Commit Graph

4642 Commits

Author SHA1 Message Date
Sam Belliveau 6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
Sam Belliveau e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau 673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
Minty-Meeo 05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
JosJuice 547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
Admiral H. Curtiss c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
Admiral H. Curtiss ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss 5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
Admiral H. Curtiss 8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss 839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00
Admiral H. Curtiss 6941d2e7e6
VideoCommon/CommandProcessor: Refactor to class, move to Core::System. 2022-11-29 08:15:01 +01:00
Admiral H. Curtiss c9558ecb4c
CoreTiming: Refactor to class. 2022-11-27 03:47:12 +01:00
Mai 7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Pokechu22 cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
Admiral H. Curtiss 545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
Admiral H. Curtiss 0a6fdb9c13
HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
Pokechu22 e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
Pokechu22 0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
Sam Belliveau edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
Pokechu22 8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
Robin Kertels f179fd9c33
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
A bit of a micro optimization:
CheckCPConfiguration is called 350 times instead of 35k times.
2022-11-18 01:42:30 +01:00
Pokechu22 1fdf15a1be VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Pokechu22 55e1c3b51d VideoCommon/FramebufferManager: use !IsUsingTiledEFBCache() in GetEFBCacheTileRect
This is for readability only, and should behave identically.
2022-11-15 15:48:56 -08:00
Pokechu22 90d05fe37e VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52 removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
2022-11-15 15:34:03 -08:00
JMC47 8a1c28be63
Merge pull request #11172 from K0bin/efb-refresh
VideoCommon:FramebufferManager: Mark cache as valid after refresh
2022-11-15 16:33:46 -05:00
TellowKrinkle 37a51f1d09 VideoCommon: Add an option to disable mipmaps
Needed by M1 fifoci to work around a minor non-determinism bug
2022-11-07 22:18:56 -06:00
Admiral H. Curtiss a98df18947
VideoCommon: Hold ImGui lock while initializing and shutting down ImGui. 2022-11-06 21:48:55 +01:00
Admiral H. Curtiss c931529e7a
Merge pull request #11225 from iwubcode/graphics-mod-textureload-callable
VideoCommon: call texture load graphics mod hook when textures are loaded
2022-11-06 18:58:51 +01:00
Admiral H. Curtiss 1348337277
Merge pull request #11246 from tellowkrinkle/PVDMemset
VideoCommon: Zero PortableVertexDeclarations on initialization
2022-11-06 18:54:21 +01:00
Admiral H. Curtiss a36a5c1308
CoreTiming: Pass Core::System to Events. 2022-11-06 17:54:58 +01:00
TellowKrinkle d9ed9ae331 VideoCommon: Zero PortableVertexDeclarations on initialization
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
2022-11-05 02:02:53 -05:00
Robin Kertels 0e02ddcf52
VideoCommon:FramebufferManager: Cleanup 2022-11-04 01:18:23 +01:00
Robin Kertels 371935d61e
VideoCommon:FramebufferManager: Mark cache as valid after refresh
Otherwise we might never hit the early return
if either depth or color doesnt have any active
tiles.
2022-11-04 01:18:23 +01:00
Pokechu22 fe559f3ed3 VideoCommon/Statistics: Require semicolons after statistics macros
This is clearer and reduces IntelliSense problems.
2022-10-29 15:39:41 -07:00
iwubcode ea3e133200 VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
Pokechu22 581a575042 VertexLoader: Remove "too many initializer values" workaround functions
I originally added these in 2b1d1038a6, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d00 (making the size functions obsolete), but it seems that the functions themselves are no longer needed now.

I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions.
2022-10-25 15:29:09 -07:00
JMC47 9ef7a3b44c
Merge pull request #11207 from Pokechu22/invalid-normal-count
VideoCommon: Treat invalid normal count as NormalTangentBinormal
2022-10-25 03:17:19 -04:00
Pokechu22 574939b683 VideoCommon: Treat invalid normal count as NormalTangentBinormal
See https://bugs.dolphin-emu.org/issues/13070.
2022-10-24 22:36:43 -07:00
JMC47 b66793194e
Merge pull request #11028 from tellowkrinkle/MetalFixes
Various Metal renderer improvements
2022-10-24 15:22:37 -04:00
TellowKrinkle 1e9b6f88e4 VideoCommon: Support hot reloading of VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle 3912fa7a2e VideoCommon: Add reasons for disabled VS expand 2022-10-22 20:18:02 -05:00
TellowKrinkle b567f3afcf VideoCommon: Move repeated point/line expansion code to ShaderGenCommon 2022-10-22 20:13:24 -05:00
TellowKrinkle 0a42c534c3 VideoCommon: Add configuration to prefer VS for line/point expansion 2022-10-22 20:13:24 -05:00
TellowKrinkle 68f49df0f8 VideoCommon: Add vertex shader point and line expansion 2022-10-22 20:13:24 -05:00
JMC47 9222956acd
Merge pull request #10859 from tellowkrinkle/UniformBufferSize
VideoCommon: Increase uniform stream buffer size to 64mb
2022-10-20 17:13:31 -04:00
JMC47 9aece1810c
Merge pull request #10836 from iwubcode/d3d_uint_fix
VideoCommon: fix uint shader compiler error when using d3d
2022-10-18 12:12:08 -04:00
Pokechu22 ffed23c059 Simplify saving CP state
Rather than makring some parts of VertexLoaderManager dirty in some places and some in others, do it all in VideoState. Also, since CPState no longer contains pointers/non-CP data after d039b1bc0d, we can just use p.Do on it instead of manually saving each field.
2022-10-09 19:32:59 -07:00