Jordan Woyak
2b45e87b3e
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 04:12:32 +00:00
Soren Jorvang
3d25197a1c
Avoid always-true and signed/unsigned comparisons.
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Make empty while loops a little more obvious with a {} suffix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 19:06:44 +00:00
Glenn Rice
87043879f8
Fix a hang in linux with the wiimote new plugin caused by a critical section not being exited. Also removed the original wiiuse_find function and replaced it with my wiiuse_find_more function with a little tweak to speed up wiimote discovery.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 18:55:36 +00:00
Glenn Rice
06fb0c292a
Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 03:51:49 +00:00
Jordan Woyak
8223dcd32c
New Wiimote Plugin: Keep track of the io_write report sizes instead of just sending MAX_PAYLOAD bytes. (Should fix the issues of my last commit)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5997 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 20:11:55 +00:00
Jordan Woyak
b70f134c88
New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 10:21:48 +00:00
Jordan Woyak
5be58c6772
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 05:30:50 +00:00
snzgoo
37217d7857
Fixes a crash in the new wiimote plugin when using real wiimotes plus making real wiimotes work again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5978 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-25 20:56:48 +00:00
Soren Jorvang
f99a36ccfa
Some refinements to (r5955+r5962+r5964):
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Don't rely on trailing /'s in directory names.
Destdir only works for global builds.
Only tar up global builds if they are in a destdir to
avoid SCons eating all available memory indexing /usr.
Print current status of shared_foo in 'scons -h'.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 17:39:17 +00:00
Soren Jorvang
669de4890a
abs() works on ints, not floats. Use fabsf() to avoid the double conversions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:48:04 +00:00
Soren Jorvang
09b5dfbd53
Prevent Python from stripping off the final newline of the main(){}
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autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
Use the Linux install hierarchy conventions on other Unices as well.
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion
from const to non-const doesn't work here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Soren Jorvang
6c7e666a75
Report on the bluetooth queue depth watermark to help diagnose cases
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where Dolphin blocks long enough to lose packets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5944 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 06:05:08 +00:00
Jordan Woyak
637e5e542a
Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:39:57 +00:00
Soren Jorvang
83883cee45
Port to *BSD. It runs but isn't terribly useful without Cg.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Glenn Rice
3859a7dce2
Lots more work on making the frame aui stuff functional.
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Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Glenn Rice
8c7bdebf1e
Fix the global build on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang
6813a75ab2
Some pathnames are used both by SCons and cpp which can be a bit tricky.
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Should revisit and make the distinction more explicit.
Put the Data and Sys directories under Resources in the OS X app bundle.
Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.
Some minor bits of non-Linux Unix portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Soren Jorvang
a2b1f829cb
Get rid of a number of unnecessary env.Clones.
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Use SCons' convenient # shorthand for the root of our tree.
Also various minor cleanup of SConscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Glenn Rice
b175397cb7
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
Glenn Rice
ec9871e2bc
Fix an undefined symbol in the WiimoteNew plugin on linux. The inputuicommon lib must be earlier in the list than inputcommon and common.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 20:08:38 +00:00
Soren Jorvang
697480f5cc
Remove long-rotted vestiges of SDL video output.
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Use SDL for input devices only on Windows and Linux.
(Still globally enabled for the legacy Wiimote plugin.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:17:35 +00:00
Glenn Rice
02ce753b76
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
Jordan Woyak
deffc95794
New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 03:43:11 +00:00
dapetcu21
bbb48603be
Added nunchuck acceleration support to UDPWii . Moved some UDPWii stuff to the nunchuck attachment because I needed calibration data for the nunchuck...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-14 17:33:14 +00:00
Jordan Woyak
91dafccd27
Oops, I disabled tilting.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 06:54:42 +00:00
Jordan Woyak
a0aa506453
GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 06:48:24 +00:00
Soren Jorvang
2bcdf4f5a4
Remove NSAutoreleasePools that are no longer necessary now that pools
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are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.
Move the fixed MAP_32BIT definition for OS X to Common.h.
UDPNunchuk.cpp was deleted, so update the scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:31:04 +00:00
Jordan Woyak
1e4f3c589d
New Wiimote Plugin: Made UDPWiimote use the regular "Nunchuk" extension setting. Having a separate "UDPNunchuk" was really ugly. -some other minor changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 22:11:12 +00:00
Glenn Rice
df32603ba4
When refreshing real wiimotes in linux, make sure that real wiimotes have been initialized first. Thanks Billiard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 04:02:36 +00:00
Glenn Rice
75be9ce40d
Fix the nowx build. Do we still want to keep the nowx build? If you do speak up now because soren wants to remove it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 00:52:46 +00:00
Glenn Rice
c37bca75b6
Make the refresh button on the Wiimote New plugin add new wiimotes in linux, instead of disconnecting and reconnecting those that were already connected. This makes it possible to connect new wiimotes during a game by openning the wiimote configuration dialog and refreshing. You still need to tell dolphin that a new wiimote is connected using Ctrl+F5-F8 or the corresponding menu entries.
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Also fixed a segmentation fault caused by the UDP Wiimote stuff when a thread was not properly ended.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 02:19:16 +00:00
luisr142004
e9e12ff100
cleanup + some eolz
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 13:14:51 +00:00
Glenn Rice
3e08208f42
Linux build fix, code cleanup, and compiler warning removal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 01:37:34 +00:00
dapetcu21
bd4d583ea9
Non-intrusive nunchuk stick. The received stick only kicks in when the stick configured in settings is untouched.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 14:57:25 +00:00
dapetcu21
c8ddcb9df1
Added nunchuck through UDP support in the new plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 13:51:01 +00:00
dapetcu21
ca827b9930
Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 10:46:32 +00:00
Jordan Woyak
2e6a9f9805
New Wiimote/GCPad: Fix segfault prob in Linux.(thanks glennrics) Some minor changes to real wiimote: force continuous reporting off, since only the last data report is used currently.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5831 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 20:14:57 +00:00
Glenn Rice
2074b2ef8e
Fix the undefined symbol in the new wiimote plugin on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 17:08:41 +00:00
snzgoo
2ed8a4331e
Fixing delayed input issues in new and old wiimote plugin for real wiimotes. Having more than 1 real wiimote connected but not connected all of them also ingame it, caused heavy delays of active wiimote input.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 13:05:55 +00:00
Jordan Woyak
a054cc71b6
Fix some fail logic and a lil prob with UI when changing source and clicking "Refresh".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5826 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 11:20:38 +00:00
Soren Jorvang
dc8778e2d9
On Windows, wiiuse_find implicitly does the equivalent of wiiuse_connect
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as an accident of implementation. On other platforms, an explicit call
to wiiuse_connect is required.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:54:55 +00:00
Soren Jorvang
10e625a11a
PluginWiimoteNew now needs libwiiuse.
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Treat external data (configuration file and device names) as 8-bit data.
Character set mapping is not ideal, but at least such names can be used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5824 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:34:13 +00:00
Jordan Woyak
0bf3dfda03
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 08:04:10 +00:00
snzgoo
6e83fe2416
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
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minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Jordan Woyak
cefc0b2c6f
GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang
391312641c
Build GLEW, SDL and zlib as static libraries from Externals as with
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LZO/SFML/SOIL and subject to the same shared_foo exception options.
This makes building a self-contained distribution package much easier.
TBD: Cg and wxWidgets 2.9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Glenn Rice
1936772725
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00
hrydgard
caab5f62ad
(cleanup) Delete an awful global variable (g_plugin in ConfigDiag). Rename the Plugin class in InputConfig to InputPlugin, which is better but not ideal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5663 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 18:45:39 +00:00
hrydgard
1cd25e2406
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
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I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 17:39:33 +00:00
Jordan Woyak
ff5081942a
New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 02:08:01 +00:00