Jordan Woyak
9554ece874
WiimoteEmu: MotionPlus is now working.
2019-04-23 18:38:00 -05:00
Jordan Woyak
d97349af0d
SI: Replace some unnamed enums with constexpr.
2019-04-23 16:25:09 -05:00
spycrab
e97c61c196
Qt/NetPlayBrowser: Connect to session on double-click
2019-04-23 23:22:12 +02:00
spycrab
127b4e77ec
Merge pull request #8029 from spycrab/issue_11680
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Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 23:08:41 +02:00
spycrab
7f861f095a
Qt/Mapping: Remove iterative input
2019-04-23 22:59:34 +02:00
spycrab
8e3d1200da
Merge pull request #7833 from chargeflux/CodeWidgetHiding-macOS
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Debugger: Apply hiding logic earlier (macOS)
2019-04-23 22:40:17 +02:00
spycrab
f7dcd191e3
Qt/NetPlayDialog: Move MD5 button into menubar
2019-04-23 22:37:22 +02:00
chargeflux
290275e8ea
Debugger: Move hiding logic via setHidden() to before setFloating()
2019-04-23 16:20:42 -04:00
spycrab
0ef3eced78
Qt/NetPlayBrowser: Prevent word wrap
2019-04-23 18:55:40 +02:00
spycrab
a6e7a90a4a
Qt/NewPatchDialog: Fix crashes on entry removal
2019-04-23 18:46:38 +02:00
chargeflux
cd5f42cee0
Qt: Fix add button not releasing
2019-04-22 20:32:01 -04:00
Markus Wick
2abe333ce9
Merge pull request #7287 from degasus/idle_skipping
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Jit64 / JitArm64: Optimized idle skipping detection.
2019-04-22 23:08:03 +02:00
spycrab
e575fa92d7
Merge pull request #8005 from JosJuice/issue-11679
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DolphinQt: Fix verify tab hash box sizes on macOS
2019-04-22 14:39:56 +02:00
spycrab
b4dfda0774
Merge pull request #8021 from spycrab/cm_overhaul
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Qt/CheatManager: Fix a bunch of issues
2019-04-22 14:16:53 +02:00
spycrab
a154c56815
Qt/CheatsManager: Use ActionReplay constants
2019-04-22 14:09:47 +02:00
Connor McLaughlin
59c0e51f5b
Merge pull request #8000 from stenzek/more-videocommon-cleanup
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Additional cleanup/fixes from VideoCommon merge
2019-04-22 12:50:22 +10:00
Connor McLaughlin
93be178f28
Merge pull request #7857 from stenzek/opengl-stereo
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OGL: Fix stereoscopy
2019-04-22 12:41:12 +10:00
spycrab
fb841c75cb
Merge pull request #8022 from spycrab/issue_11676
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Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 21:38:56 +02:00
spycrab
e2abda0c9b
Qt/GameConfigWidget: Show revision specific INIs
2019-04-21 20:56:44 +02:00
spycrab
6c938cc070
Qt/VerifyWidget: Fix layout warnings
2019-04-21 20:28:55 +02:00
spycrab
4f7ff76801
Qt/CheatsManager: Fix locking defaulting to the value zero
2019-04-21 19:45:58 +02:00
spycrab
05eb91691c
Qt/CheatsManager: Fix value setting
2019-04-21 17:34:31 +02:00
Connor McLaughlin
44d5a71e27
Merge pull request #7965 from jordan-woyak/condvar-fixes
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Minor changes to usages of std::condition_variable.
2019-04-21 23:50:53 +10:00
spycrab
0b56d49d97
Qt/CheatsManager: Deduplicate code
2019-04-21 15:38:59 +02:00
Jordan Woyak
a9ef110349
DolphinQt: Query mapping indicator colors using QPalette for better behavior with alternative themes.
2019-04-21 08:20:45 -05:00
spycrab
a6ed1b644b
Qt/CheatSearch: Fix locking being permanently disabled
2019-04-21 13:51:25 +02:00
Stenzek
356ebdf509
OGL: Set shared context state up to match main context
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Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
Stenzek
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
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It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
Stenzek
f2a594fad5
OGL: Fix binding error on shutdown
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This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
Stenzek
9577d0641b
ShaderCache: Fix crash at shutdown on shared shader compilation fail
2019-04-21 14:28:14 +10:00
Stenzek
5c95dc61fc
OGL: Store shader source in OGLShader
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So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
Stenzek
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
Stenzek
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
JMC47
6ea43235d5
Merge pull request #7841 from iwubcode/config-mgr-onion
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Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
Connor McLaughlin
ca55375d01
Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
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ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
Connor McLaughlin
5b4ebccf6b
Merge pull request #8012 from stenzek/bounding-box-shaders
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PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
Stenzek
b09a0e1a60
TextureCache: Check for out-of-range partial copy rect after scaling
2019-04-21 12:54:32 +10:00
Stenzek
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
Stenzek
708bd3d9f7
TextureCache: Simplify XFB reconstruction
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This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
Stenzek
dbaba0062a
TextureDecoder: Move XFB decoding to Common
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This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
degasus
6ec4ade3b6
Interpreter: Drop idle skipping in interpreter.
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And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
degasus
55abe1a085
Jit64: Refactor WriteIdleExit helper.
2019-04-20 20:52:39 +02:00
degasus
b8b4b4a383
PowerPC: More idle loop detections.
2019-04-20 20:52:39 +02:00
degasus
55db7c7a05
Jit64: Optimized idle skipping detection.
2019-04-20 20:52:39 +02:00
Jordan Woyak
8c1310d1d1
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-20 09:25:11 -05:00
Stenzek
eddde3e6c8
ShaderGen: Use interface blocks when geometry shaders are supported
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We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
Stenzek
c6b45c5ca9
ShaderCache: Fix crash if pipeline from uid cache fails creation
2019-04-20 23:16:29 +10:00
Stenzek
96aa762d1e
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
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If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.
Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
JosJuice
fbe7892bd2
ConfigManager: Remove TitleDatabase.h include
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Made unnecessary by 8842a0f
.
2019-04-20 12:30:46 +02:00
JosJuice
e98f5fe665
Show Japanese GC games in Japanese when using TitleDatabase
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Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.
We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
Connor McLaughlin
c26f53bf84
Merge pull request #7999 from stenzek/pipeline-cache-data
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Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
JosJuice
f0323a59c3
DolphinQt: Fix verify tab hash box sizes on macOS
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https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
Jordan Woyak
779e618046
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-17 05:10:11 -05:00
Jordan Woyak
1d024c8add
Fix u8 string literal C++20 compile error.
2019-04-16 16:31:12 -05:00
Markus Wick
f1620f25f4
Merge pull request #7981 from degasus/interpreter_psq_l
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Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
Markus Wick
dbfdb16fbb
Merge pull request #7990 from MerryMage/fprf
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EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
JMC47
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
JMC47
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
Stenzek
00b83b4196
ShaderCache: Utilize pipeline cache data where possible
2019-04-16 00:39:43 +10:00
Stenzek
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00
Stenzek
5cef09e383
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
Stenzek
61a656570e
AbstractPipeline: Support returning "cache data"
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00
JosJuice
d7b5270348
Merge pull request #7988 from JosJuice/fix-wii-save-import
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Fix importing Wii save files with sizes not divisible by 64
2019-04-14 17:17:00 +02:00
spycrab
0f8e5ab207
Merge pull request #7968 from Techjar/fix-netplay-browser-search-hang
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Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-14 03:11:31 +02:00
JMC47
1cedbd5b82
Merge pull request #7923 from jordan-woyak/full-surface-rename
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ControllerInterface: Rename full surface analog inputs.
2019-04-13 17:43:29 -04:00
JMC47
a891115ea3
Merge pull request #7952 from jordan-woyak/emu-shake-params
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WiimoteEmu: Allow shake frequency and intensity to be configured.
2019-04-13 12:13:13 -04:00
Jordan Woyak
be897b41a7
ControllerInterface: Rename full surface analog inputs to be more visually dissimilar from their underlying inputs. e.g. "Full Axis X+".
2019-04-13 08:45:19 -05:00
spycrab
241166a1a5
Merge pull request #7991 from spycrab/npi_retcode
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UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 15:24:10 +02:00
spycrab
336edbef1e
UICommon/NetPlayIndex: Handle non 200 HTTP return codes
2019-04-13 12:58:23 +02:00
spycrab
eddcb70b84
Common/HttpRequest: Add option to allow non 200 response codes
2019-04-13 12:58:23 +02:00
Techjar
6d01f34d78
Core/NetPlayClient: Reset GCAdapter device type in UpdateDevices
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This will ensure an origin reset is triggered on next boot.
2019-04-13 06:32:45 -04:00
Jordan Woyak
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
JosJuice
635fd8c22c
Merge pull request #7984 from JosJuice/root-path-savestate
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IOS/FS: Don't savestate m_root_path
2019-04-12 22:37:21 +02:00
MerryMage
e4d83a56a5
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-12 20:03:42 +01:00
spycrab
2a1dee4dce
Merge pull request #7976 from spycrab/netplay_index_feedback
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Qt/NetPlay: Show feedback for index adding
2019-04-12 14:21:42 +02:00
JosJuice
4f915760e8
Fix importing Wii save files with sizes not divisible by 64
2019-04-12 11:34:32 +02:00
Techjar
c7c4196c38
Qt/NetPlayBrowser: Refresh session list asynchronously
2019-04-11 22:02:13 -04:00
spycrab
f2e3f69d34
Merge pull request #7979 from Techjar/netplay-browser-possible-crash
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UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-11 21:49:58 +02:00
spycrab
8b6bb39e82
Qt/NetPlay: Show feedback for index adding
2019-04-11 21:26:00 +02:00
spycrab
b9d110ed66
WinUpdater: Restore original executable name
2019-04-11 20:21:50 +02:00
JosJuice
822acf9ab9
IOS/FS: Don't savestate m_root_path
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The NAND root path can be different on different systems,
so we must not savestate it.
2019-04-11 18:50:15 +02:00
JosJuice
d5ed3cbd88
Merge pull request #7922 from JosJuice/verify-disc
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Add a Verify tab to game properties
2019-04-11 16:39:49 +02:00
spycrab
372b8552ce
Merge pull request #7974 from spycrab/winupdater
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Move Updater to WinUpdater
2019-04-11 12:04:31 +02:00
degasus
399768c91b
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
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psq_l with QUANTIZE_FLOAT does not use the FPU, so it does not trim the precision of the u32 input data.
We already have the helper ConvertToDouble for floating point u32->u64 convertion used in lfs, so let's use it here as well.
2019-04-11 10:12:59 +02:00
Markus Wick
849ede9d0a
Merge pull request #7639 from CrystalGamma/pr-quantize
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PowerPC: Thread state through PS (de)quantize helpers
2019-04-11 10:11:08 +02:00
CrystalGamma
e5c8b889ef
PowerPC: Thread state through PS quantize helper
2019-04-11 10:03:36 +02:00
CrystalGamma
e12cdbefa5
PowerPC: Thread state through PS dequantize helper
2019-04-11 10:03:36 +02:00
Techjar
f1e06b89da
UICommon/NetPlayIndex: Fix possible crash when Add is called again
2019-04-10 22:39:16 -04:00
Jordan Woyak
a9a4b53072
WiimoteEmu: Fix Data Report 0x32.
2019-04-10 20:17:34 -05:00
Markus Wick
d90d641ec7
Merge pull request #7889 from CrystalGamma/pr-floathelpers
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PowerPC: Thread state through float helpers
2019-04-10 23:14:39 +02:00
Markus Wick
5a4700f589
Merge pull request #7638 from CrystalGamma/pr-addresshelpers
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PowerPC: Thread state through the address helpers
2019-04-10 23:05:43 +02:00
spycrab
d73987e466
Move Updater to WinUpdater
2019-04-10 10:46:49 +02:00
spycrab
1f6c67a6fb
Merge pull request #7969 from Techjar/fix-browser-radio-spacing
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Qt/NetPlayBrowser: Fix radio button spacing
2019-04-10 08:11:42 +02:00
Techjar
b8abfba20b
Qt/NetPlayBrowser: Fix radio button spacing
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The spacing was weird due to widgets in adjacent rows messing with the
column size, so we'll make those widgets span all the columns.
2019-04-09 19:41:58 -04:00
JMC47
e10a472134
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
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InputCommon: Clean up how numeric settings are handled.
2019-04-09 19:30:26 -04:00
JosJuice
8709b21ac3
VolumeVerifier: Verify WAD contents
2019-04-09 14:18:46 +02:00
JosJuice
a469fb3150
VolumeVerifier: Check whether invalid blocks are unused
2019-04-09 14:18:46 +02:00
JosJuice
eced9d7c7e
VolumeVerifier: Calculate CRC32/MD5/SHA-1
2019-04-09 14:18:46 +02:00
JosJuice
4fd2d8e8c4
VolumeVerifier: Check hashes in Wii partitions
2019-04-09 14:18:45 +02:00
JosJuice
84cbd5150f
Add a Verify tab to game properties
2019-04-09 14:18:41 +02:00