Commit Graph

10060 Commits

Author SHA1 Message Date
Lioncash e2ae73ba39 Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Lioncash e78d99e5c1 New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Lioncash bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. 2013-04-17 23:09:55 -04:00
Lioncash ec10622425 New license header introduced to the Core project.
Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
John Chadwick 1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
Lioncash 2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
skidau f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
skidau 71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
lioncash 8bb845e646 Buildfix for the last commit. 2013-04-15 16:40:48 -04:00
lioncash ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
skidau 61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
Lioncash a44fb7bdd0 Android Related - A tiny simplification/readability change for NativeListView.
In this case, contains functions pretty much the same way, just more readable.
2013-04-15 00:52:43 -04:00
Ryan Houdek 7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
Ryan Houdek 44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
Lioncash 8a9fcd3014 Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
2013-04-14 22:53:10 -04:00
Ryan Houdek 37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
Ryan Houdek bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Pierre 7768b6f960 DSPJIT: Fix movToHostReg usage 2013-04-14 13:34:29 +02:00
Pierre 9299026572 DSP: fix for interpreter, jit ADDP
should probably use carry, not carry2
2013-04-14 13:34:29 +02:00
Pierre 5cbe75b389 DSPJIT: fix increase/decrease_addr_reg to match interpreter again 2013-04-14 13:34:29 +02:00
Pierre d3de29c673 DSPJit: fix bug in DSPJitRegCache::getXReg 2013-04-14 13:34:29 +02:00
Pierre 6b5b8ab5be Implement and use MOVZX(64, 32,...)
Probably better to keep that same-register-MOV assert useful. Also,
explicit type extension documents whats happening.

Internally, this boils down to the original MOV, but without the assert.
2013-04-14 13:34:29 +02:00
Pierre 701b5916ab Revert "In memory of calc84."
This reverts commit 539bf405f2.
2013-04-14 13:34:29 +02:00
Pierre 9c1d18a14c DSP/Jit: Some small optimizations to lsrn emitter 2013-04-14 13:34:29 +02:00
Pierre 6873443a9a DSPJIT: RegCache: Fix writing immediates to guest registers 2013-04-14 13:34:29 +02:00
Pierre 5440ddde14 DSP: regcache: Synch host regs back to previous state
only if we are told to not emit the fixup to get it to that state
2013-04-14 13:34:28 +02:00
Pierre a902c720e0 DSP/Jit: Fold the test for ACMx into dsp_op_read_reg()
adds a new dsp_op_read_reg_dont_saturate for the few cases where
saturation is not appropriate
2013-04-14 13:32:13 +02:00
Pierre 54f3828555 DSPLLE: Move a bunch of helper functions from DSPJitMisc.cpp to DSPJitUtil.cpp 2013-04-14 12:05:03 +02:00
Lioncash b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Lioncash 7ab0cca645 Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00
Ryan Houdek 24347e5176 Get latest android cmake to support NDK 8e 2013-04-13 15:09:05 -05:00
Ryan Houdek 605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Ryan Houdek 48927c17d2 Good job Windows. Stop choosing the same names as I do. 2013-04-13 00:54:11 -05:00
Ryan Houdek 39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
Ryan Houdek ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
Ryan Houdek 62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
Ryan Houdek 6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. 2013-04-12 11:59:19 -05:00
parlane 2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
parlane 71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
skidau ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
degasus addd3926d9 ogl: remove GL_TRIANGLE_FAN on utils rendering
wtf have I done? fans aren't supported well on hardware
2013-04-11 16:27:32 +02:00
degasus 7e630ba920 Merge branch 'primitive_restart' 2013-04-11 14:01:58 +02:00
degasus 3c87512180 ogl: fix single core crash
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX 7480f5dfd6 ShaderGenCommon: Clean up. 2013-04-10 14:55:46 +02:00
NeoBrainX 6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
NeoBrainX e7a5847c30 ShaderGen: Build fix. 2013-04-10 14:44:09 +02:00
NeoBrainX abde070f63 LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision  154c533e76).
2013-04-10 14:25:18 +02:00
degasus 26b428539a small cleanup suggested by neobrain 2013-04-10 14:12:35 +02:00
NeoBrainX 154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. 2013-04-10 11:44:49 +00:00
NeoBrainX fab4f1d0a5 LightingShaderGen: Improve code flexibility. 2013-04-10 13:38:31 +02:00