nakeee
29fdb6837a
Making sure nothing broke on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@745 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:12:47 +00:00
nakeee
4923da76d7
all this to make stop work without message passing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@744 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 17:03:24 +00:00
nakeee
55226f7ec4
reverting 64 bit as it doesn't work properly.
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Well can't say I didn't try :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@743 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 14:25:03 +00:00
nakeee
d6219e73bd
converted to 64bit (please check on windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@741 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 13:04:32 +00:00
nakeee
dc3fd905c9
experimental multi-core support on linux
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- Input seems not to work for some reason (please check and tell me if it's not only me)
- Skip frames is not supported
Report to me of other problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@740 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 10:43:32 +00:00
daco65
14541f0f8a
big oops
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forgot to commit the PatchEngine.cpp a looong time ago
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@737 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-01 00:21:48 +00:00
XTra.KrazzY
3d25b525dd
Reverted SRAM cache patch.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@731 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 21:21:14 +00:00
John Peterson
ba0b277597
Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@730 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 18:14:46 +00:00
memberTwo.mb2
df9eba79b2
DataReader migration to faster one: first step.
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TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
XTra.KrazzY
d80178bd89
Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@727 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:49:01 +00:00
fires.gc
739c18ff28
all projects should build in windows again...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@726 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 14:07:37 +00:00
memberTwo.mb2
a9c81fad7d
Stop crash with ogl and render to child window fix. (issue 200)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
nakeee
7a6937c2d1
fixed case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@723 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 07:30:51 +00:00
John Peterson
f2a5fd1973
Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case.
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There's an annoying problem with the DSP HLE wx window that blocks some input and places it in a queue. For example if you have loaded the window and press X on the main window, that action is blocked an placed in some kind of queue and not executed until you have closed the debugging window. This is also why the main Dolphin-Debugger window does not show up until you close the sound window. If someone find a fix to this I guess it could be convenient. There is another way to show the window, m_frame->Show() that is normally supposed to remove this kind of on-focus lock, but in a dll it seemingly breaks because it makes Dllmain call DLL_PROCESS_DETACH immediately after DLL_PROCESS_ATTACH so the window has to be killed or we crash.
Also, otherwise unnecessarily I had to disable the new DSP HLE debug window in Release mode because I could not access the SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() string that I need to start it (if I tried it crashed). Very annoying and strange. I could not access m_strDSPPlugin or m_strVideoPlugin either, but all other values in m_LocalCoreStartupParameter seemed to work fine. I'll have to leave it to someone else to figure out why.
TODO: Later I'll add function to the debugging buttons, currently only update have a function. I'll add some option to show a custom console window (that actually worked better that the wx window to show the current parameters status, it had less flicker on frequent updates). I'll also add some custom log file saving option.
Also, the reason I placed Logging.cpp in its own dir is because I plan to add more files to it. There were problems with some build modes, win32 with debugging crashed on booting a game, I don't know if it's my fault. And I could not build Debug win64 because of some wx linking problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@722 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 03:19:23 +00:00
hrydgard
68ae5ac070
Fix tiny bug, submit project change too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@719 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:35:57 +00:00
hrydgard
48c9333c0f
Switch audio fifo queue to a faster non-STL one.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@718 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:34:40 +00:00
hrydgard
b2c619da61
Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@717 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:49:58 +00:00
hrydgard
60c65b53a5
Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@716 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 16:08:48 +00:00
nakeee
fcbe45ebdd
added _() to strings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@713 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 14:36:43 +00:00
daco65
9e9c3700b2
added EmuState so you can place the function games.ini had in your game's ini. also renamed the Patches folder to GameIni (thx nakee, toroise was beeing an a**)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@708 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-26 13:51:00 +00:00
XTra.KrazzY
b5eef72a7d
Some actions needs the game list to be refreshed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@700 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:47:19 +00:00
Shawn Hoffman
64f6b82ad5
hopefully this makes my intentions more clear :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@699 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 21:44:52 +00:00
nakeee
5290027d58
used wxemptytext
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@680 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 06:00:08 +00:00
nakeee
ef4bac25c7
Changed MessageBox to wxMessageBox
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@679 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 05:50:58 +00:00
John Peterson
7d7b1b57ed
Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-25 04:24:33 +00:00
hrydgard
6af08837da
Really fix DTK audiostream from compressed iso
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@675 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 22:02:47 +00:00
hrydgard
f7b6298e77
Break out BIOS emulation code into its own file. Remove BOOT_BIN support (who still uses that?). assorted warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@674 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 21:14:23 +00:00
hrydgard
08e81eddb9
Protect dvdread with a critical section, should fix crashes when running ikaruga from a compressed iso. Some coding standard stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@672 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:47:11 +00:00
XTra.KrazzY
3883ce6ee9
More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@670 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 20:21:17 +00:00
hrydgard
e4785df7a2
Ban compression of Wii images until it has been tested. All sorts of minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@669 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 19:10:56 +00:00
John Peterson
284e3ec211
Enabled checksum saving. This should give a reasonably ambitious person a fair chance to upgrade his savegames to the new version. - Please remember to make backups before any attempts to try it. I tried it with SSBM PAL and Mario Sunshine NTSC so I'm confident that it works, just try again if it fails.
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Usage: Open your savefile, for example MemoryCardA.raw in a hex editor and update the gamecode and makercode according to yagcd 12.3.1 for the game you want to fix. And remember to update the tag on both locations, both Directory and Directory backup as explained in yagcd. Then open the file, still MemoryCardA.raw or whatever it's called in the Memcard manager (found under the Misc menu). That should correct the checksums. You don't need to do anything else after that, don't click Copy for example. Just close the Memcard manager and use the savefile in the latest revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@667 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 18:18:09 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
gigaherz
26daf97f32
Small change to the memcard manager. Now it shows up to 3 frames of the icon animation, using all the 96x32 pixels of the "icon" image.
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I wish I knew how to actually do animations...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 13:29:06 +00:00
Maarten ter Huurne
3aadef14eb
Fixed case in header name (thread.h -> Thread.h).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 11:55:23 +00:00
memberTwo.mb2
da088e62ad
DC idle skipping part 2: video thread is woken up when "OnIdle".
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For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
John Peterson
e4725675fd
Notice: This revision break compatibility with all old savegames
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This was needed for the three Namco games Baten Kaitos - Wings, Origins and Tales of Symphonia to recognize that it was booting CD2. The critical value was the Disk ID byte 0x00000006 in the memory and on the disc, for these games it was 0x00 for CD1 and 0x01 for CD2. I'm not sure if any other multidisc games are affected by this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@657 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 09:53:48 +00:00
nakeee
1fe3485792
small warning fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@656 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 07:04:56 +00:00
Shawn Hoffman
6312ccbc30
completed the iso directory path chooser. changed a ini variable name so it is more to sonic's liking, and corrected an #ifndef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@654 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 00:27:50 +00:00
Maarten ter Huurne
bcba16bb20
Do not use 32-bit masks on 64-bit offsets.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@651 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:29:54 +00:00
Maarten ter Huurne
35d830924d
Moved ScanDirectoryTree() to FileUtil: this is a generic directory scanning function which might be useful in other places as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@650 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 23:27:38 +00:00
Maarten ter Huurne
c688f95374
Fixed another error in pre-previous commit: ScanDirectoryTree should call itself recursively, not AddDirectoryEntries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@649 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:31:39 +00:00
Maarten ter Huurne
b79bd60b7c
Fixed error in previous commit: FSTEntry is no longer an inner class..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@648 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:28:33 +00:00
Maarten ter Huurne
851dbcd7d6
Changed File from a class into a namespace, since all its methods were static.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@647 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:23:38 +00:00
Maarten ter Huurne
5a3aee5118
Split functionality from AddDirectoryEntries into ScanDirectoryTree (generic directory scanning; OS depedent) and ComputeNameSize (specific for CVolumeDirectory; OS independent).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@646 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 22:13:53 +00:00
Sonicadvance1
1a27044b0a
Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@645 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 21:13:34 +00:00
donkopunchstania
17cff80f2b
BIOS sets video mode from emulator configuration. Fixed iteration in DX VShaderCache::Cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@644 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 20:55:01 +00:00
fires.gc
d8f8167613
removed wtl from padsimple
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changed color for compressed images
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@643 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 18:25:15 +00:00
Maarten ter Huurne
6bffd4d4bb
Use existing File::IsDirectory() function. Thanks to nakee for pointing this out.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@639 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 10:05:46 +00:00
Maarten ter Huurne
65d59e8d6a
Gave file scope to functions and consts that are not declared in the header.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@637 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 08:07:53 +00:00
Maarten ter Huurne
fa83ed62a0
Implemented POSIX version of IsValidDirectory().
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@636 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 08:04:48 +00:00