iwubcode
04a635e884
DolphinQt: fix Visual Studio warning about 'assignment within conditional expression'
2021-05-15 14:39:03 -05:00
iwubcode
05b1566e3f
DolphinQt: don't propagate warnings in the header to Dolphin when building with Visual Studio through CMake
2021-05-15 14:39:03 -05:00
JosJuice
e5f2dcd891
JitArm64: Implement FPRF updates for fres+frsqrte
2021-05-15 19:21:17 +02:00
JosJuice
4b3fda7906
JitArm64: Implement frsqrte
2021-05-15 19:21:15 +02:00
JosJuice
85226e09f0
JitArm64: Implement fres
2021-05-15 19:16:32 +02:00
JosJuice
8c12068a03
JitArm64: Prefer using FMOV when doing single/double conversion
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FMOV is faster than INS and ties UMOV. (On all CPUs I checked,
at least. It certainly shouldn't be slower, though.)
2021-05-15 18:56:40 +02:00
JosJuice
b980797a16
PPCAnalyst: Fix broken bitexact analysis
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`code` points to the first instruction in the block, not the
current instruction.
2021-05-15 18:19:04 +02:00
JosJuice
8a0f5ea04a
Remove all remaining volatile qualifiers
2021-05-15 09:52:04 +02:00
Mat M
d74a1068b8
Merge pull request #9540 from Pokechu22/better-fifo-analyzer-part-2
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Fifo analyzer quality of life improvements
2021-05-14 15:51:53 -04:00
Mat M
41befc21cd
Merge pull request #9708 from JosJuice/dsp-volatile
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DSP: Change external_interrupt_waiting from volatile to atomic
2021-05-14 14:34:09 -04:00
Mat M
964fed77c5
Merge pull request #9707 from JosJuice/remove-atomic-header
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Remove Atomic.h
2021-05-14 14:33:24 -04:00
JMC47
16e91172b1
Merge pull request #9668 from leoetlino/windows-cmake-fixes
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CMake: minor Windows fixes
2021-05-14 08:22:11 -04:00
Scott Mansell
9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
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Input cleanup
2021-05-14 20:51:33 +12:00
JosJuice
d17341572d
DSP: Change external_interrupt_waiting from volatile to atomic
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Making this volatile accomplishes... Well, nothing in practice.
Making it atomic, on the other hand, lets us enforce a memory ordering.
2021-05-14 09:28:10 +02:00
JosJuice
b93983b50a
Remove Atomic.h
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The STL has everything we need nowadays.
I have tried to not alter any behavior or semantics with this
change wherever possible. In particular, WriteLow and WriteHigh
in CommandProcessor retain the ability to accidentally undo
another thread's write to the upper half or lower half
respectively. If that should be fixed, it should be done in a
separate commit for clarity. One thing did change: The places
where we were using += on a volatile variable (not an atomic
operation) are now using fetch_add (actually an atomic operation).
Tested with single core and dual core on x86-64 and AArch64.
2021-05-13 18:56:27 +02:00
JosJuice
099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
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Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Mat M
7a72a5b997
Merge pull request #9703 from Filoppi/fix_expression_serialization
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Fix serialization of control expressions with line breaks
2021-05-13 06:47:38 -04:00
Mat M
d034c830ac
Merge pull request #9681 from iwubcode/texture-info
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VideoCommon: move all texture calculations to a "TextureInfo" class
2021-05-13 06:44:08 -04:00
Mat M
0ef88d4ecb
Merge pull request #9705 from Leseratte10/master
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Socket: Fix AF_INET6 on non-Windows systems
2021-05-13 06:42:44 -04:00
Mat M
24b9a64c11
Merge pull request #9690 from Sintendo/jit64divwux
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Jit64: divwux - Prefer three-operand IMUL
2021-05-13 06:42:14 -04:00
Mat M
80ac36a712
Merge pull request #9701 from sspacelynx/master
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Android: bump gradle & dependencies version
2021-05-13 06:41:01 -04:00
Mat M
8d7b0004b9
Merge pull request #9698 from JosJuice/android-settings-charsequence
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Android: Use CharSequence for SettingsItem name/description
2021-05-13 06:40:30 -04:00
Mat M
725ea3d9c1
Merge pull request #9637 from JosJuice/jitarm64-fprf
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JitArm64: Implement FPRF updates
2021-05-13 06:39:28 -04:00
JosJuice
25dc059f6f
JitArm64: Add FPRF unit test
2021-05-13 11:51:00 +02:00
JosJuice
bfe8b1068d
JitArm64: Implement FPRF updates
2021-05-13 11:51:00 +02:00
JosJuice
749db94dec
Arm64Emitter: Implement more variants of FMOV
2021-05-13 10:13:59 +02:00
Jordan Woyak
bf16f77402
Merge pull request #9657 from lioncash/wiimote-mode
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DataReport: Amend conditional test for data reports in IsValidMode
2021-05-12 17:23:17 -05:00
Dentomologist
5a688b74a7
GeneralWidget: Fix Backend description grammar
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Unify Backend description string for Windows and other platforms.
2021-05-12 10:50:10 -07:00
Dentomologist
b9c1f4921c
GeneralWidget: Fix Log Rendertime description grammar
2021-05-12 10:50:10 -07:00
Filoppi
f3ffac0058
Qt: add tooltip to MappingBool
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Tooltip code is identical to MappingDouble and the tooltips (UI description)
are present in the underlying setting object.
2021-05-12 18:27:24 +03:00
Filoppi
26f6648421
StickGate: add custom clamp value
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Works exactly as before by default.
It will be used by my upcoming input PRs.
2021-05-12 18:27:24 +03:00
Filoppi
5f74d0e08f
InputCommon: follow coding conventions
2021-05-12 18:27:24 +03:00
Filoppi
4625359a4f
InputCommon: clamp the attachment setting max to its actual enum max
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NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
Filoppi
f4fec42165
Add mixed comments to input code, make some tooltip clearer
2021-05-12 18:27:23 +03:00
Filoppi
574477866f
InputCommon: fix serialization of control expression with line breaks
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The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
iwubcode
182dfc38e6
VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache
2021-05-11 22:58:36 -05:00
Florian Bach
c21e9909ab
Socket: Fix AF_INET6 on non-Windows systems
2021-05-11 17:00:02 +02:00
Filoppi
0d23acc831
Qt: simplify the preview of control mappings/expressions by removing their device path
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and replacing it with a ":" prefix. Also remove white spaces and \n \t \r.
bugfix: fix EmulatedController::GetStateLock() not being aquired when reading the
expression reference
bugfix: MappingButton::UpdateIndicator() calling State(0) on outputs, breaking ongoing
rumbles if a game was running
Improvement: make expressions previews appear in Italic if they failed to parse correctly
2021-05-11 12:20:37 +03:00
Filoppi
e9e41b925b
InputCommon: follow coding conventions and rename GetState() to UpdateState()
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And remove useless include
2021-05-10 23:48:10 +03:00
Filoppi
a261e61e9e
InputCommon: add a ton of missing consts
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fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
sspacelynx
ac77f8207e
Android: bump gradle & dependencies version
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jecenter() is EOL, so swap that out with mavenCentral()
2021-05-10 12:35:50 +02:00
JMC47
eb5cd9be78
Merge pull request #9694 from iwubcode/xfb-tcache-hash
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VideoCommon: update TextureCache logic for finding oversized XFBs
2021-05-09 15:20:53 -04:00
JMC47
a66852d37c
Merge pull request #9651 from Pokechu22/oob-texcoord
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Fix out of bounds tex coord behavior; always apply fb_addprev and tex coord wrapping
2021-05-09 15:00:40 -04:00
JosJuice
c5491e8205
Android: Remove CheckBoxSettingViewHolder's log setting name hack
2021-05-09 17:11:37 +02:00
JosJuice
a8f48feddb
Android: Use CharSequence for SettingsItem name/description
2021-05-09 17:02:22 +02:00
iwubcode
6fd7867c56
VideoCommon: simplify TextureCacheBase by comparing a xfb's hash against a newly calculated one. This fixes games like Teenage Mutant Ninja Turtles (Wii) which use oversized textures where the stride doesn't match the BytesPerRow and that resulted in a different hash algorithm being used. By not hashing the texture before, we improve performance by hashing at most once in all direct XFB lookup scenarios.
2021-05-08 01:29:48 -05:00
Pokechu22
e1d45e9ba6
UberShaderPixel: always run indirect stage logic
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Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
2021-05-07 16:37:47 -07:00
Pokechu22
b5844ab195
PixelShaderGen: always run indirect stage logic
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Hardware testing has confirmed that fb_addprev and wrapping both run even when the indirect stage is disabled.
2021-05-07 16:37:47 -07:00
Pokechu22
5e3360c2cc
UberShaderPixel: Fix OOB tex coord indices
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Previously we set the texture coordinate to zero, now we set
the texture coordinate *index* to zero. This fixes the ripple
effect of the Mario painting in Luigi's Mansion.
2021-05-07 16:37:47 -07:00
Pokechu22
ed02034967
UberShaderPixel: Return fixed-point values from selectTexCoord
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This change should have no behavioral differences itself, but allows for changing the behavior of out of bounds tex coord indices more easily in the next commit. Without this change, returning tex0 for out of bounds cases and then applying the fixed-point logic would use the wrong tex dimension info (tex0 with I_TEXDIMS[1] or such), which is inaccurate.
2021-05-07 16:37:10 -07:00