Commit Graph

6554 Commits

Author SHA1 Message Date
blubberdiblub 38e80fe094 Fixes some file handling in IPC_HLE
* change File::GetSize to fetch the size directly from the open file instead
  of stat'ing it when challed with a FILE*
* use changed File::GetSize(FILE *f) instead of calling with file name in two
  places
* remove "seek_pos % file_size" hack for ZTP, so one can seek to the end of
  file again. Please check Zelda: Twilight Princess for regressions
* return error codes when reading or writing from/to a file

A lot of those changes are from j4ck.fr0st, so kudos to him.

I did not change the file open mode for ISFS_OPEN_WRITE to "wb". While that
would probably be more correct, it says in the comment that it might affect
Mario Kart Wii. I would prefer somebody with that game try that change
locally first.

Please check your games for regressions (or even improvement). Some games that
may be affected are Zelda - Twilight Princess and Metroid Prime 3.

Fixes issue 1749



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6634 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 18:03:44 +00:00
skidau 6cb78515c6 LLE JIT:
* Added 21 Arithmetic instructions to the JIT
* Used the DSPAnalyser to identify arithmetic/multiplier instructions that precede a conditional branch.  This allows the JIT to skip updating the SR when nothing would read from it.  Marked all arithmetic/multiplier instructions in the DSPTable for this purpose.
* Converted CheckExternalInterrupt into ASM
* Fixed a couple instructions in DSP Load/Store


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6633 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 14:48:05 +00:00
Marcos Vitali 0030d55725 More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.
Good luck! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6632 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 04:39:39 +00:00
gnick79 d9701a74c5 * 2nd attempt to fix Alpha channel on ClearScreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6631 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 01:04:53 +00:00
Soren Jorvang 0e466300dc On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:36:51 +00:00
NeoBrainX a85e9f1455 Fix shadowing like in DX9..
Not sure if the previous commit broke anything, but better be safe..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:20:31 +00:00
Soren Jorvang f09fd080fb Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:06:39 +00:00
NeoBrainX 9ebf507a55 Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 16:57:29 +00:00
NeoBrainX 83868566ea Forgot committing the changes to VideoConfigDiag.h in r6625...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6626 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 15:57:26 +00:00
NeoBrainX 60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
nitsuja- bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
Rodolfo Osvaldo Bogado 3749c3e57d update shader cache version to force regeneration
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6623 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:28:22 +00:00
Rodolfo Osvaldo Bogado 9d30d1348e fix Issue 3539
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:24:19 +00:00
gnick79 670192e568 * revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:00:25 +00:00
nitsuja- 6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja- 60d2d42525 made texture conversion shaders use less instructions
this is mainly so they fit within ps_2_0 limits, but I made this separate from my last checkin to make it easier to test separately in case it somehow causes problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6619 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:05:41 +00:00
nitsuja- 98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
Glenn Rice 47454a4ed9 Fix the unresolved symbol OSDChoice in the OpenGL plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:30:23 +00:00
NeoBrainX aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
Soren Jorvang 98e89c9329 OS X std::locale only supports the "C" locale and will give an exception
on any other, including "" when a different one is specified through the
POSIX locale environment variables.

This is not normally a problem since these variables are stripped out from
the environment when an application is launched by the Finder. This is not
the case when running the binary directly from the command line, such as
when debugging.

I have temporarily disabled the use of std::locale("") on OS X while I try
to come up with a better solution.

Fixes issue 3598.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6615 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:11:55 +00:00
Soren Jorvang fe9e72d6dc Lock emulation while saving state on all platforms.
Fixes issue 2805. Fixes issue 3235.

If this causes problems on Windows, just use this intead:

#if defined(HAVE_X11) && HAVE_X11 || defined __APPLE__


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:07:05 +00:00
Soren Jorvang 38a46ddf94 Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6613 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 16:03:39 +00:00
gnick79 c68ae8e91e Related to CPUID detecting:
* fixed a bug on display info for AMD CPUs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 15:06:30 +00:00
Glenn Rice 05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice d1631bec3f Build fix for linux. svnrev.h was not found when compiling OCLTextureDecoder.cpp as that include directory was only used in Core/Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6610 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:02:43 +00:00
skidau 0b72d34f6d Build fix for Linux x86
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6609 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 13:25:57 +00:00
skidau 9114c96c78 Cached the compiled OpenCL kernels to disk (User/OpenCL/kernel.bin). This reduces the start up delay in OpenCL mode. Added a 10 byte header to the file which contains the current svn rev string. This will recompile the OpenCL kernels with every new revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6608 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 11:03:09 +00:00
Glenn Rice ef0762c6a5 Apparently I missinterpreted that thing in tortoise svn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6607 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 04:00:07 +00:00
Glenn Rice a91c86c4d9 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6606 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:20 +00:00
Glenn Rice 7236f114ff git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6605 8ced0084-cf51-0410-be5f-012b33b47a6e 2010-12-19 03:46:01 +00:00
gnick79 522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Orphis 42e40b46c0 OpenCL: Fix error reporting when the build log is too long
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6603 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 04:54:16 +00:00
Glenn Rice d01542ee0a Fix another part of issue 3716 missed in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6602 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 22:13:58 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
skidau 77a36cf9cb ABI fix for Linux x64. ABI_CallFunctionCC16 was not calculating the jump distance on far calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6600 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 05:16:51 +00:00
skidau 2a54c445a0 LLE JIT: Added another 9 DSP Load/Store instructions to the JIT. Fixed a couple bugs in the 32bit and Linux builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6599 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 03:34:50 +00:00
skidau aecc4f67a1 Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6598 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 01:34:40 +00:00
skidau 9afb1dab41 Helps to add the new code to the repository.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6597 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:37:58 +00:00
skidau 93a09ee7b5 LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6596 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 23:27:38 +00:00
pierre a82a61c53a Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6595 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 22:38:31 +00:00
Glenn Rice 4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX 4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
LPFaint99 06784d2869 sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode)
fixes system menu loading the ini file from the last run game

also check for all countries when setting bntsc for wad/nand titles

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6590 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 23:18:08 +00:00
skidau a90d0e8985 LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6589 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
LPFaint99 aee96e12c6 Rename variable in WiiSaveCrypted for icc.
Changes file dialog to show *.bin for wii save import instead of data.bin
Move Sram dumps to Sram.cpp and change default FlashID
Fixes issue 3711.
Fixes issue 3042.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6588 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 21:23:42 +00:00
Glenn Rice 77837b8034 Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 14:47:13 +00:00
skidau 02a38baf7c Build fix for OSX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6586 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 11:02:58 +00:00
skidau c584bd5333 LLE JIT: Added simple block linking at immediate CALL's and JUMP's. The code checks if the block being jump to has already been compiled and jumps there if it has, bypassing the dispatcher. This results in a speed-up of around 7 - 10%.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6585 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 07:08:36 +00:00