TellowKrinkle
45ee1be6da
VideoBackends:Metal: Properly set vsync on creation
2022-10-08 04:44:48 -05:00
TellowKrinkle
274d4679ca
VideoBackends:Multiple: More GPUs with broken subgroup ops
2022-10-08 04:44:48 -05:00
Admiral H. Curtiss
6a2ed5758e
JitCache: Erase address from noSpeculativeConstantsAddresses when block is invalidated.
2022-10-08 02:44:36 +02:00
Lobsterzelda
d2db451eba
HW/MemoryInterface: Add data to savestates and initialize on boot.
2022-10-07 01:31:56 +02:00
Admiral H. Curtiss
691135dbc3
HW: Move SerialInterface variables to Core::System.
2022-10-06 22:08:20 +02:00
Pokechu22
4d33f6af7c
GCMemcard: Remove manual std::vector handling in DoState
2022-10-06 11:25:36 -07:00
Pokechu22
e8221d7948
Common/PointerWrap: Remove DoPOD
...
This was added in 385d8e2b15
, but became somewhat redundant with Do in 4c7bbd96e4
, and completely redundant now that std::is_trivially_copyable_v is well-supported.
2022-10-06 11:25:36 -07:00
Mai
7498eb1e6c
Merge pull request #11121 from AdmiralCurtiss/globals-exi
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HW: Move ExpansionInterface variables to Core::System.
2022-10-06 10:33:22 -04:00
Admiral H. Curtiss
26318e2c51
HW: Move ExpansionInterface variables to Core::System.
2022-10-06 01:19:29 +02:00
Admiral H. Curtiss
de5a98a3fa
Merge pull request #11120 from AdmiralCurtiss/gci-open-fail
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HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-06 01:09:47 +02:00
Admiral H. Curtiss
662caf91ac
HW/GCMemcardDirectory: Add error message if opening GCI fails.
2022-10-05 19:56:05 +02:00
Admiral H. Curtiss
cf094eb415
Merge pull request #11117 from JosJuice/jitarm64-imm-not-dirty
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JitArm64: Fix BindToRegister in case Immediate && !set_dirty
2022-10-05 19:31:44 +02:00
JMC47
4b6086b20a
Merge pull request #11098 from K0bin/refresh-efb-cache
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VideoCommon: Update EFB peek cache on draw done and tokens
2022-10-04 22:40:58 -04:00
Admiral H. Curtiss
eea31db781
Vulkan/CommandBufferManager: Show error code in PanicAlerts.
2022-10-04 19:50:23 +02:00
Admiral H. Curtiss
9c944d5734
HW: Move VideoInterface variables to Core::System.
2022-10-04 02:25:12 +02:00
JosJuice
51ee05cb35
Android: Use input override system for touch controls
...
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
JosJuice
b296248b49
DolphinQt: Use input override system for TAS input windows
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This lets the TAS input code use a higher-level interface for
overriding inputs instead of having to fiddle with raw bits.
WiiTASInputWindow in particular was messy with how much
controller code it had to re-implement.
2022-10-03 22:04:09 +02:00
JosJuice
8fd25259ee
ControllerEmu: Round input floats instead of casting, part 2
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Like 3bc4968
but for Wii Remote extensions. I'm doing this to ensure
that TAS input values will still roundtrip after the next commit.
2022-10-03 22:04:08 +02:00
JosJuice
cb16d20f2d
ControllerEmu: Add new "input override" system
2022-10-03 22:00:21 +02:00
JosJuice
f4f189c51f
JitArm64: Rename BindToRegister parameters for clarity
2022-10-03 21:41:34 +02:00
Pokechu22
cb6d476538
Merge pull request #11106 from vpelletier/dsp_doc_bloop
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docs/DSP: Trivial adjustment to BLOOP{,I} sub-operation order
2022-10-03 11:29:03 -07:00
Admiral H. Curtiss
e137f7f878
WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth.
2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
ae4b89441c
Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay.
2022-10-02 23:25:15 +02:00
Admiral H. Curtiss
a1563f2def
Netplay: Implement batching for Wiimotes.
2022-10-02 23:25:10 +02:00
Admiral H. Curtiss
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
2022-10-02 23:22:02 +02:00
Admiral H. Curtiss
f8518b2ff6
WiimoteEmu: Add serialization for DesiredWiimoteState.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
a2dadbb2f0
Wiimote: Separate the Input system state update from the emulated state update.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
bb5943ae77
Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system.
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
b67ffb9ab5
WiimoteEmu: Make Reset() deterministic under WantsDeterminism().
2022-10-02 23:14:36 +02:00
Admiral H. Curtiss
466f0b377b
WiimoteEmu: Update extensions from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
e7543a9e05
WiimoteEmu: Update MotionPlus status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
26fd4ea361
WiimoteEmu: Update IR camera status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
9669722dfc
WiimoteEmu: Update accelerometer status from DesiredWiimoteState.
2022-10-02 23:14:35 +02:00
Admiral H. Curtiss
a39f82cb1f
WiimoteEmu: Update button status from DesiredWiimoteState.
2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
52424fe327
Qt: Allow opening controller settings during netplay.
2022-10-02 23:14:34 +02:00
Admiral H. Curtiss
bc47a9a31a
Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay.
2022-10-02 23:13:26 +02:00
Admiral H. Curtiss
37ae9ab524
Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
2022-10-02 23:10:43 +02:00
JosJuice
42775eed36
JitArm64: Fix BindToRegister in case Immediate && !set_dirty
...
Fixes a Rogue Squadron II regression from 9d73583
.
This set_dirty stuff is pretty tricky to reason about. I thought I
was clever when coming up with set_dirty, but maybe I was too clever
for my own good...
2022-10-02 22:38:00 +02:00
Admiral H. Curtiss
95cace837a
HW: Move DSP variables to Core::System.
2022-10-02 05:13:55 +02:00
Admiral H. Curtiss
c84835c53c
Merge pull request #11114 from JosJuice/jitarm64-divwx-imm
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JitArm64: Fix divwx BindToRegister condition
2022-10-02 01:10:48 +02:00
Admiral H. Curtiss
6911e1b730
Merge pull request #11113 from DivineWinds/translate_tooltip
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DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-02 00:16:25 +02:00
Admiral H. Curtiss
f3a23db0e0
Core/State: Minor cleanup around the undo load state buffer.
2022-10-02 00:01:01 +02:00
Admiral H. Curtiss
e0d30e371c
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
2022-10-02 00:00:29 +02:00
Admiral H. Curtiss
79efd5df1e
Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread.
2022-10-01 23:58:52 +02:00
JosJuice
8984777749
JitArm64: Call GetImm before BindToRegister
...
In case the register we're binding is the same as the immediate register,
we should fetch the immediate before calling BindToRegister. The way
the register cache currently works, calling GetImm after BindToRegister
actually does work, but it's better to not rely on it.
2022-10-01 20:44:51 +02:00
JosJuice
8902d2fe3a
JitArm64: Fix divwx BindToRegister condition
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a is being used both as an immediate and as a register here.
Since it's being used as a register, it must be loaded.
2022-10-01 19:29:41 +02:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
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Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
DivineWinds
37892a8611
DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
2022-10-01 12:32:49 +03:00
JMC47
c196c47e81
Merge pull request #11090 from K0bin/submit-rework
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Vulkan: Raise number of command buffers
2022-09-30 20:15:25 -04:00
Robin Kertels
e5fb9c9adf
VideoBackends:Vulkan: Raise number of command buffers
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Avoid waiting for earlier submissions when we flush more often.
The vertex manager will flush more often if the game accesses the EFB
on the CPU, to give the GPU a head start.
2022-10-01 01:26:04 +02:00