.
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2013-06-06 21:30:50 +10:00 |
John Peterson
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b6e1127c8a
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Adding stick radius setting
because that makes it easier to adjust it
Adding visual aid for the hardware range because that makes it easier to adjust the radius relative to it
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2013-06-06 09:28:59 +02:00 |
eli173
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7aae9ccbc0
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Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
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2013-06-01 19:17:52 -05:00 |
John Peterson
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80b09c074e
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Changing the Gecko code comparison from metadata to data comparison
because different data sometimes have the same metadata
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2013-06-01 09:21:57 +02:00 |
John Peterson
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4dad640d5f
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Reading shake force from calibration rather than a constant
because that allow maximum force regardless of calibration
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2013-05-28 23:46:01 +02:00 |
John Peterson
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388ddee685
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Adding condition to CoreTiming state function
because ev->type might be undefined in MODE_READ
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2013-05-27 23:26:17 +02:00 |
Ryan Houdek
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2697b8c04f
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Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
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2013-05-26 22:30:38 -05:00 |
Ryan Houdek
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f06fc78814
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[Android] Properly open the navigation drawer when pressing menu or back in the game list.
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2013-05-26 22:29:40 -05:00 |
Ryan Houdek
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0bd8aaf9d4
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[Android] 0.3 Release
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2013-05-25 23:16:47 -05:00 |
Ryan Houdek
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4a3bbf6165
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[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
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2013-05-25 23:00:30 -05:00 |
Ryan Houdek
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92bea77e56
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[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
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2013-05-25 22:20:34 -05:00 |
Ryan Houdek
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61aa272bfb
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[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
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2013-05-25 22:20:34 -05:00 |
Rachel Bryk
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ca12e7ee8f
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Make auto fullscreen resolution the default.
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2013-05-25 13:51:52 -04:00 |
degasus
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3378f7d6a7
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fix auto fullscreen resolution on linux
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2013-05-25 11:43:56 +02:00 |
Rachel Bryk
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743230500f
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Add auto fullscreen resolution option. Not tested on Linux, let me know if it doesn't work (it probably does).
Fixes issue 6082.
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2013-05-25 03:08:09 -04:00 |
Rachel Bryk
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026ab26755
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Save settings to file when booting a game.
Fixes issue 6310.
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2013-05-24 19:06:01 -04:00 |
degasus
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a51d6a6ddd
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add new statistics for gpu buffer streaming
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2013-05-23 21:07:01 +02:00 |