spycrab
474b1c2d5c
Qt: Implement FIFO Player
2017-11-19 22:06:32 +01:00
spycrab
aa8bf71333
FifoRecorder: Implement IsRecordingDone()
2017-11-19 21:49:29 +01:00
spycrab
aac1b386b9
FifoPlayer: Implement IsPlaying()
2017-11-19 21:49:29 +01:00
JosJuice
b3b58b586c
Merge pull request #5943 from leoetlino/features
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IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
Leo Lam
28f9034536
Merge pull request #6207 from JosJuice/dtm-immediate-xfb
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Move Immediate XFB down in DTM header
2017-11-19 19:57:34 +01:00
JosJuice
d0b9923b0a
Move XFB settings in DTM header back to where they were
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7f0834c9
moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.
Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Leo Lam
01794126ad
Merge pull request #6191 from lioncash/file-static
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D3DUtil: Make file-scope variables internally linked where applicable
2017-11-19 18:36:32 +01:00
Lioncash
d6f10fdc15
D3DUtil: Remove unused defines
2017-11-19 12:14:18 -05:00
Lioncash
01a92af014
D3DUtil: Make file-scope variables internally linked where applicable
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All file scope variables are able to be made internally linked.
CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view.
2017-11-19 12:12:39 -05:00
Stenzek
175db0d817
Merge pull request #6206 from spycrab/qt_fix_bs
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Qt: Fix blackscreen
2017-11-20 02:55:41 +10:00
spycrab
9388852e05
Qt: Fix blackscreen
2017-11-19 17:49:51 +01:00
Leo Lam
38f44b2839
Merge pull request #4853 from ligfx/always_connected
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GCPadEmu: only connected if default device connected
2017-11-19 16:53:23 +01:00
Michael Maltese
c62d83a34b
GCPadEmu: only connected if default device connected
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This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.
Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.
This patch makes the following changes:
- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
of the error bit from `GCPadStatus`).
I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese
379e28b58c
Add GCPadStatus.isConnected boolean
2017-11-19 16:01:08 +01:00
Michael Maltese
bb1c794657
Remove unused GCPadStatus.err
2017-11-19 16:01:07 +01:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
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VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam
a75546747e
Merge pull request #6164 from leoetlino/usb-hid
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IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice
b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
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Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick
9178a6e636
Merge pull request #6197 from degasus/GP
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Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Markus Wick
40ed0e4251
Merge pull request #6198 from lioncash/cmake
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D3D: Remove non-existent files from CMakeLists.txt
2017-11-19 10:41:32 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
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VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
JosJuice
4c23516b16
Merge pull request #6202 from lioncash/reorder-warn
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AbstractTexture: Remove a redundant constructor initializer list entry
2017-11-19 08:44:29 +01:00
JosJuice
7372bb02b5
Merge pull request #6200 from lioncash/discio-warn
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VolumeGC: Correct printf specifier in LoadBannerFile()
2017-11-19 08:43:32 +01:00
Lioncash
518f6a3624
VideoCommon: Resolve -Wmissing-brace warnings
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Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash
2bd88bdb9f
AbstractTexture: Remove a redundant constructor initializer list entry
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This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash
16a0a58b91
VolumeGC: Correct printf specifier in LoadBannerFile()
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Gets rid of a warning when compiling on macOS.
2017-11-19 00:54:47 -05:00
Lioncash
364eaadfe5
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Pierre Bourdon
9b100c6112
Merge pull request #6199 from lioncash/dqt-gfx-string
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DolphinQt2: Fix incorrect description string for the immediate XFB option
2017-11-19 06:42:39 +01:00
Lioncash
05d0d184d7
DolphinQt2: Fix incorrect description string for the immediate XFB option
2017-11-19 00:40:46 -05:00
Lioncash
2ef8ded8ce
D3D: Remove non-existent files from CMakeLists.txt
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Just a leftover that was missed in the Hybrid XFB PR.
2017-11-19 00:29:23 -05:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3
VideoConfig: Make AspectMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon
609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
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Hybrid xfb
2017-11-19 04:58:59 +01:00
Mat M
d800b0f798
Merge pull request #6196 from Helios747/remove_displayres_ui
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[UI] Remove fullscreen resolution UI.
2017-11-18 18:55:18 -05:00
degasus
6ea3f538b4
JitArm64: Inline GP check in Cleanup.
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We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus
6c9bb67ca0
JitArm64: Optimize gather pipe writes.
2017-11-18 17:43:38 +01:00
degasus
6ad63c1b35
Jit64: Inline GP fast check in Cleanup.
2017-11-18 17:43:38 +01:00
degasus
36ad887a19
Jit64: Inline GP writes.
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As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus
4feddd7748
PowerPC: Include the gather pipe pointer in the ppc state.
2017-11-18 14:14:45 +01:00
iwubcode
1f1574b7ab
Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes)
2017-11-17 22:11:34 -06:00
iwubcode
dd54617a08
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
2017-11-17 22:11:34 -06:00
iwubcode
8d1cbeb25e
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
iwubcode
61541ab243
Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies
2017-11-17 22:11:34 -06:00
iwubcode
8678e8ddd3
Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed
2017-11-17 22:11:33 -06:00
iwubcode
be1853f956
Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default
2017-11-17 22:11:33 -06:00
iwubcode
bf7db3f888
Software Backend: Remove reinterpret_cast which violates the strict aliasing rule
2017-11-17 22:11:33 -06:00
iwubcode
332af8aa49
TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram
2017-11-17 22:11:33 -06:00
iwubcode
cf8c007769
Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)
2017-11-17 22:11:33 -06:00
iwubcode
ada37ec642
TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs
2017-11-17 22:11:33 -06:00