Merge pull request #4853 from ligfx/always_connected
GCPadEmu: only connected if default device connected
This commit is contained in:
commit
38f44b2839
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@ -83,6 +83,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
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m_options->boolean_settings.emplace_back(
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// i18n: Treat a controller as always being connected regardless of what
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// devices the user actually has plugged in
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m_always_connected = new ControllerEmu::BooleanSetting(_trans("Always Connected"), false));
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m_options->boolean_settings.emplace_back(std::make_unique<ControllerEmu::BooleanSetting>(
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_trans("Iterative Input"), false, ControllerEmu::SettingType::VIRTUAL));
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}
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@ -124,6 +128,12 @@ GCPadStatus GCPad::GetInput() const
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ControlState x, y, triggers[2];
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GCPadStatus pad = {};
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if (!(m_always_connected->GetValue() || IsDefaultDeviceConnected()))
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{
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pad.isConnected = false;
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return pad;
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}
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// buttons
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m_buttons->GetState(&pad.button, button_bitmasks);
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@ -6,6 +6,7 @@
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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struct GCPadStatus;
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@ -14,7 +15,6 @@ namespace ControllerEmu
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{
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class AnalogStick;
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class Buttons;
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class ControlGroup;
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class MixedTriggers;
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}
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@ -54,6 +54,7 @@ private:
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ControllerEmu::ControlGroup* m_rumble;
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ControllerEmu::Buttons* m_mic;
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ControllerEmu::ControlGroup* m_options;
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ControllerEmu::BooleanSetting* m_always_connected;
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const unsigned int m_index;
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@ -47,6 +47,14 @@ int CSIDevice_GCController::RunBuffer(u8* buffer, int length)
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// For debug logging only
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ISIDevice::RunBuffer(buffer, length);
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GCPadStatus pad_status = GetPadStatus();
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if (!pad_status.isConnected)
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{
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constexpr u32 reply = SI_ERROR_NO_RESPONSE;
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std::memcpy(buffer, &reply, sizeof(reply));
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return 4;
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}
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// Read the command
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EBufferCommands command = static_cast<EBufferCommands>(buffer[3]);
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@ -165,6 +173,13 @@ GCPadStatus CSIDevice_GCController::GetPadStatus()
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bool CSIDevice_GCController::GetData(u32& hi, u32& low)
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{
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GCPadStatus pad_status = GetPadStatus();
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if (!pad_status.isConnected)
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{
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hi = 0x80000000;
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return true;
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}
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if (HandleButtonCombos(pad_status) == COMBO_ORIGIN)
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pad_status.button |= PAD_GET_ORIGIN;
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@ -174,8 +174,6 @@ InputConfig* GetConfig()
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void GetStatus()
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{
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s_hotkey.err = PAD_ERR_NONE;
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// Get input
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
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}
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@ -601,34 +601,41 @@ static void SetInputDisplayString(ControllerState padState, int controllerID)
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{
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std::string display_str = StringFromFormat("P%d:", controllerID + 1);
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if (padState.A)
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display_str += " A";
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if (padState.B)
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display_str += " B";
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if (padState.X)
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display_str += " X";
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if (padState.Y)
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display_str += " Y";
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if (padState.Z)
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display_str += " Z";
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if (padState.Start)
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display_str += " START";
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if (padState.is_connected)
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{
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if (padState.A)
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display_str += " A";
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if (padState.B)
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display_str += " B";
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if (padState.X)
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display_str += " X";
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if (padState.Y)
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display_str += " Y";
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if (padState.Z)
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display_str += " Z";
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if (padState.Start)
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display_str += " START";
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if (padState.DPadUp)
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display_str += " UP";
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if (padState.DPadDown)
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display_str += " DOWN";
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if (padState.DPadLeft)
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display_str += " LEFT";
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if (padState.DPadRight)
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display_str += " RIGHT";
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if (padState.reset)
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display_str += " RESET";
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if (padState.DPadUp)
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display_str += " UP";
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if (padState.DPadDown)
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display_str += " DOWN";
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if (padState.DPadLeft)
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display_str += " LEFT";
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if (padState.DPadRight)
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display_str += " RIGHT";
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if (padState.reset)
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display_str += " RESET";
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display_str += Analog1DToString(padState.TriggerL, " L");
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display_str += Analog1DToString(padState.TriggerR, " R");
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display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
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display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
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display_str += Analog1DToString(padState.TriggerL, " L");
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display_str += Analog1DToString(padState.TriggerR, " R");
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display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
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display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
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}
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else
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{
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display_str += " DISCONNECTED";
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}
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std::lock_guard<std::mutex> guard(s_input_display_lock);
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s_InputDisplay[controllerID] = std::move(display_str);
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@ -782,6 +789,8 @@ void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
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s_padState.CStickX = PadStatus->substickX;
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s_padState.CStickY = PadStatus->substickY;
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s_padState.is_connected = PadStatus->isConnected;
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s_padState.disc = s_bDiscChange;
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s_bDiscChange = false;
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s_padState.reset = s_bReset;
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@ -1031,24 +1040,25 @@ void LoadInput(const std::string& filename)
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"is %d frames long.\n\n"
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"On frame %td, the current movie presses:\n"
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, Connected=%d"
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"\n\n"
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"On frame %td, the savestate's movie presses:\n"
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"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, "
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d",
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"L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, Connected=%d",
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frame, (int)s_totalFrames, (int)tmpHeader.frameCount, frame, (int)curPadState.Start,
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(int)curPadState.A, (int)curPadState.B, (int)curPadState.X, (int)curPadState.Y,
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(int)curPadState.Z, (int)curPadState.DPadUp, (int)curPadState.DPadDown,
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(int)curPadState.DPadLeft, (int)curPadState.DPadRight, (int)curPadState.L,
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(int)curPadState.R, (int)curPadState.TriggerL, (int)curPadState.TriggerR,
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(int)curPadState.AnalogStickX, (int)curPadState.AnalogStickY,
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(int)curPadState.CStickX, (int)curPadState.CStickY, frame, (int)movPadState.Start,
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(int)movPadState.A, (int)movPadState.B, (int)movPadState.X, (int)movPadState.Y,
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(int)movPadState.Z, (int)movPadState.DPadUp, (int)movPadState.DPadDown,
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(int)movPadState.DPadLeft, (int)movPadState.DPadRight, (int)movPadState.L,
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(int)movPadState.R, (int)movPadState.TriggerL, (int)movPadState.TriggerR,
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(int)movPadState.AnalogStickX, (int)movPadState.AnalogStickY,
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(int)movPadState.CStickX, (int)movPadState.CStickY);
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(int)curPadState.CStickX, (int)curPadState.CStickY, (int)curPadState.is_connected,
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frame, (int)movPadState.Start, (int)movPadState.A, (int)movPadState.B,
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(int)movPadState.X, (int)movPadState.Y, (int)movPadState.Z, (int)movPadState.DPadUp,
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(int)movPadState.DPadDown, (int)movPadState.DPadLeft, (int)movPadState.DPadRight,
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(int)movPadState.L, (int)movPadState.R, (int)movPadState.TriggerL,
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(int)movPadState.TriggerR, (int)movPadState.AnalogStickX,
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(int)movPadState.AnalogStickY, (int)movPadState.CStickX, (int)movPadState.CStickY,
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(int)curPadState.is_connected);
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}
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}
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}
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@ -1110,15 +1120,11 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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return;
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}
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// dtm files don't save the mic button or error bit. not sure if they're actually used, but better
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// safe than sorry
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signed char e = PadStatus->err;
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memset(PadStatus, 0, sizeof(GCPadStatus));
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PadStatus->err = e;
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memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState));
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s_currentByte += sizeof(ControllerState);
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PadStatus->isConnected = s_padState.is_connected;
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PadStatus->triggerLeft = s_padState.TriggerL;
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PadStatus->triggerRight = s_padState.TriggerR;
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@ -39,10 +39,11 @@ struct ControllerState
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bool Start : 1, A : 1, B : 1, X : 1, Y : 1, Z : 1; // Binary buttons, 6 bits
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bool DPadUp : 1, DPadDown : 1, // Binary D-Pad buttons, 4 bits
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DPadLeft : 1, DPadRight : 1;
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bool L : 1, R : 1; // Binary triggers, 2 bits
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bool disc : 1; // Checks for disc being changed
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bool reset : 1; // Console reset button
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bool reserved : 2; // Reserved bits used for padding, 2 bits
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bool L : 1, R : 1; // Binary triggers, 2 bits
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bool disc : 1; // Checks for disc being changed
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bool reset : 1; // Console reset button
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bool is_connected : 1; // Should controller be treated as connected
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bool reserved : 1; // Reserved bits used for padding, 1 bit
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
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@ -326,7 +326,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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// Trusting server for good map value (>=0 && <4)
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// add to pad buffer
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@ -753,7 +753,7 @@ void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
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packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
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packet << static_cast<PadMapping>(in_game_pad);
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packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
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<< pad.substickY << pad.triggerLeft << pad.triggerRight;
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<< pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected;
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SendAsync(std::move(packet));
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}
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@ -520,7 +520,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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PadMapping map = 0;
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GCPadStatus pad;
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packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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// If the data is not from the correct player,
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// then disconnect them.
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@ -533,7 +533,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PAD_DATA;
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spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
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<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
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<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
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<< pad.isConnected;
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SendToClients(spac, player.pid);
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}
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@ -34,6 +34,8 @@ std::unique_lock<std::recursive_mutex> EmulatedController::GetStateLock()
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void EmulatedController::UpdateReferences(const ControllerInterface& devi)
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{
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const auto lock = GetStateLock();
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m_default_device_is_connected = devi.HasConnectedDevice(m_default_device);
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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@ -48,6 +50,11 @@ void EmulatedController::UpdateReferences(const ControllerInterface& devi)
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}
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}
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bool EmulatedController::IsDefaultDeviceConnected() const
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{
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return m_default_device_is_connected;
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}
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const ciface::Core::DeviceQualifier& EmulatedController::GetDefaultDevice() const
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{
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return m_default_device;
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@ -33,6 +33,7 @@ public:
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virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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bool IsDefaultDeviceConnected() const;
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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@ -49,5 +50,6 @@ public:
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private:
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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} // namespace ControllerEmu
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@ -199,5 +199,11 @@ Device::Output* DeviceContainer::FindOutput(const std::string& name, const Devic
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{
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return def_dev->FindOutput(name);
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}
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bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
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{
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const auto device = FindDevice(qualifier);
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return device != nullptr && device->IsValid();
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}
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}
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}
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@ -158,6 +158,8 @@ public:
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std::string GetDefaultDeviceString() const;
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std::shared_ptr<Device> FindDevice(const DeviceQualifier& devq) const;
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bool HasConnectedDevice(const DeviceQualifier& qualifier) const;
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protected:
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mutable std::mutex m_devices_mutex;
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std::vector<std::shared_ptr<Device>> m_devices;
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@ -6,14 +6,6 @@
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#include "Common/CommonTypes.h"
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enum PadError
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{
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PAD_ERR_NONE = 0,
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PAD_ERR_NO_CONTROLLER = -1,
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PAD_ERR_NOT_READY = -2,
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PAD_ERR_TRANSFER = -3,
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};
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enum
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{
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PAD_USE_ORIGIN = 0x0080,
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@ -48,7 +40,7 @@ struct GCPadStatus
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u8 triggerRight; // 0 <= triggerRight <= 255
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u8 analogA; // 0 <= analogA <= 255
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u8 analogB; // 0 <= analogB <= 255
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s8 err; // one of PAD_ERR_* number
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bool isConnected{true};
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static const u8 MAIN_STICK_CENTER_X = 0x80;
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static const u8 MAIN_STICK_CENTER_Y = 0x80;
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