Commit Graph

8637 Commits

Author SHA1 Message Date
John Chadwick 1e6dacf1e4 Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00
Lioncash 2316cb6876 Remove all tab/space mismatches from the Core project. For anyone working on a branch that heavily involves the core, I am so sorry.
- Also killed off some trailing spaces/tabs.

- Updated the license header to be consistent with the rest of the project (All projects are now done moving over to this)

- Also, killed some dangling else's (where appropriate)

Now all the tab fixing is done. No more of this crap should be needed to be pushed. Rejoice!
2013-04-16 23:14:36 -04:00
skidau f498686289 Merge branch 'VBeam-fix'
* VBeam-fix:
  Renamed the VBeam variable for clarity.
  Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing. Fixed VBeam emulation in progressive scan mode. Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-16 21:21:40 +10:00
skidau 71828e02f7 Renamed the VBeam variable for clarity. 2013-04-16 21:18:53 +10:00
lioncash 8bb845e646 Buildfix for the last commit. 2013-04-15 16:40:48 -04:00
lioncash ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
skidau 61c11284ea Fixed VBeam emulation in interlaced mode, removing the hacks in the audio timing.
Fixed VBeam emulation in progressive scan mode.
Retained the old VBeam speed hack.  This option has now been switched so that the accurate behaviour is on by default and the speed hack (inaccurate behaviour) is enabled when the option is checked.
2013-04-15 20:23:25 +10:00
Lioncash a44fb7bdd0 Android Related - A tiny simplification/readability change for NativeListView.
In this case, contains functions pretty much the same way, just more readable.
2013-04-15 00:52:43 -04:00
Ryan Houdek 7772f0d071 Merge branch 'Android-trash' since it is no longer quite so trashy. 2013-04-14 23:36:00 -05:00
Ryan Houdek 44bbb54a62 Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works. 2013-04-14 23:02:53 -05:00
Lioncash 8a9fcd3014 Kill off dangling else's in the InputCommon project.
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
2013-04-14 22:53:10 -04:00
Ryan Houdek 37b67971e7 Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
2013-04-14 20:43:42 -05:00
Ryan Houdek bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Lioncash b91930a2d4 Really minor LogInfo consistency fix in ActionReplay.cpp.
All the other [bit size] Write LogInfo calls had a hyphen in the text.
2013-04-14 00:17:22 -04:00
Lioncash 7ab0cca645 Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.
Got rid of trailing spaces that were unnecessary too.

Also update the license header for this project. We don't use SVN anymore.
2013-04-13 23:54:02 -04:00
Ryan Houdek 24347e5176 Get latest android cmake to support NDK 8e 2013-04-13 15:09:05 -05:00
Ryan Houdek 605bbf5ca8 Merge remote-tracking branch 'origin/master' into Android-trash 2013-04-13 00:58:37 -05:00
Ryan Houdek 48927c17d2 Good job Windows. Stop choosing the same names as I do. 2013-04-13 00:54:11 -05:00
Ryan Houdek 39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
Ryan Houdek ccf1cee203 Implement a few more store instructions on ARM 2013-04-13 05:02:27 +00:00
Ryan Houdek 62adcaf552 Fix fastmem on ARM 2013-04-12 20:19:42 +00:00
Ryan Houdek 6d9c0c8863 Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value. 2013-04-12 11:59:19 -05:00
parlane 2c722bb04f GOOGLE CODE, STOP BEING CRAP please :( 2013-04-12 02:46:30 +00:00
parlane 71a1ae3a16 Make debug builds use unicode, not multibyte. 2013-04-12 02:44:48 +00:00
skidau ef4d59a21e Refactored the SystemTimers to allow for per-UCode timing. Fixes issue 6237. 2013-04-12 12:08:05 +10:00
degasus addd3926d9 ogl: remove GL_TRIANGLE_FAN on utils rendering
wtf have I done? fans aren't supported well on hardware
2013-04-11 16:27:32 +02:00
degasus 7e630ba920 Merge branch 'primitive_restart' 2013-04-11 14:01:58 +02:00
degasus 3c87512180 ogl: fix single core crash
osx is missing, sorry but I'm too stupid for objective-c
2013-04-11 03:32:07 +02:00
NeoBrainX 6af14bd4ce DolphinWX: Fail less at explaining what framelimit is doing. 2013-04-10 12:52:13 +00:00
degasus 26b428539a small cleanup suggested by neobrain 2013-04-10 14:12:35 +02:00
NeoBrainX 154c533e76 VertexShaderGen: Fix a small GLSL regression in emboss mapping. 2013-04-10 11:44:49 +00:00
degasus b9ba82ec03 proper ogl primitive restart code 2013-04-10 12:58:52 +02:00
degasus 1aa10b579a fix triangle_fan size calculation
wasn't updated for the new primitive restart implementation
2013-04-10 12:45:44 +02:00
degasus a6412f7bd4 render a triangle for a 3 vertice quad
fix issue 6214
2013-04-10 12:36:59 +02:00
Jordan Woyak b30c5b0048 NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list. 2013-04-09 22:04:55 -05:00
Jordan Woyak 385d8e2b15 ChunkFile has allowed me to accidentally "Do" a non-POD for the last time! 2013-04-09 19:02:22 -05:00
Jordan Woyak 5c374b2718 Update iso file cache version. 2013-04-09 13:04:23 -05:00
Jordan Woyak 98d35e590e Fixed split WBFS file size display. (probably)
Fixed issue 6222.
2013-04-09 12:58:56 -05:00
Jordan Woyak 018282c2b9 Track the real wiimote rumble state to drop outgoing rumble reports with no effect.
This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR, etc.)
(Speaker data reports are converted to rumble reports when speaker data is disabled.)
2013-04-08 18:50:42 -05:00
degasus b0108631f6 use templates for primitive restart 2013-04-08 19:39:43 +02:00
degasus 4dca133745 small cleanups 2013-04-08 17:58:23 +02:00
degasus 80b56ddd17 convert triangle_fan to triangle_strip 2013-04-08 17:22:16 +02:00
degasus cf98ef8cf3 enable primitive restart on dx11 2013-04-08 16:34:47 +02:00
degasus 702198f39b Merge branch 'master' into primitive_restart
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
degasus 4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
degasus 3897e1959e ogl: one framebuffer per efb2tex texture
suggestion from nvidia/valve. let's see if it helps
2013-04-08 14:36:58 +02:00
Rachel Bryk deece78e19 Seriously, someone kill me. 2013-04-08 03:11:45 -04:00
Rachel Bryk 48f3e962d6 Kill me now.
Fixes issue 6227.
2013-04-08 03:05:12 -04:00
Lioncash 3ed0a96367 Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
Was asked to remove it, so... yeah.
2013-04-08 01:47:51 -04:00
Lioncash 1db10b139c Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
2013-04-08 01:16:50 -04:00