degasus
896a02b3a8
DSP HLE: Remove timing informations from ucodes
...
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
2015-08-19 16:20:17 +02:00
degasus
7277eb0e6c
AX-HLE: Call HLE on mailbox write
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It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
2015-08-19 16:19:06 +02:00
Lioncash
291f857b0e
Merge pull request #2859 from lioncash/netplay
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NetPlay: Minor cleanup
2015-08-19 04:51:28 -04:00
Tillmann Karras
0f2c656687
Jit64: implement FPSCR related instructions
2015-08-18 18:12:32 +02:00
Tillmann Karras
415ad94dbe
Interpreter: fix undefined bits of mffs
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Lioncash tested this on hardware.
2015-08-18 15:07:14 +02:00
Lioncash
68c0ec281b
NetPlayClient: Correctly free packet data
2015-08-18 08:32:58 -04:00
Lioncash
11f3ded296
NetPlay: Return mapping arrays and player list vectors directly
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Simplifies pad map dialog initialization
2015-08-17 21:56:25 -04:00
Ryan Houdek
4baaa3755e
Merge pull request #2840 from zeroZshadow/master
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Ignore all writes to BBA_TXFIFOCNT
2015-08-17 10:38:00 -05:00
Tillmann Karras
1c78c7b864
Jit64: implement HID0 case of mtspr
2015-08-17 13:31:57 +02:00
Pierre Bourdon
58b4b7edea
Merge pull request #2863 from Tilka/fallback
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Jit64: load PC only once after fallbacks
2015-08-17 10:29:54 +02:00
Tillmann Karras
fbdc20ac37
Jit64: load PC only once after fallbacks
2015-08-17 06:05:10 +02:00
Tillmann Karras
c4a6612b01
PowerPC: fix typo in FPSCR comment
2015-08-17 06:03:11 +02:00
Tillmann Karras
a9447a8606
PowerPC: drop instructions not supported by GC/Wii
2015-08-17 06:03:11 +02:00
Lioncash
b1af2a6bbc
NetPlay: Use std::array for the pad mappings
2015-08-16 00:08:09 -04:00
Lioncash
e3ffb2dd16
NetPlayProto: Minor cleanup
2015-08-16 00:00:59 -04:00
Markus Wick
b8a35f6996
Merge pull request #2856 from mathieui/netplay-free
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[netplay] Fix a crash
2015-08-15 23:13:18 +02:00
Markus Wick
b3045f9664
Merge pull request #2852 from aserna3/master
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Changed GC adapter "Direct Connect" to false by default
2015-08-15 21:25:23 +02:00
Markus Wick
e60018abd4
Merge pull request #2854 from Tilka/valgrind
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Fix some small stuff found with Valgrind
2015-08-15 20:52:12 +02:00
Ryan Houdek
909ab23df5
Merge pull request #2853 from degasus/arm
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JitArm64: Fix jit clearing
2015-08-15 13:50:36 -05:00
Markus Wick
b5a5883792
Merge pull request #2851 from JosJuice/unknown-instruction
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Restore old assert message for unknown instruction
2015-08-15 20:10:16 +02:00
Markus Wick
3469694b46
Merge pull request #2676 from Stevoisiak/SpellingCorrections
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Minor spelling corrections
2015-08-15 18:36:56 +02:00
zeroZshadow
84764db3b2
Rewrite RecvStart error checking as suggested by shuffle2
2015-08-15 16:46:37 +02:00
mathieui
2420004af8
[Netplay] Always set a playerid
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And don’t blindly dereference a pointer.
2015-08-15 15:12:20 +02:00
Tillmann Karras
b0cc02658b
CachedInterpreter: avoid uninitialized value
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(The CachedInterpreter backend does not support block linking yet.)
2015-08-15 13:01:26 +02:00
degasus
9bfff0d461
JitArm64: Fix jit clearing
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We have to reset m_lastCacheFlushEnd on clearing.
2015-08-15 11:41:01 +02:00
Anthony Serna
b6da5490c1
Changed GC adapter "Direct Connect" to false by default
2015-08-15 02:09:47 -07:00
JosJuice
c49074742c
Restore old assert message for unknown instruction
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The assert(0) that was introduced in PR #2811 is not user friendly
since it has no explanation at all about what happened. Regular users
probably won't think of looking at the log to get more information.
2015-08-15 10:00:49 +02:00
Tillmann Karras
dd5cc34951
Jit64: clean up GetAllocationOrder()
2015-08-15 07:25:14 +02:00
flacs
d8d62336b5
Merge pull request #2849 from lioncash/cond
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JitInterface: Fix null checking in GetProfileResults
2015-08-15 00:59:19 +02:00
Lioncash
8db43501d5
JitInterface: Fix null checking in GetProfileResults
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Technically a null pointer dereference can occur here.
2015-08-14 18:51:54 -04:00
Tillmann Karras
e5a2334744
Jit64: make use of ANDN again
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This time, make sure not to use it with immediates.
2015-08-14 21:25:52 +02:00
Ryan Houdek
3bc5505272
Merge pull request #2814 from Sonicadvance1/aarch64_faster_fastmem
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[AArch64] Banish slowmem operations to farcode.
2015-08-14 12:03:46 -05:00
Ryan Houdek
f76a30c9fd
Merge pull request #2845 from degasus/arm
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JitArm64: Implement dcbt
2015-08-14 12:03:25 -05:00
degasus
715802d5aa
JitArm64: Move all pointers into the map
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And cleanup all of the old code for sharing and generating this pointers.
2015-08-14 11:24:11 -05:00
degasus
878f919f63
JitArm64: Fastmem: fixup map & lookup
2015-08-14 11:24:03 -05:00
flacs
9ef349181e
Revert "Jit64: use BMI1's ANDN for andcx"
2015-08-14 18:10:07 +02:00
Pierre Bourdon
86c28bfac6
Bump save state version.
2015-08-14 16:17:28 +02:00
Pierre Bourdon
2d5d203be8
ZeldaHLE: Add UCode version for Pikmin 1 PAL.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
18d0f15885
ZeldaHLE: Fix the AFC remaining samples logic on looping.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
9105a76eb1
ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
fcbed7483d
ZeldaHLE: Properly read remaining AFC samples when a whole frame is available.
2015-08-14 16:01:36 +02:00
Pierre Bourdon
a602466e4f
ZeldaHLE: Implement patterns 2/3 automatic regeneration.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
dd1cb88e9a
ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control
2015-08-14 16:01:35 +02:00
Pierre Bourdon
c6c0f69c6b
ZeldaHLE: really fix the constant pattern variable step computation.
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This time tested by comparing pattern indexes across LLE and HLE with the same
inputs. Matches on the 3-4 test cases I made.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
fddb3f0d3c
ZeldaHLE: fix the constant pattern variable step computation.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
090723167f
ZeldaHLE: Implement constant patterns with variable step (sample source 0A).
2015-08-14 16:01:35 +02:00
Pierre Bourdon
fbe727b0bb
ZeldaHLE: Support GBA crypto through command 0C. Reuses the pre-existing GBA crypto code from the separate UCode.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
0b1af50316
ZeldaHLE: Initial support for command 0C in both styles implemented by the light protocol. Logs, but doesn't crash anymore.
2015-08-14 16:01:35 +02:00
Pierre Bourdon
32fcd8ec7c
ZeldaHLE: Special case Cmd03 NOP handling to make it clear it shouldn't ever happen on light protocol UCodes.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
bbfa238657
ZeldaHLE: Document that the crashy commands are not actually crashy on light protocol, just never used.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
25430e7923
ZeldaHLE: Add a flag to disable Cmd0D on older UCodes.
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Shouldn't really matter -- these NOP commands aren't really used, but since it
reads an argument it's probably better to explicitly NOP it for safety.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
8526a4131c
ZeldaHLE: Properly implement light command 03.
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On at least one version (AC/Pikmin 1 NTSC) it doesn't even send a sync mail and
just reloops to the dispatcher.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
7f7e036a02
ZeldaHLE: Add a missing game to the list of games to look at.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
cdb1022696
Zelda HLE: Add support for the ZTP Wii UCode.
2015-08-14 16:01:34 +02:00
Pierre Bourdon
5f61ab3e21
Zelda HLE: Update the CRC to games mapping (documentation only).
2015-08-14 16:01:33 +02:00
Pierre Bourdon
addb5cb887
Zelda HLE: Support the per-frame sync protocol used by SMS.
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Didn't test if SMS sounds right (travelling with no headphones \o/) but the
waveform looks ok and the mails are flowing as expected.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
89037781e0
Zelda HLE: Make the implementation less strict for recoverable errors.
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It kind of sucks that we don't emulate some behaviors properly, but there is
very little ROI for some of these features and I'm not going to spend time
implementing them any time soon. Making the PanicAlerts optional allows for
more testing of the core features on more games while "just" breaking less
important features like reverb.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
837b8041c0
Zelda HLE: Only alert for mixing into back buffers for recent UCode versions.
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On older versions there is no such concept of a "back buffer" since positional
audio is not supported. These buffers are just used for temp mixing, and while
it would be really nice if we could support more of that inter-buffer mixing
(TODO :) ) it does not warrant a PanicAlert at this time.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
840a4157b0
Zelda HLE: Properly implement LQ AFC decoding.
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Typos and stupid mistakes + untested code = dirty Git history.
2015-08-14 16:01:33 +02:00
Pierre Bourdon
82689677d9
Zelda HLE: Implement LQ AFC decoding (samples source 0005).
2015-08-14 16:01:33 +02:00
Pierre Bourdon
b3a327f02b
Zelda HLE: Implement sample source 3.
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"Square" wave at a 0.25 duty cycle (25% up 75% down).
2015-08-14 16:01:32 +02:00
Pierre Bourdon
3c2b22bc09
Zelda HLE: Add basic support for Luigi's Mansion.
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Fails ingame because it mixes to some buffers that are considered the back
buffers for Dolby games. That check might need to be less restrictive for games
that don't use Dolby mixing.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
a0c318454d
Zelda HLE: Log the UCode version being used (CRC/flags).
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Also tidy up the versions list a bit.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
2e72c11025
Zelda HLE: Add support for the Pikmin 1 NTSC version of the UCode.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
a8810e8778
Zelda HLE: Add support for the Zelda: FSA UCode.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
01ab40fc6e
Zelda HLE: NTSC IPL provides the volume stepping explicitly.
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Support that through a new behavior flag. Now the only remaining known bug in
the NTSC IPL is the reverb not fading out.
2015-08-14 16:01:32 +02:00
Pierre Bourdon
43882f3e6e
Zelda HLE: Handle the smaller VPBs used by the NTSC IPL.
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Damn you, Nintendo.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
1807c113b5
Zelda HLE: Support both NTSC and PAL IPL.
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Add a flag for UCodes that only have four non-Dolby mixing destinations
(instead of the standard six destinations).
NTSC IPL is still hopelessly broken.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
4ace79024d
Zelda HLE: Add a missing mixing buffer used by GC IPL.
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Not completely sure what it's used for yet, but TWW has references to it so
I'll get to it at some point.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
8c85a8c8d9
Zelda HLE: Fix reverb in the GC IPL.
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Adds a missing destination buffer, and support post-filtering.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
13ea54628d
Zelda HLE: Add support for the light protocol.
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Used by a few titles (Luigi's Mansion, Animal Crossing) as well as the GameCube
IPL/BIOS.
Note that the IPL does not work yet because it mixes to unknown buffers.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
c033395e28
Zelda HLE: Introduce behavior flags to handle UCode version differences.
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MAKE_DOLBY_LOUDER solves some of the volume issues that were happening in Zelda
Twilight Princess and SMG1.
2015-08-14 16:01:31 +02:00
Pierre Bourdon
8b9b9f033a
Zelda HLE: Fix and genericize PCM ARAM loading functions.
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Now also handles PCM16, and works for longer sounds. SMG1 main menu outputs
some sensible audio now, though volume seems slightly off.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
0dc5a925b0
Zelda HLE: Add initial support for Wii DAC and SMG1.
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SMG1 boots but quickly PanicAlerts due to an unimplemented sample source.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
ea1ac5f596
Zelda HLE: Add save state support.
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Also fix an inconsistency in the spelling of "coeffs".
2015-08-14 16:01:30 +02:00
Pierre Bourdon
bfff0a72df
Zelda HLE: Implement sample sources 4, 7, 11 and 12.
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Just 4 different versions of the same sample source, using a different constant
pattern uploaded to the DSP during command 01.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
6c61ee6278
Zelda HLE: Initial support for Zelda Twilight Princess (GC)
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Very close to the TWW version of the UCode, haven't determined any differences
yet (but I'm sure that will come soon). Works well enough to reach ingame
without any errors other than a few volume issues.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
b672788548
Zelda HLE: Skip command words that are not commands.
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Zelda Twilight Princess (GC) seems to push null words into the command buffer.
The command handler in the UCode ignores initial command mails that do not have
the MSB set.
2015-08-14 16:01:30 +02:00
Pierre Bourdon
9944731516
Zelda HLE: Add reverb emulation.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
c58aece9ad
Zelda HLE: Implement the PCM8 sample source.
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Reorder some things in the source code to match the sample source definition
order. Add and remove some TODOs.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
58fd39d57a
Zelda HLE: Value-initialize the std::arrays.
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I was under the wrong impression that std::array's default constructor
performed value initialization. Turns out it does not, so an array of POD will
not be initialized.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
34341af17d
Zelda HLE: Implement saw wave generation (sample source 0001).
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Fixes issue 7961.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
91fade5e89
Zelda HLE: Properly implement the square wave generation.
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Zelda TWW magic meter works properly now.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
63712e58fd
Zelda HLE: Convert some ERROR_LOG to PanicAlert.
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While these are not really unrecoverable errors, while Zelda HLE is in a
testing / development phase it is useful to notice these "unexpected" cases (or
expected without known ways to reproduce) by making them as hard as possible to
ignore.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
2bb3daf027
Zelda HLE: Implement square wave sample source.
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Also fix Windows build.
2015-08-14 16:01:29 +02:00
Pierre Bourdon
580fe12c5b
Zelda HLE: Implement HQ AFC samples decoding.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
33c29d8aab
ZeldaHLE: fix windows build again
2015-08-14 16:01:28 +02:00
Pierre Bourdon
b62f1ed453
ZeldaHLE: fix windows build
2015-08-14 16:01:28 +02:00
Pierre Bourdon
e35b83fabf
ZeldaHLE: Implement more infrastructure and one sample source.
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Now renders some of the cutscene audio in Zelda TWW. Most of the work around
sample sources is in a good enough state, even though it is still missing
features like Dolby mixing, IIR, etc.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d9188f1245
Zelda HLE: Rewrite the control flow.
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Now accurate control flow for DAC. Voice rendering is not implemented yet, but
framing seems correct. Not expected to work for anything than DAC UCode games.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
d5e177d3f9
INIT UCode: reduce DSP initialization time
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Push the mail at UCode boot time, not after the first update. This avoids a lot
of crazy busy-looping on the CPU side while waiting for the DSP to be
initialized.
2015-08-14 16:01:28 +02:00
Pierre Bourdon
a770cc0778
DSPHLE MailHandler: Synchronize reads and interrupts
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This change is meant to solve the following problem: how to translate the
following snippet to DSPHLE:
SendInterruptAndWaitRead(MAIL_A);
SendAndWaitRead(MAIL_B);
SendInterruptAndWaitRead(MAIL_C);
This should cause the following actions on the CPU side:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
---> Woken up by interrupt
Reads MAIL_C
<---
But with the current DSPHLE mail support, the following would happen because
the "AndWaitRead" part is not supported:
---> Woken up by interrupt
Reads MAIL_A
Reads MAIL_B
<--- Exits interrupt handler
[Never gets the second interrupt since it was triggered at the same time as
the first one! Misses MAIL_C.]
This changes fixes the issue by storing two values in the mail queue on the DSP
side: the value of the mail itself, and whether a read of that mail should
trigger a DSP interrupt. If nothing is in the queue yet and an interrupt is
requested, just trigger the interrupt. In the present example, the queue will
look like this:
Mail value Interrupt requested
MAIL_A No <-- Interrupt was triggered when
pushing the mail to the queue.
MAIL_B Yes
MAIL_C No
When the CPU will read MAIL_B, this will cause MailHandler to trigger the
interrupt, which will be handled by the CPU when coming back from the exception
handler. MAIL_C is then successfully read.
2015-08-14 16:01:27 +02:00
Pierre Bourdon
8f3302419b
ZeldaHLE: Rip out more code, only keep normal version support and one CRC
2015-08-14 15:21:08 +02:00
Pierre Bourdon
22ec258194
ZeldaHLE: Rip out the whole voice processing code. Still boots games, but no sound at all.
2015-08-14 15:20:29 +02:00
Pierre Bourdon
a92727e862
DSPHLE: Add a config parameter to dump UCode to disk
2015-08-14 15:19:57 +02:00
degasus
fc23380f6b
JitArm64: Implement dcbt
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This is a 1:1 copy&paste from Jit64.
2015-08-14 14:47:00 +02:00
Tillmann Karras
f9129c0e08
Jit64: use BMI1's ANDN for andcx
2015-08-14 05:51:31 +02:00
zeroZshadow
8925b828aa
Ignore all writes to BBA_TXFIFOCNT
2015-08-13 22:45:29 +02:00
zeroZshadow
798365846d
Improve TAP_Win32 error logging
2015-08-13 18:25:17 +02:00
degasus
4ef2962055
JitArm64: optimize addzex
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So on the general case, we don't need a tempory register.
2015-08-13 13:40:53 +02:00
degasus
f7fa22a053
JitArm64: fix addzex
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CMP don't update the carry flag, so we have to use an addition.
2015-08-13 13:36:21 +02:00
degasus
de3ce74b48
JitArm64: disable addzex
2015-08-13 12:22:48 +02:00
degasus
b9f5bfb2bd
JitArm64: zero extend RC for cmpli
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Patch written by HdkR
2015-08-13 12:22:48 +02:00
Ryan Houdek
1e024e7011
[AArch64] Implement fcmp{u,o}
2015-08-12 14:44:58 -05:00
Markus Wick
40818c4aad
Merge pull request #2835 from degasus/master
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Wiimotes: Initialize all atomic<bool> globally.
2015-08-12 21:14:04 +02:00
Ryan Houdek
bb39ba1f3a
[AArch64] Banish slowmem operations to farcode.
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This improves performance pretty much across the board for games.
The increase in performance is mainly from removing some code from the main JIT blocks of code (pushing and popping millions of registers) and
throwing them in farcode where it doesn't pollute the icache.
2015-08-12 13:57:09 -05:00
shuffle2
90e05f7bea
Merge pull request #2832 from zeroZshadow/master
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Properly scan for OpenVPN TAP adapters
2015-08-12 10:56:50 -07:00
Rohit Nirmal
703892e845
Fix building with PCH disabled.
2015-08-12 12:01:17 -05:00
degasus
6b9eba5761
Wiimotes: Initialize all atomic<bool> globally.
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This fixes an issue with broken real wiimotes on linux.
2015-08-12 18:39:38 +02:00
zeroZshadow
7ed894484e
Added for loop end condition
2015-08-12 01:18:27 +02:00
zeroZshadow
8e33891593
Properly scan for OpenVPN TAP adapters
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Handle errors correctly in SendFrame
2015-08-11 23:34:49 +02:00
Tillmann Karras
0e725c0860
USBGecko: don't needlessly call StringFromFormat()
2015-08-10 12:33:49 +02:00
Ryan Houdek
cf22d32d0c
[AArch64] Don't do an unnecessary 128bit REV64 operation.
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We are only using the lower 64bits here, no need to do the full quad register.
2015-08-09 14:56:52 -05:00
Lioncash
ccca2982df
Merge pull request #2819 from degasus/fix
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PPCAnalyst: Mark function as static
2015-08-09 10:09:15 -04:00
degasus
bceab37801
PPCAnalyst: Mark function as static
2015-08-09 11:15:44 +02:00
comex
e20db1b2e3
Forgot to add a slash in one bit of code I switched from D_WIIUSER_IDX to D_SESSION_WIIROOT_IDX.
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Fix that.
2015-08-08 23:16:29 -04:00
Lioncash
a488ab7a70
Merge pull request #2811 from Sonicadvance1/interpreter_dump
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On unknown_instruction dump the full guest GPR state.
2015-08-08 14:57:06 -04:00
Tillmann Karras
145494144c
Jit64: duplicate fres result into ps1
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And since frD is completely overwritten now, avoid loading it at all.
2015-08-08 06:17:47 +02:00
Ryan Houdek
14a0b01854
Merge pull request #2812 from Tilka/typos
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Gekko: fix typos in HID2
2015-08-07 10:56:22 -05:00
Markus Wick
59e48e0fcf
Merge pull request #2801 from Tilka/stuff
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x64Emitter: add MOVSLDUP/MOVSHDUP
2015-08-07 10:37:38 +02:00
Tillmann Karras
829a949708
Gekko: fix typos in HID2
2015-08-07 09:54:13 +02:00
Ryan Houdek
0326bf7164
On unknown_instruction dump the full guest GPR state.
2015-08-07 02:45:05 -05:00
Ryan Houdek
d9037d6c4a
Remove perf_dir Dolphin WX option.
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Move the option for the directory to the Dolphin.ini
This way more than DolphinWX can take advantage of it.
2015-08-07 01:59:29 -05:00
Ryan Houdek
c5a7243eb2
[AArch64] Add support for JitRegister to the dispatcher and paired loadstores
2015-08-07 01:58:40 -05:00
Tillmann Karras
f5a10bddee
Jit64: use overloaded IsSimpleReg() where useful
2015-08-06 10:39:43 +02:00
Tillmann Karras
a3476415f6
JitRegCache: mark derived classes as final
2015-08-06 10:39:43 +02:00
Tillmann Karras
0d3acbd9c7
PPCAnalyst: drop needless forward declarations
2015-08-06 10:39:43 +02:00
Tillmann Karras
8adca82cc6
JitInterface: fix disassembly entry point
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This adds the downcount check code to the disassembly text and removes the
bogus instructions at the end.
2015-08-06 10:18:46 +02:00
flacs
0aad44c980
Merge pull request #2753 from Tilka/fix_warnings
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Fix some warnings
2015-08-04 18:54:31 +02:00
Markus Wick
972faf42ed
Merge pull request #2785 from lioncash/def
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GeckoCode: Remove GetAddress function prototype
2015-08-04 17:44:15 +02:00
Tillmann Karras
5a05187b3b
Fix some warnings
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reorder, sign-compare, pessimizing-move
2015-08-04 10:58:24 +02:00
comex
3ee302df75
Fix wording of invalid read/write message
2015-08-03 01:57:59 -04:00
Scott Mansell
8dd9d35689
Merge pull request #2653 from AdmiralCurtiss/netplay-video-mode-sync
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Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
2015-08-02 12:42:21 +12:00
unknown
739ede2242
Fix code to comply with coding style
2015-07-31 20:00:36 -04:00
mirrorbender
0faba3b018
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
2015-07-31 19:58:02 -04:00
Admiral H. Curtiss
244e5224a7
Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments.
2015-07-30 20:06:27 +02:00
Lioncash
7ee0e75633
Remove unnecessary virtual keywords
2015-07-30 10:33:08 -04:00
Lioncash
44e7a7bf91
GeckoCode: Remove GetAddress function prototype
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GetAddress didn't have a definition for its prototype.
Also shortened the construction of the Code struct.
2015-07-28 22:10:39 -04:00
Markus Wick
f800a5b93f
Merge pull request #2695 from degasus/jit64
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Jit64: Fallback support of branching instructions
2015-07-28 16:37:41 +02:00
Markus Wick
0c4209a0f9
Merge pull request #2716 from degasus/jitgeneric
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CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-28 16:37:25 +02:00
degasus
ec0582ee5b
JitArm64: fix lfd
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Bug found by HdkR.
2015-07-28 00:13:50 +02:00
degasus
b7c4886d66
JitArm64: fix stfsux
2015-07-27 23:07:38 +02:00
Anthony Serna
7e8cfff3c0
Optimized addx()
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Removed some code duplication
Fixed whitespace
Moved else condition
2015-07-27 11:40:15 -07:00
Jules Blok
3801f89125
Merge branch 'stable'
2015-07-25 14:09:02 +02:00
Jules Blok
3814b5b702
HotkeyManager: Activate hotkey when key is pressed.
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As opposed to activating the hotkey when it is released.
2015-07-25 13:53:27 +02:00
Jules Blok
0092f5207b
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-25 13:04:37 +02:00
Jules Blok
59eb7a864d
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-25 13:04:22 +02:00
degasus
1c9b5efb4c
CachedInterpreter: New kind of jit which always fallback to interpreter.
2015-07-22 23:19:20 +02:00
Jules Blok
5535c5c54c
Core: Don't return true on IsRunning() when stopping emulation.
2015-07-22 09:44:39 +02:00
Jules Blok
b6c4d5792b
Revert "Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before."
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This reverts commit ba664b3293
.
Added documentation to Core::Shutdown() to prevent breaking changes.
2015-07-22 09:15:19 +02:00
Scott Mansell
9ae8e38a8a
Merge pull request #2717 from phire/fix-reordering
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PPCAnalyst: Don't swap instruction which might cause interrupts.
2015-07-22 05:16:51 +12:00
skidau
654c44b870
Merge pull request #2714 from lioncash/clamp
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Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-20 14:08:00 +10:00
skidau
4b260fbd66
Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
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Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
2015-07-20 14:06:48 +10:00
Markus Wick
d622ae3e7b
Merge pull request #2699 from Tilka/fnma
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Interpreter: fix rounding of negating FMA instructions
2015-07-19 17:39:19 +02:00
Markus Wick
b71430723a
Merge pull request #2748 from Tilka/drop
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Jit64: small cleanup
2015-07-19 08:26:42 +02:00
Tillmann Karras
bcdafc7e34
Interpreter: fix rounding of FNMA instructions
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x86: round(-a*c +/- b)
PowerPC: -round(a*c +/- b)
If the rounding mode is set to +/- infinity, the order of round/negate
matters.
2015-07-18 22:54:15 +02:00
Tillmann Karras
89954d658c
Jit64: drop needless casts
2015-07-18 22:33:42 +02:00
Lioncash
35e9ada2b0
Merge pull request #2709 from lioncash/atomic
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Core: Change a volatile into an atomic
2015-07-17 10:24:02 -04:00
Tillmann Karras
334c1bfdf6
Jit64[IL]: drop WriteCallInterpreter
2015-07-17 03:25:38 +02:00
Admiral H. Curtiss
5594b107eb
Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
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Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Ryan Houdek
c0f80ca524
Merge pull request #2736 from degasus/farcache
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JitArm64: Farcache
2015-07-15 08:41:58 -05:00
degasus
6f38d1baa1
CodeBlock: Add a shared IsAlmostFull function
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This function shall keep care about the low watermark of code space.
If we ran out of space, the JITs shall clear their block cache.
2015-07-15 08:53:05 +02:00
mathieui
cae00254a5
GCAdapter: Only start the thread on startup if direct connect is enabled
2015-07-14 17:15:26 +02:00
mathieui
ac8621ccab
GCAdapter: Disable the scanning thread when direct connect is disabled
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The goal of this commit is to let people who experience driver issues
with libusb and windows disable the scanning thread (to avoid mouse
issues, keyboard issues, and audio issues).
Also disable the rumble setting when the adapter driver is not detected,
and don’t do anything if libusb can’t init for some reason.
2015-07-14 12:35:40 +02:00
degasus
a5c10ded55
JitArm64: Fix copy&paste issue
2015-07-12 09:41:32 +02:00
degasus
7196901b40
JitArm64: Move all FLUSH_MAINTAIN_STATE to the far cache
2015-07-12 09:41:32 +02:00
degasus
b8dd68beef
JitArm64: Far Code Cache
2015-07-12 09:41:32 +02:00
Jeffrey Pfau
fff113b64f
Fix 64-bit FreeBSD build
2015-07-11 23:09:11 -07:00
Jeffrey Pfau
2eb553fdb7
Fix FreeBSD build
2015-07-11 23:09:11 -07:00
flacs
b30ae1b9f8
Merge pull request #2730 from lioncash/undef
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SI_DeviceGCController: Remedy undefined behavior regarding shifts
2015-07-12 06:30:50 +02:00
skidau
c70f3f4b45
Merge pull request #2731 from skidau/PAL-Progressive
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Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 16:00:23 +10:00
Admiral H. Curtiss
e462422ef7
Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
2015-07-10 04:29:56 +02:00
skidau
6d2f85f183
Removed the ability for PAL televisions to be set to progressive mode.
2015-07-10 10:26:24 +10:00
Lioncash
6e90d1e433
SI_DeviceGCController: Remedy undefined behavior regarding shifts
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Left shifting a negative left-hand operand is undefined behavior per section 5.8.2 of the C++11 standard.
2015-07-09 13:08:40 -04:00
Lioncash
5768161052
Core: Pass string by const reference in SaveScreenShot
2015-07-09 07:24:30 -04:00
Ryan Houdek
7b7d1b0dcf
Merge pull request #2718 from phire/1way-icache
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Interpreter: Fix bug with icache emulation.
2015-07-08 07:29:46 -05:00
Scott Mansell
a31ebb9bcd
PPCAnalyst: Don't swap instruction which might cause interrupts.
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fcmpo and fcmpu can be matched by the REORDER_CMP pass, as they set CR0
and they can cause interrupts if the fpu is disabled.
So we add an extra check to make sure op a is an integer op too.
2015-07-07 22:37:48 +12:00
Scott Mansell
4ffeb057cc
Interpreter: Fix bug with icache emulation.
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The constructor sets up way_from_valid and way_from_plur as fast lookup
tables for implementing the PLRU algrothm. Then the Init function
memsets them to zero, meaning the instruction cache will now always
choose the first way in each set.
This degrades the cache from 128 sets, 8 way to 128 sets, 1 way.
Not only does fixing this bug increase accuracy, but it increases
preformance too, giving a 1% speedup to interpreter.
2015-07-07 22:20:36 +12:00
Scott Mansell
c54534ee3b
Merge pull request #2649 from phire/FileIO_Sanity
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IPC_HLE: Don't open/close files for every single file operation.
2015-07-07 17:16:28 +12:00
degasus
effb626bef
JitArm64: Implement EXCEPTION_FPU_UNAVAILABLE support.
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Seems like this flag was missed.
This patch was mostly done by HdkR.
2015-07-06 23:40:20 +02:00
Lioncash
25bd55b7aa
Core: Use clamps for nunchuk and wiimote x,y,z values
2015-07-06 13:34:11 -04:00
Lioncash
e3c6eb2a85
WiimoteEmu: Fix use of spaces.
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There should be a tab here instead.
2015-07-06 13:20:24 -04:00
Lioncash
614a656b83
DSPInterpreter: Remove an unused typedef
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DSPTables already has an equivalent of this, which it uses.
2015-07-06 06:47:13 -04:00
Markus Wick
b6ee886540
Merge pull request #2708 from lioncash/override
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MMIO: Add missing override specifiers
2015-07-06 12:36:37 +02:00
Lioncash
af4cfd32d4
Core: Change a volatile into an atomic
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Also changes s_drawn_video into an atomic, as it's used across threads as well.
2015-07-06 06:25:51 -04:00
Lioncash
c7193fcd41
MMIO: Add missing override specifiers
2015-07-06 06:11:31 -04:00
Scott Mansell
0b0f70aad4
Revert "Merge pull request #2358 from Tilka/pie"
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This reverts commit 0f7f8f8774
, reversing
changes made to 9f15054358
.
2015-07-06 09:05:25 +12:00
Markus Wick
009148d401
Merge pull request #2701 from mickdermack/pr-jitnull
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Prevent nullptr dereference on a crash with no JIT present
2015-07-05 16:37:29 +02:00
Michael Ehrenreich
2b2af12466
Prevent nullptr dereference on a crash with no JIT present
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JitInterface::HandleFault would dereference jit which is NULL, causing a stack overflow through infinite exception recursion.
2015-07-05 14:24:51 +02:00
Sintendo
ce10525056
Eliminate branch in GenFres
2015-07-05 11:18:59 +02:00
Scott Mansell
08fcc7bf84
IPC_HLE: Cleanup device definitions with templates.
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Less copy/pasted code will make future modifications easier.
2015-07-05 02:05:39 +12:00
Scott Mansell
1d5cda9820
IPC_HLE: Reimplement fix for issues 2917/5232 with more sanity.
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Instead of opening... and... closing... files... after... every...
file... operation... (which can be slow, especially if a virus scanner
is running), we catch attempts to open the same file twice and
only open one copy of the file.
2015-07-05 02:01:45 +12:00
degasus
30869135d5
Jit64: Fallback support of branching instructions
2015-07-04 04:12:25 +02:00
Tillmann Karras
afea72edfe
Revert "Interpreter: assign directly instead via variables"
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This reverts commit 174ada3a62
.
2015-07-03 21:10:18 +02:00
Markus Wick
3fc070c4fc
Merge pull request #2680 from degasus/idle
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Interpreter: Idle skipping support
2015-07-03 19:52:05 +02:00
Admiral H. Curtiss
6a33f174de
GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
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Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Jules Blok
bee7f19d76
Merge pull request #2682 from AdmiralCurtiss/libusb-fix-win-crash-without-drivers
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GC Adapter: Do not attempt to claim_interface when libusb_open() fails.
2015-07-01 23:48:24 +02:00
degasus
245a639e2c
JitArm64: Partially fallback on bcctrx
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No need to assert, fallbacks on branching instructions now works fine.
2015-07-01 17:58:17 +02:00
degasus
0054c4e0d9
JitArm64: Drop icbi instruction
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It was already just a fallback + exit. Now we emit the exit for all affected fallbacks.
2015-07-01 17:58:17 +02:00
degasus
dc83c8912f
JitArm64: Support branching fallbacks
2015-07-01 17:58:17 +02:00