Commit Graph

6482 Commits

Author SHA1 Message Date
Jordan Woyak 42e97e462c Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found.
Fixed issue 6215.
2013-04-07 14:21:20 -05:00
Pierre Bourdon 0ca7ea6c3f D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) 2013-04-07 20:58:48 +02:00
John Chadwick 8ce0d43717 Allow enabling memory card writes for netplay clients, instead of just the server. 2013-04-07 13:04:44 -04:00
John Chadwick c7abf7e8d2 Allow disabling memory card writes in netplay.
Fixes issue 6217.
2013-04-07 12:18:07 -04:00
skidau b76c7cf4f3 Bumped up the LLE period to 12600 as it seemed to be a bit more stable. 2013-04-07 21:44:44 +10:00
skidau 52053f5d95 Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
2013-04-07 16:27:46 +10:00
Jordan Woyak 53368823cb Merge branch 'real-wiimote-minor-fixes' 2013-04-06 16:57:55 -05:00
skidau 8a2109691a Quick fix to get Zelda: Wind Waker booting again. 2013-04-07 07:18:28 +10:00
skidau ecb4337209 Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode. 2013-04-06 20:26:43 +11:00
Rachel Bryk 4d81e0739d Use an enum for efb scale values. 2013-04-06 01:49:13 -04:00
Jordan Woyak c32e2f33ac Fix IORead return off-by-one error in Windows real wiimote code. 2013-04-05 21:45:35 -05:00
Jordan Woyak 3c8477df03 Real Wiimotes: Invalidate last data report when any non-data input reports comes in. 2013-04-05 21:10:36 -05:00
skidau 518e7a7635 Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games. 2013-04-06 11:52:00 +11:00
Rachel Bryk ee163d1e49 Someone take my commit rights away. 2013-04-05 17:26:56 -04:00
Rachel Bryk 6a5a522bba Hastily committing untested code without making sure i didn't miss anything first? I would never! 2013-04-05 17:20:34 -04:00
Rachel Bryk e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
Jordan Woyak ceebed9268 Apply changes to Windows real wiimote code as suggested by bughunter2.
Fixed issue 6071.
2013-04-04 21:46:00 -05:00
Jordan Woyak f8e52bd83a Eliminate some redundant constants. 2013-04-04 19:46:42 -05:00
Jordan Woyak 71f4bf25a7 Make FifoQueue take advantage of rvalue references to avoid std::vector copies. 2013-04-04 19:34:50 -05:00
Jordan Woyak 99da297951 Fix minor issue with real wiimote data report handling. 2013-04-04 19:34:00 -05:00
lioncash a7c05dc922 Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp 2013-04-04 09:32:28 -04:00
skidau aaf6c3b753 Forced the exception check when the ARAM DMA transfer is between 32 and 320 blocks in size. Fixes Lost Kingdoms II. 2013-04-04 22:38:39 +11:00
Grant Paul 39965e894d Add native fullscreen support for OS X. 2013-04-03 21:20:43 -07:00
Grant Paul 9f8841e960 Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
This reverts commit 61c327ba8b.
2013-04-03 21:17:09 -07:00
Ryan Houdek d06379fc59 Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead. 2013-04-03 12:43:17 -05:00
NeoBrainX 61c327ba8b D3D11: Fix glitched polygon edges when MSAA is enabled. 2013-04-03 18:56:33 +02:00
Ryan Houdek b5676fe82b Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr. 2013-04-03 10:52:26 -05:00
Glenn Rice 3fdc46877a Make the GUI show a translated "No audio output" sound backend string. 2013-04-03 09:22:39 -05:00
Glenn Rice 6371a6f15d Fix some more strings for translation, and update the catalog. 2013-04-02 17:44:27 -05:00
Jordan Woyak 92e82a4160 Suppress warnings. 2013-04-02 15:02:02 -05:00
Pierre Bourdon 27e08f66b5 Fix build on OS X 2013-04-02 21:15:04 +02:00
Pierre Bourdon eb06c62a6e Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".

As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
2013-04-02 21:00:44 +02:00
Pierre Bourdon 9860137291 Initialize the audiocommon mixer on the first write to DSPCR, even if DSP is not enabled. Fixes issue 6192. 2013-04-02 20:42:07 +02:00
Jordan Woyak d951c4c374 real buildfix 2013-04-02 13:07:51 -05:00
Jordan Woyak c65473d9d3 Probably a sloppy buildfix. 2013-04-01 23:30:05 -05:00
Jordan Woyak 69779a4321 Fix loading of "themes" with non-ascii character names.
Fixed issue 6189.
Why did GetUserPath return a non-const ref to string..?
2013-04-01 23:22:20 -05:00
Pierre Bourdon 6e708005df Implement AXWii commands 08/09, aka. "upload AUXA/AUXB and use it as a temp buffer to mix to MAIN L/R/S and AUXC L", aka. "what the fuck were they thinking?!" 2013-04-02 04:12:17 +02:00
Pierre Bourdon 0220fd1940 Implemented command 03: ADD_SUB_TO_LR 2013-04-02 03:23:48 +02:00
Pierre Bourdon 74dee41b87 Add implementation for command 02: SUB_TO_LR 2013-04-02 03:10:29 +02:00
Pierre Bourdon 5c67a0bcf6 Partial fix for the EA Wii games having no sound - implement the second OUTPUT command in AXWii. Sound in videos and musics still don't play. 2013-04-02 02:53:19 +02:00
Jordan Woyak 4ba12be669 We can use unordered_map without pain now! 2013-04-01 19:25:32 -05:00
Lioncash f36e18593b More log elaborating. Final time I'm doing this.
Logs should actually be somewhat understandable to some people outside of programming and stuff (in a way). It's certainly better than being bombarded by abbreviations when errors/general logging occur, at least.
2013-04-01 18:45:23 -04:00
Lioncash 04913a855e Update function descriptions in GCPad.cpp and Wiimote.cpp
Add inputs. Those that still need a description are tagged with [Description Needed]
2013-04-01 18:07:44 -04:00
Pierre Bourdon 49d809ac0e Merge branch 'osx-libcxx' 2013-04-01 18:17:49 +02:00
Lioncash 58159a1693 Some more logging typos and clarifications. Missed these in my last commit.
This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.

A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).

Elaborations can be seen in WGL.cpp

I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal.
2013-04-01 00:10:54 -04:00
Lioncash f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
Rodolfo Bogado 45651098f6 Use a brute force approach to test for Dual source blend support.
Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time.
if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend.
I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.
2013-03-31 20:02:13 -03:00
Grant Paul aabd8ce664 Add retina display support for Mac. 2013-03-31 11:36:42 -07:00
Pierre Bourdon 4d27315cd1 Initialize the AX Thread after the sync objects are initialized 2013-03-31 01:55:41 +01:00
Pierre Bourdon 60b43eb8d3 Support the old AXWii version used in games like Wii Sports or Excite Truck 2013-03-31 00:25:00 +01:00