JosJuice
a3355a3e4a
Only use the "Scaled EFB Copy" setting for EFB, not XFB
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The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Emmanuel Gil Peyrot
d9c2de90c0
Reimplement EFB copy for intensity formats
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This is the direct continuation of #5887 , and removes the last usage of
the colmat matrix in EFB copy conversion shaders.
2017-12-19 12:04:56 +01:00
Markus Wick
0bf24f549a
Merge pull request #6190 from JosJuice/is-trivially-copyable-vs
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Remove IsTriviallyCopyable hack for VS
2017-12-19 11:15:58 +01:00
Markus Wick
5afd07c033
Merge pull request #6254 from iwubcode/frame_counter_and_advance_fix
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Video Common: frame logic fix
2017-12-19 09:44:49 +01:00
JosJuice
4973ae9952
Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
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Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
iwubcode
2f7eacd08c
Video Common: move frame advance and counter logic to only happen when we actually render a frame.
2017-12-15 12:46:18 -06:00
Jonathan Hamilton
a38103afbf
Fix GLES GPU texture conversion shader
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GLES doesn't support C-style array initialisers, so stuff like:
Type var[2] = {
VALUE_A,
VALUE_B
};
isn't supported in GLES (it was added in
GL_ARB_shading_language_420pack).
The texture conversion shader used this, so would fail to compile on
GLES.
2017-12-12 22:01:10 +00:00
Markus Wick
a70c03a1c0
Merge pull request #6249 from stenzek/texture-dump
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Texture dumping regression fixes
2017-12-11 08:44:09 +01:00
Jonathan Hamilton
e401004766
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
Stenzek
2579f8eaa5
TextureCache: Don't dump custom textures
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They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
Leo Lam
ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
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Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
degasus
02dd062518
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
Stenzek
d0601c0a83
TextureConversionShader: Use round() instead of roundEven() in HLSL
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HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek
beb35320f6
TextureConverterShaderGen: Make generated shaders HLSL-compatible
2017-12-06 03:33:50 +10:00
Markus Wick
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
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Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
Léo Lam
67ba326ff6
VideoCommon: Fix -Wformat warnings
2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot
85bb1d7bb0
VideoCommon: Reimplement texture format conversion
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This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Markus Wick
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
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Round values in swizzlers
2017-12-02 17:38:21 +01:00
degasus
e2a9ee384f
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
degasus
e8febd0cef
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
Markus Wick
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
Stenzek
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
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Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Markus Wick
96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
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OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
Jules Blok
7dd207931d
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
Stenzek
32125cf181
OGL: Fix headless frame dumping
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Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek
db1d9de933
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
Stenzek
193763ca3a
TextureCacheBase: Don't crop last row/column of XFB copies
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Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek
6577365851
VideoCommon: Re-implement asynchronous frame dumping
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This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
Stenzek
c2cc128f1b
AbstractTexture: Implement Save using new common methods
2017-11-22 18:47:04 +10:00
Stenzek
56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
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ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek
a584ccc7d8
AbstractTexture: Support BGRA8 formats
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Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek
49a9c33bd7
VideoCommon: Move abstract texture creation function to Renderer
2017-11-22 18:47:04 +10:00
Leo Lam
73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
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Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Stenzek
efb9759862
LightingShaderGen: Always calculate lighting for both color channels
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Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.
We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek
8985cb2f0b
Renderer: Re-implement window size frame dumping
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This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek
18c1bf19ca
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
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VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
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VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
Lioncash
518f6a3624
VideoCommon: Resolve -Wmissing-brace warnings
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Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash
2bd88bdb9f
AbstractTexture: Remove a redundant constructor initializer list entry
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This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash
364eaadfe5
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3
VideoConfig: Make AspectMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
iwubcode
dd54617a08
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
2017-11-17 22:11:34 -06:00
iwubcode
8d1cbeb25e
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
iwubcode
61541ab243
Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies
2017-11-17 22:11:34 -06:00