omegadox
42a515ba76
a small fix when not using stretch and a small code move
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 00:28:12 +00:00
omegadox
3303639a6e
Fixed stretch to fit for separate render window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1094 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 04:09:40 +00:00
fires.gc
f122106b61
Workaround for shutdown opengl plugin if you are render to window.
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It hangs in a message box (wglMakeCurrent(NULL,NULL) fails) which you cant see and so cant click away.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1080 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 21:59:54 +00:00
Shawn Hoffman
b6b61f0a9f
changed ConfigMain and ogl config.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1067 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 09:56:25 +00:00
Sonicadvance1
ac3c29108c
Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1065 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 05:49:48 +00:00
Sonicadvance1
712a391cb8
Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 01:38:20 +00:00
donkopunchstania
342c559719
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 05:07:14 +00:00
hrydgard
e36ca4705d
oops forgot this one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:29:25 +00:00
hrydgard
9399c2223c
fix bad palettes in wii games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:05:07 +00:00
hrydgard
6a2bacac8c
really turn the vertex format jit off, when it's off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:38:55 +00:00
hrydgard
22e1ecbb51
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:04:14 +00:00
nakeee
418f8a2b23
opengl scons compile fix on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@990 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 14:19:28 +00:00
omegadox
a0a21a9877
a fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@989 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:19:54 +00:00
omegadox
46f0dd8f78
Added more render control options, wireframe option works, added more hacks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:14:17 +00:00
nakeee
09a0b34ce1
_rotl already in common.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@987 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 07:08:20 +00:00
hrydgard
5129341a9c
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
tmator
0ca6a4021b
sutpid error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@977 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:02:48 +00:00
tmator
a7be7689c1
add cocoa in ogl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@976 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 20:29:32 +00:00
omegadox
f1db84a999
OpenGL config window re-organization.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@972 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 13:35:34 +00:00
omegadox
309c50d26f
Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@971 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 12:03:12 +00:00
tmator
8f3aa9e67b
more osx64 work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:47:46 +00:00
hrydgard
d3da9a67d7
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
hrydgard
f77624147d
Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard
2f6d41e413
Move moving things around and preparing for the next step (cached vertexloaders).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard
bc79d22f5e
Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 12:35:55 +00:00
hrydgard
f14fca914d
OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 09:59:00 +00:00
hrydgard
63793c7f4f
Missed this one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@949 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:36:12 +00:00
hrydgard
72d8c3344b
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:08:46 +00:00
omegadox
63f3e1ab8c
Stretch to Fit option works in separate render window now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 02:29:05 +00:00
omegadox
dc5eaad82c
ZTP bloom fix and MP1 and 2 skybox fix, I commented out sonic's hacks and just added comments about them.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@945 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 19:01:00 +00:00
nakeee
3b4d8a47b3
Config is now one dir up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@944 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 09:11:26 +00:00
hrydgard
4d169987c2
Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 22:35:29 +00:00
hrydgard
4b2c7310b7
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
hrydgard
85781409e4
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:02:37 +00:00
hrydgard
39df6c5624
Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 20:54:40 +00:00
hrydgard
32820d2036
Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 18:39:46 +00:00
donkopunchstania
bda172f21a
dstalpha should is not used to blend fragments. commenting out code fixed missing menu in Metroid Prime, but a proper solution is needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@932 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 06:54:25 +00:00
hrydgard
1538fd050d
Revert bad bugfix :p wasn't a bug at all
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@931 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 21:45:13 +00:00
hrydgard
58e3c8df8f
Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 20:34:56 +00:00
Sonicadvance1
9692f3dd9e
This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 22:31:55 +00:00
tmator
03763372ac
first step to get dolphin on osx 64 with a no wx version (WIP)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@924 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 17:32:15 +00:00
hrydgard
326d97315c
Fix build error in debug mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@903 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 21:05:23 +00:00
hrydgard
7bbd6fda63
more gl plugin cleanup, code moving
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 12:08:28 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
hrydgard
21b0d596e4
Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@894 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 22:06:06 +00:00
hrydgard
caf0d58047
Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@890 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-16 08:11:03 +00:00
hrydgard
b5b0a4efcb
Fix mirrored XFB problem properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@887 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 23:58:13 +00:00
hrydgard
34a4fee1c5
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:29:44 +00:00
Sonicadvance1
15d58692fd
Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:19:24 +00:00
Sonicadvance1
1972f9bf70
Flips the XFB around and some other things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 21:12:43 +00:00