Commit Graph

19759 Commits

Author SHA1 Message Date
Chris Burgener 28c9f2a44d Add Stop Play/Recording Input Menu 2017-02-11 19:59:19 -05:00
degasus 4d3883a756 JitArm64: Handle stack faults. 2017-02-10 00:32:21 +01:00
degasus 40b7cc9252 JitArm64: Use a custom stack with proper guard pages. 2017-02-10 00:32:17 +01:00
JosJuice 657639899f Merge pull request #4872 from lioncash/scan
GameListCtrl: Separate some scanning code into functions
2017-02-09 20:56:29 +01:00
Lioncash ea6e75d45f GameListCtrl: Separate some scanning code into functions
Several of the things done while performing a scan are logically their own
behavior (e.g. loading a titles file, checking if an entry should be added, etc).
2017-02-09 14:50:20 -05:00
Lioncash 56531a0b7f ControllerEmu: Fix incorrect default radius being set in AnalogStick
The three parameter AnalogStick constructor takes an internal name, a
display name, and a default radius argument. The delegated constructor is
the one that calls the ControlGroup constructor, setting the group type,
so passing the group type here is a logic bug.

The only reason this appeared to work despite this bug is because
GROUP_TYPE_STICK has a value of 1, and the default radius value used for
attachment sticks is 1.0.
2017-02-08 23:08:13 -05:00
Mat M 73382852b7 Merge pull request #4502 from ligfx/extractcontrolreference
InputCommon: Extract ControlReference from ControllerInterface
2017-02-08 20:01:18 -05:00
Pierre Bourdon 17e4b450fb Merge pull request #4784 from leoetlino/mios
IOS: Implement MIOS functionality
2017-02-09 01:57:16 +01:00
JosJuice 01073946b4 Fix default audio backend on Android being "No audio output"
People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00
Lioncash 90273191da Boot: Add missing includes 2017-02-08 10:57:24 -05:00
Lioncash 3b41d4806c Boot_BS2Emu: Get rid of unnecessary headers 2017-02-08 10:57:16 -05:00
Lioncash 57d543b10a ElfReader: Get rid of unnecessary includes 2017-02-08 10:57:10 -05:00
Lioncash 95a918b9f8 Boot_WiiWAD: Get rid of unnecessary includes 2017-02-08 10:43:50 -05:00
Léo Lam a085cd431d Adjust event times after a PPC clock change
This likely doesn't change much, but it makes events trigger at the
correct time after a clock change.
2017-02-08 16:22:27 +01:00
Lioncash e6ffce3ac9 ElfReader: Make constructor explicit
Allowing implicit conversions here is definitely not desirable.
2017-02-08 10:20:06 -05:00
Léo Lam fdfe57a49b IOS: Implement MIOS functionality
This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.

Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.

Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:

* The System Menu detects a GameCube disc and launches BC (1-100)
  instead of the game. [Dolphin does this too.]

* BC, which is reportedly very similar to boot1, lowers the Hollywood
  clock speed to the Flipper's and then launches boot2.

* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
  of the System Menu.

MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.

Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Léo Lam 4662e25cbb DolphinWX: Fix overclock slider clock display 2017-02-08 15:07:34 +01:00
Léo Lam fd49a1b2d5 Get rid of GetUsbPointer for emulated Bluetooth
It held a raw pointer to a IOS::HLE::Device::BluetoothEmu that is not
guaranteed to exist (and of course, nothing checked that it wasn't
nullptr), but what is more, it's totally unnecessary because we have
IOS::HLE::GetDeviceByName().

Since we cannot always inform the host that Wii remotes are
disconnected from ES, that is now done in BluetoothEmu's destructor.
2017-02-08 15:07:33 +01:00
Léo Lam 5fd5eeb82a IOS/ES: Don't write anything to the request after ES_Launch
Unless IOS failed at ES_Launch, it doesn't appear to write anything
back to the request after a launch, because the request is never
actually replied to in the normal way.

So let's just drop the writes to make things less confusing.
2017-02-08 15:07:33 +01:00
Léo Lam 9e6f5b203e IOS/ES: Implement ioctlv 0x25 (ES_LaunchBC)
This ioctlv is used to launch BC. Not sure if that's useful,
since only the system menu is known to launch BC and it does that
through a regular ES_LAUNCH; but let's implement it anyway.

(Implementation based on IOS59.)
2017-02-08 15:07:32 +01:00
Léo Lam ab38be1ee2 IOS: Clarify Init, Reinit, Reset, Shutdown
Some minor changes to make things slightly less confusing:

* Reinit doesn't actually init anything. It just adds static devices to
  the map, so let's give it an actually descriptive name. And let's not
  expose it in the header when it should not be.

* Reset's parameter name was changed from "force" -- which totally does
  not describe what it does -- to "clear_devices".

* Add a reload function which handles the reload process properly
  (reset all devices, set up memory values, re-add devices) and
  without publicly exposing implementation details.
2017-02-08 15:07:29 +01:00
Matt Mastracci 961f84b767 DVD read chunking
Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
2017-02-08 14:18:55 +01:00
JosJuice 99492c22a6 Merge pull request #4839 from leoetlino/better-warnings
Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Markus Wick 027719d8e2 Merge pull request #4711 from lioncash/tables
JIT Instruction Tables: Eliminate JIT global usages
2017-02-08 09:39:50 +01:00
Michael Maltese 2d51bf579f ControlReference: put parsed_expression in a unique_ptr 2017-02-07 22:59:29 -08:00
Michael Maltese 492d5b6ac7 ControlReference: hide parse_error behind GetParseStatus() 2017-02-07 22:59:26 -08:00
Michael Maltese 9a632ea7b9 ControlReference: hide is_input behind function 2017-02-07 22:59:21 -08:00
Michael Maltese 813a725f68 ControlReference: move function bodies out of header 2017-02-07 22:59:14 -08:00
Michael Maltese a509f56116 InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Matthew Parlane e2706b4381 Merge pull request #4860 from lioncash/lock
FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
2017-02-08 18:59:28 +13:00
Matthew Parlane f838d16b0c Merge pull request #4546 from RisingFog/tas_wii_nand
Copy Wii save for current game for Netplay and TAS
2017-02-08 18:58:28 +13:00
Lioncash 399757a771 FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
Same thing, but less error prone.
2017-02-08 00:26:32 -05:00
Matthew Parlane 4b7dd1f638 Merge pull request #4846 from aldelaro5/fix-symbols-newline
Fix symbols name from maps taking 2 lines instead of one
2017-02-08 18:18:56 +13:00
Matthew Parlane 7b3b8f26a3 Merge pull request #4789 from lioncash/input
InputCommon: Move ControllerEmu to its own directory
2017-02-08 18:16:14 +13:00
Matthew Parlane dac6a66252 Merge pull request #4769 from lioncash/settingshandler
SettingsHandler: Minor cleanup
2017-02-08 18:15:37 +13:00
Matthew Parlane f456fcec48 Merge pull request #4840 from lioncash/net
NetWindow: Eliminate usages of the main_window global
2017-02-08 18:12:56 +13:00
Matthew Parlane 691abc223b Merge pull request #4859 from lioncash/opcodedecoder
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Matthew Parlane 5b7c0d86cd Merge pull request #4850 from lioncash/redundant
Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
2017-02-08 18:11:30 +13:00
Matthew Parlane f91290d702 Merge pull request #4857 from lioncash/global
DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
2017-02-08 18:10:59 +13:00
Matthew Parlane b41921935c Merge pull request #4854 from lioncash/constant
PowerPC: Convert #defines into typed constants
2017-02-08 18:10:11 +13:00
Matthew Parlane a027aadb24 Merge pull request #4851 from leoetlino/fix-wifi-scanning
IOS: Fix Wi-Fi scanning in system menu
2017-02-08 18:09:12 +13:00
Lioncash d9d069e024 OpcodeDecoding: Convert #defines into enum constants
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli 2bc3ffe07d DolphinWX: Add missing include for no-PCH builds 2017-02-08 05:24:46 +01:00
Lioncash 31f037b187 InputCommon CMakeLists: Normalize whitespace
Tabs -> Spaces
2017-02-07 22:15:53 -05:00
Lioncash 3a66f2c008 ControllerEmu: Move into its own directory
ControllerEmu is a massive class with a lot of nested public classes.

The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.

Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.

This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Lioncash 4260afc848 DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
Gets rid of a global within the DSP core.
2017-02-07 21:56:57 -05:00
Florent Castelli 9ca4037ed9 UICommon: Rename HAS_LLVM to HAVE_LLVM 2017-02-08 03:30:38 +01:00
Florent Castelli f649e26655 cmake: Move LLVM import to UICommon
To use it, with a modern LLVM (3.9+), set your CMAKE_PREFIX_PATH
to point to the LLVM install folder or to a LLVM build folder.
We're linking ALL of LLVM libs since I don't really know which ones we need.
LTO will take care of sliming the binary size...
2017-02-08 03:30:38 +01:00
Florent Castelli 8c82607c95 cmake: Don't use unqualified target_link_libraries
You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Lioncash 13f70d4597 PowerPC: Convert #defines into typed constants 2017-02-07 20:17:15 -05:00