comex
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c579637eaf
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
Ryan Houdek
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96a77f9feb
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[Android] Fix the ability to stop the game and start another.
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2013-09-23 01:43:18 -05:00 |
Ryan Houdek
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2897619ddb
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Removal of my terrible idea.
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2013-09-02 05:31:48 -05:00 |
Ryan Houdek
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831963616f
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[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
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2013-09-02 01:40:05 -05:00 |
Ryan Houdek
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |
Ryan Houdek
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7772f0d071
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Merge branch 'Android-trash' since it is no longer quite so trashy.
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2013-04-14 23:36:00 -05:00 |
Ryan Houdek
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
Ryan Houdek
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |