Merge pull request #6207 from JosJuice/dtm-immediate-xfb
Move Immediate XFB down in DTM header
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28f9034536
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@ -41,9 +41,9 @@ static void LoadFromDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
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config_layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, dtm->bEFBAccessEnable);
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config_layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, dtm->bSkipEFBCopyToRam);
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config_layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, dtm->bSkipXFBCopyToRam);
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config_layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, dtm->bImmediateXFB);
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config_layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, dtm->bEFBEmulateFormatChanges);
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config_layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, dtm->bImmediateXFB);
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config_layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, dtm->bSkipXFBCopyToRam);
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}
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void SaveToDTM(Movie::DTMHeader* dtm)
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@ -64,9 +64,9 @@ void SaveToDTM(Movie::DTMHeader* dtm)
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dtm->bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
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dtm->bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
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dtm->bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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dtm->bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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dtm->bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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dtm->bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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dtm->bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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// This never used the regular config
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dtm->bSkipIdle = true;
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@ -1373,9 +1373,9 @@ void SetGraphicsConfig()
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{
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g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
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g_Config.bSkipEFBCopyToRam = tmpHeader.bSkipEFBCopyToRam;
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g_Config.bSkipXFBCopyToRam = tmpHeader.bSkipXFBCopyToRam;
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g_Config.bImmediateXFB = tmpHeader.bImmediateXFB;
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g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
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g_Config.bImmediateXFB = tmpHeader.bImmediateXFB;
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g_Config.bSkipXFBCopyToRam = tmpHeader.bSkipXFBCopyToRam;
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}
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// NOTE: EmuThread / Host Thread
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@ -52,6 +52,8 @@ struct ControllerState
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static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
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#pragma pack(pop)
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// When making changes to the DTM format, keep in mind that there are programs other
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// than Dolphin that parse DTM files. The format is expected to be relatively stable.
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#pragma pack(push, 1)
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struct DTMHeader
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{
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@ -88,10 +90,10 @@ struct DTMHeader
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bool bEFBAccessEnable;
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bool bEFBCopyEnable;
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bool bSkipEFBCopyToRam;
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bool bSkipXFBCopyToRam;
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bool bImmediateXFB;
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bool bEFBCopyCacheEnable;
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bool bEFBEmulateFormatChanges;
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bool bImmediateXFB;
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bool bSkipXFBCopyToRam;
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u8 memcards; // Memcards inserted (from least to most significant, the bits are slot A and B)
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 bongos; // Bongos plugged in (from least to most significant, the bits are ports 1-4)
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