Commit Graph

28 Commits

Author SHA1 Message Date
JosJuice 6ca2da53e8 Partially revert "Revert "Audit uses of IsRunning and GetState""
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
2024-10-04 18:35:41 +02:00
JosJuice bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
mitaclaw eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Dentomologist 43e69d3e6a DolphinQt: Remove unnecessary qOverloads
qOverload is used to disambiguate pointers to overloaded functions, but
most of the usages in the code base were with non-overloaded functions.
2023-11-04 14:14:14 -07:00
Pokechu22 c94aacc968 AudioPane: Fix inconsistent initial state of audio stretching labels
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Admiral H. Curtiss 1c63349984
AudioCommon: Pass Core::System to AudioCommon functions. 2022-11-06 02:13:58 +01:00
Zopolis4 e54818e60d
Resolve "implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20" warning 2022-08-08 11:25:19 +10:00
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00
JosJuice 5ea121eeb5 Revert "Revert "DolphinQt: Minor consistency fixes for the Settings window""
This reverts commit e376a985e4.

A beta build has been released now, so there's no reason to keep
it reverted anymore.
2021-09-08 22:09:19 +02:00
JosJuice e376a985e4 Revert "DolphinQt: Minor consistency fixes for the Settings window"
This reverts commit 9d45bac175.
2021-08-31 09:15:03 +02:00
Mateus B. Cassiano 9d45bac175 DolphinQt: Minor consistency fixes for the Settings window 2021-08-28 16:45:22 -04:00
JMC47 59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Dentomologist a2e1ddc354 AudioPane: Remove main layout vertical stretching 2021-06-07 15:57:02 -07:00
Pokechu22 147636986d Fix latency field being initially enabled on audio backends not supporting it 2020-12-28 17:06:02 -08:00
Léo Lam 297bbceadf Remove redundant "Emulation" from "DSP HLE Emulation"
HLE stands for "high-level emulation", so "DSP HLE Emulation" would
mean "DSP High-Level Emulation Emulation"
2020-05-03 17:54:05 +02:00
Lioncash 19115c84dd DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
2020-04-28 16:54:19 +02:00
Silent bb27da06ae
AudioPane: Do not enable DPL II quality slider with HLE audio on init 2020-04-01 22:40:45 +02:00
Silent d1f6f12f78
AudioPane: Do not enable Dolby Pro Logic II quality slider if DPLII is disabled 2020-03-06 21:13:45 +01:00
Léo Lam b712cc106b
Merge pull request #7909 from LAGonauta/dplii-quality-slider
Add slider to change DPLII decoder quality
2019-11-16 18:13:58 +01:00
JosJuice 8833e2a7fa DolphinQt: Call OnEmulationStateChanged when creating config window panes
Otherwise UI elements won't be disabled correctly if the config
window is first opened while a game is running.
2019-10-26 17:50:54 +02:00
LAGonauta 2ff646b796 DSP must be set to LLE to select the decoder 2019-10-22 22:55:59 -03:00
LAGonauta 3c9eb37381 Allow user to change DPLII decoding quality 2019-10-22 22:55:15 -03:00
JosJuice 02ba893803 DolphinQt: When audio backend is invalid, show nothing in dropdown
It used to show the first option, No Audio Output (but audio output
would work correctly anyway since AudioCommon didn't use this logic.)
2019-10-06 20:40:31 +02:00
spycrab d1f7f0fcc0 Qt/AudioPane: Fix volume box not keeping consistent width 2019-03-21 14:38:12 +01:00
Techjar 7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
spycrab 13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00