Commit Graph

5977 Commits

Author SHA1 Message Date
Lioncash b7d32b0a3d mem_fun -> mem_fn.
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
skidau cff8fe8f77 Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.

Fixes issue 5910.
2013-01-22 21:17:29 +11:00
Sonicadvance1 0ba1794df3 Fix AGL.cpp 2013-01-21 21:48:02 +00:00
Lioncash 2bae4345c5 Revert "Ctrl+A support in the action replay code editing menu."
Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).

This reverts commit 0c1ea605d5.
2013-01-21 00:11:53 -05:00
Lioncash 0c1ea605d5 Ctrl+A support in the action replay code editing menu.
Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk 45a7fa293b Set the default memory card path as relative too. 2013-01-20 19:16:02 -05:00
Rachel Bryk 83237a36e0 Save memory card paths relative to exe directory. 2013-01-20 18:47:59 -05:00
skidau 4cc4abfe25 Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
Fixes issue 4882.
2013-01-20 16:11:15 +11:00
skidau 0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak 6ec95d30af Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Rachel Bryk 7f8341825b Remove lttc for lle on thread too. 2013-01-19 17:17:28 -05:00
NeoBrainX 6c0f6ffecf Fix a dumb regression from revision 4925a28f94. 2013-01-19 22:40:20 +01:00
NeoBrainX 37af25e03d Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
This reverts commit bab9b5d3ce.
2013-01-19 22:36:05 +01:00
Rachel Bryk 01d393ed6c Actually remove lttc. 2013-01-19 15:21:00 -05:00
Rachel Bryk d6cee44be0 Typo fix. 2013-01-19 15:08:29 -05:00
Rachel Bryk ed1a9480b0 Misc movie fixes.
Fix setting memory cards on playback.

Fix saving revision to header.

Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.

Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
Pierre Bourdon 905d38827e Implement 8 bit loads backpatching 2013-01-19 16:52:13 +01:00
Pierre Bourdon c553c42d63 Implement backpatch support for 16 bit loads 2013-01-19 16:33:52 +01:00
Lioncash c4bd6329c0 Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
Jordan Woyak 5ff77f9c88 Fix emulated turntable crossfade slider. (DJ Hero controller)
Fixes issue 4504.
2013-01-18 13:42:44 -06:00
Grant Paul 2f28d938cf Add support for the mouse cursor and mouse clicking events on OS X. 2013-01-17 23:32:07 -08:00
Jordan Woyak 69b1da915f Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak d05d10d2a1 Improve "Enable Hotkeys" description.
Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak ba1a31248b Fix typo. 2013-01-17 19:42:56 -06:00
Jordan Woyak 2180c93347 Mention middle mouse button in "Free Look" description.
Fixes issue 5581.
2013-01-17 19:38:01 -06:00
Jordan Woyak f97d2a93c4 Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput) 2013-01-17 15:41:18 -06:00
Jordan Woyak 38b01d176a Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads) 2013-01-17 15:40:44 -06:00
Rachel Bryk 69c91a20ea Merge branch 'gameinistuff' 2013-01-17 15:22:38 -05:00
Rachel Bryk 592395bc67 Copypaste fail. 2013-01-17 14:30:47 -05:00
Jordan Woyak cae8bb33c3 Fix initial theme selection. 2013-01-17 01:24:02 -06:00
Jordan Woyak 4dad8ddd83 Actually use the screenshot icon. 2013-01-16 22:12:51 -06:00
Rachel Bryk e74dc0b41f Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
Lioncash 12162a269b Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak 178b1b3862 Fix theme loading on non-Windows. 2013-01-16 20:27:35 -06:00
Rachel Bryk 196c2867ad Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
Jordan Woyak 3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak f7729b9a69 Remove some unused resource files. 2013-01-16 17:09:09 -06:00
Jordan Woyak 246b11791b More attempts at a Windows buildfix. 2013-01-16 16:14:23 -06:00
lioncash 0ef3bd9c77 Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
Turns out I was wrong in my previous commit. My bad.

This reverts commit 8743166663.
2013-01-16 15:46:11 -05:00
lioncash 8743166663 Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
skidau 7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
Jordan Woyak 54974cbc8e Merge branch 'unix-fastmem' 2013-01-15 23:19:03 -06:00
Jordan Woyak 62f56eb731 Sloppily fix wiimotes not being connected after boot. 2013-01-15 23:05:30 -06:00
Jordan Woyak 54497be653 Untested Windows buildfix attempt. 2013-01-15 23:02:09 -06:00
Jordan Woyak b2acae44b7 Real wiimote continuous scanning working on Linux.
Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
lioncash ddf23094c2 Fix two unsigned/signed mismatch warnings. 2013-01-15 21:15:31 -05:00
Jordan Woyak 6612763a9a Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux. 2013-01-15 20:04:11 -06:00
lioncash 7d11f8cedd - Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
- Made CodesToHeader's 'numCodes' unsigned for the same reason.

- Removed some type-casts from other functions.
2013-01-15 17:50:50 -05:00
Jordan Woyak d9aecd80b1 Real fix for Linux Wiimote disconnect hanging.
Fixes issue 5903.
2013-01-15 15:20:33 -06:00
lioncash 1cf7cbb936 Fix a clear bug in aldlist.cpp.
Properly clears itself now.
2013-01-15 12:47:13 -05:00
lioncash 866cdc5961 Get rid of unused iterators in JitCache. 2013-01-15 12:00:35 -05:00
skidau 7402a89e6e OSX build fix 2013-01-16 00:14:31 +11:00
skidau a9388ce2e2 Added backwards compatibility with old OpenAL drivers. 2013-01-16 00:10:49 +11:00
Glenn Rice e75a7b4572 Fix a gcc initialization order warning. 2013-01-15 06:41:11 -06:00
skidau 799b032b98 Readd the OpenAL option.
The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html

You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.

Windows users may also need to update their OpenAL drivers by downloading them from

http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
skidau 0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau 6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane 86ee5600dc Fix bug: reuse after free.
static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak 6f17342b50 Improve an error message. 2013-01-14 20:40:16 -06:00
Jordan Woyak b8e66a48a1 Fix hang on Linux Dolphin close when wiimotes are connected. 2013-01-14 17:55:23 -06:00
Jordan Woyak 032013c4bc Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names. 2013-01-14 17:49:49 -06:00
Ryan Houdek 5005d528c4 This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux. 2013-01-14 14:43:49 -06:00
Ryan Houdek 30d4259bba This removes the Lock Thread to Core option. Please file your complaints appropriately. 2013-01-14 14:20:41 -06:00
Lioncash 4ea4f2eb45 'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak 020ab743a9 re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
Jordan Woyak 13469f2db4 Merge branch 'pulseaudio-simple' 2013-01-13 21:36:26 -06:00
Lioncash 47792b02a5 Fix a small text overlapping issue in the MemcardManager. 2013-01-13 22:28:36 -05:00
Jordan Woyak 644c8f2713 Enhance an error message.
Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak c00339449a buildfix 2013-01-13 16:27:02 -06:00
Jordan Woyak 3510454a94 Hopeful Windows buildfix (this better not break OS X) 2013-01-13 16:13:38 -06:00
Jordan Woyak d3f8e8e8f3 remove some now-unused resource files 2013-01-13 15:51:44 -06:00
Jordan Woyak c6e8239fd9 theme selection working now 2013-01-13 15:39:53 -06:00
Jordan Woyak a9ff3709e4 Attempt to make file searching stuff less crappy on Linux.
Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak 6f7b11b9be themes directory stuffs 2013-01-13 14:12:19 -06:00
Jordan Woyak 0c95673478 Kill themes in the config and load pngs from "theme" directory for now. 2013-01-13 13:12:50 -06:00
Jordan Woyak 6b3a3ff054 Kill theme selection from GUI. 2013-01-13 13:12:50 -06:00
Jordan Woyak 6b8dc6802b Fix two warnings. 2013-01-13 12:57:17 -06:00
Jordan Woyak 70427b3f35 Replace all of Connect/Disconnect with Bind/Unbind. 2013-01-13 12:45:33 -06:00
Jordan Woyak 60a73bcd77 Replace a bunch of Connect calls with Bind. 2013-01-13 11:46:30 -06:00
Jordan Woyak 5dbc3b3219 replace this->Bind with Bind 2013-01-13 03:33:11 -06:00
Jordan Woyak 6e5c26a3d4 kill _connect_macro_ ugliness in BreakpointWindow. 2013-01-13 03:12:29 -06:00
Jordan Woyak eca93c4c19 Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon eb5e7d44bd Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64 2013-01-13 07:00:56 +01:00
Rachel Bryk 429324a773 Real fix for memcard manager. 2013-01-12 21:18:42 -05:00
Rachel Bryk 6f391a2df0 Set focus on memcard manager after losing it. 2013-01-12 20:47:02 -05:00
NeoBrainX f7b0c8684b BPMemory: Expose more register descriptions for FifoPlayer 2013-01-12 15:25:50 +01:00
skidau 1c462a1eca Added a latency setting to the audio settings.
Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).

Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice 2cd415dd83 Fix the signed/unsigned comparison warnings created by a recent commit. 2013-01-11 22:00:36 -06:00
Lioncash dcc216a027 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
Lioncash dfc0c4b08d Fix two signed/unsigned mismatch warnings.
Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
Rachel Bryk 104f5a4699 Set focus on game list after stopping emulation. 2013-01-11 17:53:34 -05:00
Jordan Woyak f405663576 Merge branch 'flat-flags'
Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak 346922e39e Update game cache revision, for "germany" games that were once "europe". 2013-01-11 15:16:56 -06:00
Jordan Woyak 35dce209ae Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak cb71158df4 Be consistent with uppercase letters. 2013-01-11 13:47:19 -06:00
Rachel Bryk 482360906b Convert relative paths to absolute when opening containing folder of an iso.
Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX ad05d568b9 PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily. 2013-01-11 15:49:20 +01:00
skidau 73140c7da7 Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows. 2013-01-11 23:06:20 +11:00
skidau 3632ce6df5 Removed the synchronisation between the CPU thread and the audio thread.
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau ed5a68a504 Build fix 2013-01-11 14:20:22 +11:00