Tillmann Karras
452cdefaa3
Use std::make_unique where it makes sense to
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(and improve some other unique_ptr initializations).
Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras
81d4d7368a
Add a std::make_unique implementation
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Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.
Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka
b4e1ac5f08
Merge pull request #185 from degasus/shader-cleanup
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Shader cleanup
2014-05-06 11:37:11 +02:00
Ryan Houdek
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
magumagu
f123e08731
DVDInterface: tweak buffered reads to be a bit faster.
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A read finishes when the result is complete in the drive's buffer, not
main memory.
2014-05-05 14:52:15 -07:00
magumagu
8014795d56
DVD emulation: make seek timing more accurate.
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Based on real measurements of a Gamecube disk on a Wii. (If anyone else
is interested in running more tests, I can upload my code; it's a mess at
the moment.)
This isn't a complete model, but it's a step in the right direction:
in Metroid Prime, the loading times are sane, and I think I managed to do it
without breaking anything.
2014-05-05 14:33:00 -07:00
Ryan Houdek
0bfec024e9
Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
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GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Tony Wasserka
edbf90f9d2
Merge pull request #336 from magumagu/xfb-vertical-scale
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XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
magumagu
727ef4a625
JIT: unify JitAsm for JIT64 and JIT64IL.
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Having a bunch of nearly identical code sitting around isn't a good idea,
so fix that. JITIL had a couple of extra entry points into the JIT main
loop, so adjust the code appropriately.
Also fixes Issue 7186.
2014-05-05 11:12:22 -07:00
Tony Wasserka
093ee090b8
Merge pull request #339 from magumagu/opengl-unused-parameter
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OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu
c01ac18d4d
VideoInterface: clean up naming and bitfields.
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Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu
716b3fefd4
VideoCommon: recreate XFB texture when the XFB size changes.
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We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu
2db2f3dce9
VideoInterface: accurate XFB width and height.
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What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu
bca0b7b543
OpenGL: delete unused function parameter in TextureConverter.
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(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek
2f92b82b29
Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
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Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
Tony Wasserka
4310608034
Merge pull request #344 from magumagu/tev-indirect
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VideoCommon: fix indirect texture coordinate computation in TEV.
2014-05-05 17:20:54 +02:00
degasus
813e30ec2a
ShaderGen: make uv readonly
2014-05-05 17:06:38 +02:00
degasus
6109958e68
ShaderGen: OGL: don't make a copy of "Normal"
2014-05-05 17:06:37 +02:00
degasus
0e0da8c8fd
ShaderGen: make clipPos readonly
2014-05-05 17:06:37 +02:00
degasus
c80717ac2e
PixelShaderGen: extract iround
2014-05-05 17:06:37 +02:00
degasus
2bc2b73e03
PixelShaderGen: drop fmod as it isn't used any more
2014-05-05 17:06:37 +02:00
degasus
c82991df5b
ShaderGen: inline constant shaders
2014-05-05 17:06:37 +02:00
degasus
b0878c54b2
ShaderGen: use cbuffers for D3D
2014-05-05 17:06:37 +02:00
degasus
fe9fcfdd07
ShaderGen: merge early-z blocks of ogl+d3d
2014-05-05 17:06:37 +02:00
degasus
3e14bf511f
ShaderGen/D3D: inline centroid
2014-05-05 17:06:36 +02:00
degasus
25b8edd2a6
ogl: fix signed vs unsigned comparison warning
2014-05-05 17:06:36 +02:00
Ryan Houdek
8bb8446e34
Enables usage of GLSL textureSize on Qualcomm v66.
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Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu
2e464800bc
VideoCommon: correctly compute whether an indirect texture stage is active.
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This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu
52c42a2946
VideoCommon: fix indirect texture coordinate computation in TEV.
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Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.
Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Jordan Woyak
9af18d1b96
Remove SDL from Externals.
2014-05-04 19:41:02 -05:00
Jordan Woyak
4321951987
Disable SDL input on Windows.
2014-05-04 19:09:51 -05:00
Lioncash
f4d80bd8a5
Move the #pragma once header guard before the includes in Statistics.h in VideoCommon.
2014-05-04 00:24:21 -04:00
Matthew Parlane
07fbb13bba
Merge pull request #290 from Linktothepast/gameini_updates
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Gameini updates.
2014-05-04 11:45:14 +12:00
Tillmann Karras
4cce79e744
Jit64: implement tw/twi more accurately
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Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek
a1374dd4ba
Merge pull request #329 from Tilka/rounding
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Small FPU settings changes
2014-05-02 12:11:09 -05:00
LPFaint99
b549ec70b4
GCMemcard: fix edge case of adding to a fragmented memcard.
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allocates last block of memcard, and then wraps around, instead of attempting to write past the end of the card
2014-05-01 12:21:48 -07:00
Tony Wasserka
557c3db462
Merge pull request #81 from degasus/skip_framelimit_hotkey
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Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Tony Wasserka
95f097d79b
Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
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This reverts commit 1b581b7c27
, reversing
changes made to 951612f08e
.
2014-05-01 11:00:21 +02:00
Tony Wasserka
2cf8f55ad3
Merge pull request #310 from Sonicadvance1/Integer-posmtx
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Change over to use integer posmtx in our vertex shaders
2014-05-01 10:52:18 +02:00
Ryan Houdek
c5d506142f
Merge pull request #305 from magumagu/movie-scanf
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Movie: don't use "hh" scanf modifier.
2014-04-30 20:01:27 -05:00
Ryan Houdek
2d8cfb89d7
Changes posmtx vertex attribute to integer.
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This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D.
2014-04-30 19:11:06 -05:00
Ryan Houdek
99338daa8f
Fixes glVertexAttribIPointer on GLES.
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We need to pull in function pointers for OpenGL 3.0 in order to use glAttribIPointer.
This isn't too big of an issue, and this code will be gone in the future when we change over to libepoxy.
Just need to push code upstream to libepoxy to support Android with GLES and GL first.
2014-04-30 19:11:06 -05:00
Ryan Houdek
7f00cae2b6
Merge pull request #320 from SeannyM/Android-Theme
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Make the Android UI more like the desktop UI
2014-04-30 19:00:41 -05:00
Ryan Houdek
c4221e8f68
Merge pull request #323 from Sonicadvance1/newer-ppcanalyst
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[RFC] New PPCAnalyst class.
2014-04-30 18:59:24 -05:00
Ryan Houdek
1b581b7c27
Merge pull request #62 from degasus/log_truncate_path
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Truncate the path on logging
2014-04-30 18:57:59 -05:00
Tillmann Karras
9de77b7c23
x64FPURoundMode: always set x87 precision
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Set the x87 precision, even on x64. Since we are using x87 instructions
in the JIT now, we can't guarantee that x87 precision will never
influence Dolphin on x64.
2014-05-01 01:10:00 +02:00
Tillmann Karras
ed762a3eda
x64FPURoundMode: use fesetround() instead of asm
2014-05-01 01:09:55 +02:00
Pierre Bourdon
951612f08e
Merge pull request #325 from Tilka/nop
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Fix NOP padding
2014-04-30 18:55:36 +02:00