Admiral H. Curtiss
d1ce2e51ff
Merge pull request #12050 from iwubcode/custom_asset_compiler_warning_fixes
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VideoCommon: fix some compiler warnings for CustomAsset
2023-07-20 00:26:54 +02:00
mitaclaw
70b3db93e0
Announce RSCRATCH clobbering in Jit64 when profiling is enabled
2023-07-19 14:15:42 -07:00
iwubcode
79f202ea5c
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
Admiral H. Curtiss
9ebfcebdde
Merge pull request #12049 from iwubcode/initialize_asset_load_info
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VideoCommon: initialize load info variables in CustomAssetLibrary
2023-07-16 23:32:13 +02:00
Admiral H. Curtiss
2814e4e283
Merge pull request #12033 from mbc07/ColorCorrectionGUI_fixes
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Qt: Color Correction window fixes
2023-07-16 23:31:59 +02:00
Admiral H. Curtiss
dfdaeb18d7
Merge pull request #11747 from Mystro256/heads/zlib-shared
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Allow shared zlib-ng
2023-07-16 23:31:19 +02:00
Mateus B. Cassiano
d7e79683cc
Qt: Color Correction window fixes
2023-07-16 16:48:08 -04:00
iwubcode
5740be15f9
VideoCommon: initialize load info variables
2023-07-16 12:56:03 -05:00
Admiral H. Curtiss
d867e2baeb
Merge pull request #12043 from sepalani/strerror
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Common: Add a strerror_r wrapper
2023-07-16 19:46:00 +02:00
Jeremy Newton
6dad8f8372
Allow shared zlib-ng
2023-07-14 09:29:04 -04:00
Admiral H. Curtiss
cd5aebe5ac
Qt: Add file size stats to NAND Check.
2023-07-14 05:24:29 +02:00
Admiral H. Curtiss
efae5827f2
IOS/FS: Implement GetExtendedDirectoryStats().
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Behaves like GetDirectoryStats() but doesn't clamp to the Wii limits, so we can tell the user exactly how overfull their NAND is.
2023-07-14 04:48:23 +02:00
Admiral H. Curtiss
0d9e027a0b
IOS/FS: Move NAND size related constants to FileSystem.h.
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That way they're available for calculating NAND stats to display to the user. This also adds a few more constants.
2023-07-14 04:47:47 +02:00
Admiral H. Curtiss
17f2072e1c
UnitTests: Enable cluster check in FileSystemTest.GetDirectoryStats.
2023-07-14 04:20:57 +02:00
Upfoldian
c4978edaf6
Fixed a bug where in the extremely unlikely change that HostIDs collide, a new HostID is generated.
2023-07-13 21:33:36 +10:00
Sepalani
cbb76c1d4f
Common/Network: Use StrErrorWrapper
2023-07-12 20:52:35 +04:00
Sepalani
92be54d57a
Common/CommonFuncs: Add StrErrorWrapper function
2023-07-12 20:52:35 +04:00
Admiral H. Curtiss
7f40c6f2f8
Merge pull request #12041 from bemug/master
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readme: Add '--recursive' to git submodule command
2023-07-12 15:14:23 +02:00
OatmealDome
423c7c58cd
Merge pull request #12042 from JosJuice/logic-op-no-win7
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D3D: Remove Windows 7 mention in logic ops warning
2023-07-11 20:23:16 -04:00
JosJuice
5acebc71c4
D3D: Remove Windows 7 mention in logic ops warning
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Dolphin no longer supports Windows 7, so the fact that there are (were?)
more people who use Windows 7 than who use a GPU that doesn't support
the required feature is no longer relevant.
2023-07-11 22:41:51 +02:00
Benjamin Mugnier
ad3b8b649b
readme: Add '--recursive' to git submodule command
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Not doing so results in the following error :
CMake Error at Externals/cubeb/CMakeLists.txt:30 (message):
Could not find sanitizers-cmake: run
git submodule update --init --recursive
in base git checkout
As the advice is correct, update readme with the correct command.
2023-07-11 20:48:31 +02:00
JosJuice
559611d9a4
Merge pull request #12039 from deReeperJosh/skylanders-list-fixes
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Skylanders Portal: More List Fixes
2023-07-11 17:58:57 +02:00
Joshua de Reeper
93c8db66d6
Skylanders: More List Fixes
2023-07-10 09:59:00 +01:00
Admiral H. Curtiss
fe8a9ac707
Merge pull request #12024 from iwubcode/material_asset
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VideoCommon: add material asset
2023-07-09 21:49:16 +02:00
iwubcode
77511e8e7c
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
JosJuice
bd90f6be78
Merge pull request #12017 from Dentomologist/remove_unused_flowlayout
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QtUtils: Remove unused FlowLayout
2023-07-09 16:06:35 +02:00
JosJuice
90b1f5c60a
Merge pull request #12020 from Dentomologist/gekkodisassembler_remove_unread_variables
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GekkoDisassembler: Remove unread variables
2023-07-09 16:00:26 +02:00
Admiral H. Curtiss
80c44ea597
Merge pull request #12034 from MaverickAmon02/controller-update-race
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Fix unsafe netplay code in SI_DeviceGCController
2023-07-09 14:13:44 +02:00
Admiral H. Curtiss
7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
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VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
JosJuice
1e7268c04b
Merge pull request #12021 from deReeperJosh/skylanders-list-fixes
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Skylander Portal: Simple List Fixes
2023-07-08 14:40:54 +02:00
Amon Neander
d122492db7
Fix unsafe netplay code in SI_DeviceGCController
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By misusing Config, this netplay-related code opened up a race condition between Config::OnConfigChanged() and SerialInterface::SerialInterfaceManager::UpdateDevices() that could cause iterator invalidation.
2023-07-06 11:34:08 -04:00
nyanpasu64
c8df26554b
Fix GC adapter not being detected when you enable controller in settings
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GCAdapter::UseAdapter() reads s_is_adapter_wanted, which gets
initialized by config_guard.~ConfigChangeCallbackGuard(). So we must
wait until after destroying the config guard to know whether we have any
controllers set to GC Adapter.
2023-07-05 20:38:22 -07:00
nyanpasu64
5d0f1bd10b
Switch libusb_config_descriptor to RAII type
2023-07-05 20:38:22 -07:00
nyanpasu64
c893ccca58
Workaround GC adapter detection breaking when reset fails
2023-07-05 20:38:22 -07:00
nyanpasu64
559a16da49
Reset GC adapter upon IO error after sleep-wake
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Fixes GC adapter breaking on sleep-wake on Linux and burning a full CPU
core. This is cleaner than alternative approaches.
2023-07-05 20:38:22 -07:00
nyanpasu64
afb5eff426
Don't burn a CPU core and spam logs when GC Adapter fails
2023-07-05 20:38:22 -07:00
nyanpasu64
54850e936c
Fix memory leak in libusb code
2023-07-05 20:38:22 -07:00
Joshua de Reeper
79a4b91d68
Skylander Portal: Simple List Fixes
2023-07-04 16:48:51 +01:00
Admiral H. Curtiss
0366122306
Merge pull request #12009 from iwubcode/shader_asset
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VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
Admiral H. Curtiss
da2784a391
Merge pull request #11878 from LillyJadeKatrin/retroachievements-achievements-tab
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RetroAchievements - Achievement Progress Tab
2023-07-03 03:23:18 +02:00
Admiral H. Curtiss
da1a3d364e
Merge pull request #12023 from iwubcode/graphics_mod_action_copies
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VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-03 02:00:41 +02:00
iwubcode
a2ad3ca6f7
VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-02 13:58:07 -05:00
iwubcode
0539bb4a3e
VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
2023-07-02 13:45:09 -05:00
Admiral H. Curtiss
6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
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VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode
a93e6e7397
VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets
2023-07-02 12:50:07 -05:00
Dentomologist
c8e276c6f5
GekkoDisassembler: Remove unread variable m_displacement
2023-07-01 20:09:10 -07:00
Dentomologist
98c9049184
GekkoDisassembler: Remove unread variable m_sreg
2023-07-01 20:09:09 -07:00
LillyJadeKatrin
ccc9d0e5ea
Synchronized Achievement Window
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Expanded the use of the lock mutex already used for loading the player's existing unlock status to guard against races involving the Achievements dialog window reading from data AchievementManager might be in the process of updating. The lock has been exposed publicly and the AchievementsWindow uses it in its UpdateData method, and anywhere else that might modify data used to render that window has also been wrapped with it.
2023-07-01 22:26:30 -04:00
LillyJadeKatrin
fbaeaf305b
Add UpdateCallback to AchievementManager
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AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place.
2023-07-01 22:26:29 -04:00
LillyJadeKatrin
582042de1f
Added AchievementProgressWidget to AchievementsWindow
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This widget is a tab in the AchievementsWindow that displays the player's current achievement progress: which achievements are locked or unlocked, and the progress of achievements that have progress metrics.
2023-07-01 22:26:29 -04:00