Shawn Hoffman
cfc7bb35c2
Windows: Also look for git.exe in the registry (for Git Extensions installs).
2014-07-20 12:33:56 -07:00
Lioncash
298425920a
DolphinWX: Fix a possible crash when setting debugger memory values.
2014-07-19 19:59:44 -04:00
Lioncash
44e43fe5c3
Core: Make CPU_POWERDOWN the initial CPU state.
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This isn't a correct state for the CPU to begin in when starting the application.
Also CPU_STEPPING as an initial state causes the emulator to crash if you use any of the debugger stepping buttons, since it checks if the CPU is in the CPU_STEPPING state before performing their functions.
2014-07-19 19:43:53 -04:00
Pierre Bourdon
963e1a698c
Merge pull request #581 from TotalNerd/memcard-emu
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Emulate GameCube memory card speeds
2014-07-20 00:12:47 +02:00
Pierre Bourdon
c189a3491b
Merge pull request #653 from lioncash/internal-state
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DolphinWX: Move some public variables to be private in CodeView
2014-07-20 00:03:48 +02:00
Lioncash
fa2944898f
DolphinWX: Move some public variables to be private in CodeView
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It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok
3400871992
Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled.
2014-07-19 21:14:49 +02:00
Jules Blok
9064bf147d
D3D: Don't set the windowed mode size when we initialize in fullscreen.
2014-07-19 21:14:48 +02:00
Jules Blok
d00e76b3ef
Cosmetic changes based on feedback on PR #506 .
2014-07-19 21:14:47 +02:00
Jules Blok
5837b35add
Renderer: Restore exclusive mode after focus has been regained.
2014-07-19 21:14:47 +02:00
Jules Blok
5f04e9c526
D3D: Make the swapchain available outside of the namespace.
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This commit reverts a part of pull request #579 .
2014-07-19 21:14:46 +02:00
Jules Blok
643c9ff173
D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled.
2014-07-19 21:14:46 +02:00
Jules Blok
961076a3d5
D3D: Return to windowed mode before destroying the swapchain.
2014-07-19 21:14:45 +02:00
Jules Blok
77bc879384
D3D: Add exclusive fullscreen support.
2014-07-19 21:14:44 +02:00
Jules Blok
d72375fdfa
D3D: Request desktop resolution before overriding the buffer size.
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This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
Jules Blok
c323b386ae
Prevent DXGI from making changes to the window.
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Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00
Jules Blok
8d76dca30d
Frame: Make RendererHasFocus() compatible with the new window structure.
2014-07-19 21:14:38 +02:00
Jules Blok
66fec6d0bd
Remove CPanel.
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Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot
5df45dfbba
Merge pull request #650 from lioncash/scrolling
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DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Pierre Bourdon
56e9efc611
Merge pull request #652 from booto/controller_stick_wrap_fix
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GCPadEmu: stop sticks wrapping at extreme values
2014-07-19 19:26:00 +02:00
Jules Blok
1b70bebb5a
Don't create a Panel for a seperate render window.
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Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
booto
631a361cc8
GCPadEmu: stop sticks wrapping at extreme values
2014-07-19 19:22:05 +08:00
Lioncash
2c8393c899
Merge pull request #651 from LPFaint99/memcard
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GCI Folder: no need to force reload sysmenu to get region
2014-07-19 00:33:21 -04:00
LPFaint99
da99e0448b
GCI Folder: no need to force reload sysmenu to get version
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causes crash with larger gci folders as we pull the loader out from under the ppc
2014-07-18 20:34:26 -07:00
Lioncash
a00c7bdb9e
DolphinWX: Implement scrolling in the memory views
2014-07-18 22:42:03 -04:00
TotalNerd
b2ac65bb21
Revised channel access from EXI_DeviceMemoryCard
2014-07-18 20:06:03 -05:00
Pierre Bourdon
5646ffdacd
Merge pull request #471 from Sonicadvance1/sampler_binding
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Support Sampler binding in the shader.
2014-07-19 01:28:37 +02:00
Ryan Houdek
bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Dolphin Bot
b9dc69105d
Merge pull request #595 from Armada651/pref_log
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FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
Jules Blok
eaa7460636
FPSCounter: Remove redundant destructor.
2014-07-18 12:49:40 +02:00
Pierre Bourdon
a180cd60ee
Merge pull request #640 from lioncash/debugger
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DolphinWX: Enable certain Code View context options only when the core is running.
2014-07-18 09:15:03 +02:00
Pierre Bourdon
8085b3d264
Merge pull request #638 from lioncash/bound-check
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Core: Fix bounds checking within GCMemcard.cpp.
2014-07-18 09:14:27 +02:00
Pierre Bourdon
4db84c5188
Merge pull request #637 from lioncash/unused
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Core: Remove unused function Callback_ISOName()
2014-07-18 09:14:06 +02:00
Pierre Bourdon
2fbdc03572
Merge pull request #642 from phire/vs-constants
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VideoSoftware: Use the same max XFB size as VideoCommon.
2014-07-18 09:12:36 +02:00
Lioncash
98f352a4e6
Core: Fix warnings in JitRegCache
2014-07-18 02:44:29 -04:00
Lioncash
c10674b9d4
Merge pull request #644 from phire/invalid-field-order
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Implement the correct method for determining XFB field order.
2014-07-18 02:28:22 -04:00
Tillmann Karras
771a30da36
Jit64: implement frsp
2014-07-17 23:22:41 +02:00
TotalNerd
f602372885
Redo timing in DMAWrite/DMARead
2014-07-17 10:57:34 -05:00
TotalNerd
8a0093de23
Emulate GameCube memory card speeds
2014-07-17 10:57:34 -05:00
Scott Mansell
7aff56bef5
Implement the correct method for determining field order.
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Based on advice from tueidj we implement this method based on how
TVs actually determin the field order.
Removes spammy messages about "Invalid field order"
2014-07-17 23:56:23 +12:00
Pierre Bourdon
063f530d4c
Merge pull request #643 from delroth/master
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SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames.
2014-07-17 13:21:34 +02:00
Pierre Bourdon
d44fc48295
SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames.
2014-07-17 13:20:13 +02:00
Scott Mansell
2be83c13be
VideoSoftware: Use the same max XFB size as VideoCommon.
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And lets just use the same constant as videocommon, so if it ever
increases (again) VideoSoftware will be automatically updated.
2014-07-17 22:39:09 +12:00
Pierre Bourdon
705afc70b6
Merge pull request #641 from phire/snap-ini
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Update Pokemon Snap PAL ini to match NTSC.
2014-07-17 11:52:40 +02:00
Scott Mansell
3763cf5917
Update the Pokemon snap Pal ini to match NTSC.
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Game is really broken without EFB2ram.
2014-07-17 21:13:19 +12:00
Lioncash
bc172f4883
DolphinWX: Enable certain Code View context options only when the core is running.
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Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Dolphin Bot
ae65b3ba2c
Merge pull request #639 from phire/fix-audio-issues
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Fix audio issues since DTK merge.
2014-07-17 10:13:06 +02:00
Scott Mansell
48afab2685
Correct left/right volume for padded samples.
2014-07-17 18:41:18 +12:00
Scott Mansell
a0101c5d29
Audio Mixer: move Static variable to a member variable.
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The two instances of this class were sharing a frac variable causing
audio glitches when both were running (which is now all the time).
Fixes issue 7463 (Since DTK merge, audio has staic in it).
2014-07-17 18:26:21 +12:00
Lioncash
7ca8a834c1
Core: Fix bounds checking within GCMemcard.cpp.
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Prior to this 127 would be an allowed numeric index. However There is only an addressable range from 0-126.
2014-07-17 01:33:47 -04:00