Commit Graph

48 Commits

Author SHA1 Message Date
mitaclaw 9afd09598c DolphinQt: JIT Widget Refresh
Fulfilling a certain six-year-old todo.
2024-10-19 02:30:44 -07:00
mitaclaw ff9be97ea1 JitCache: Add WipeBlockProfilingData Function
Accessible from DolphinQt and Android.
2024-10-18 23:50:26 -07:00
JosJuice 6ca2da53e8 Partially revert "Revert "Audit uses of IsRunning and GetState""
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.

A few changes have also been made based on review comments.
2024-10-04 18:35:41 +02:00
Dr. Dystopia 9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
JosJuice bc67fc97c3 Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87.

SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
2024-06-26 20:36:46 +02:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
mitaclaw 6dad5cee65 DolphinQt: Access Software JIT Profiling 2024-04-09 13:43:32 -07:00
mitaclaw b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00
Admiral H. Curtiss 14121c5504
Core/ConfigManager: Remove dead bAutomaticStart flag. 2024-01-31 22:53:43 +01:00
Tilka 773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
Naim2000 8f9102f5e5 Disable importing/exporting Wii saves while emulation is running 2023-12-15 19:48:06 -05:00
vyuuui 38c15df464 Parser and Assembler implementations 2023-12-13 05:32:20 -08:00
JosJuice c55f21729f Add "large entry points map" setting
To aid in debugging, this makes it possible to disable the recently
added 32/64 GiB region which hasn't had a proper name so far.
2023-12-10 21:07:27 +01:00
JosJuice d04e67be3d Add fastmem arena setting
Just for debugging.
2023-10-31 19:43:49 +01:00
LillyJadeKatrin e1e662b86a Added AchievementsWindow QDialog
AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Joshua de Reeper f632f94645 Feature: Emulate Disney Infinity Base
Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Joshua de Reeper f76a6789a0 Emulate Skylanders within Dolphin
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn

Missing new line chars

Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
MayImilae dcc10cff11 Remove Boot from DVD Backup
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.

Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.

Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.

Also no one has DVD drives anymore. That’s kind of an important detail.

But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.

Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!

So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
OatmealDome 869aa9eb55 MenuBar: Add action which opens the user folder 2023-01-16 04:08:19 -05:00
dreamsyntax 61a5d3bf74 DolphinQt/MenuBar: add "reset ignore panic handler" button 2021-10-18 15:22:00 -07:00
Admiral H. Curtiss aa2d089d1b
Qt/MenuBar: Allow opening Cheats Manager regardless of emulation state and configuration. 2021-09-16 08:01:26 +02:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
InusualZ c37d826715 Display a progress bar to notify the user, about the work is being done 2021-03-08 16:22:26 +00:00
iwubcode 9a744ab25b DolphinQt: Move Free Look out of Graphics/Hotkey and into its own configuration window. Launched from a new menu option - "Free Look Settings". The HotKeyScheduler still calls the Free Look functionality to reduce the total number of threads 2020-12-24 13:49:25 -06:00
Techjar 5c38727651 DolphinQt: Add fastmem option to debugger UI 2020-06-02 06:18:52 -04:00
Sepalani 39d34e133f Debugger: Add a Thread widget
DebugInterface: Add GetThreads

WatchWidget: Update widget on AddWatch
2020-05-03 20:48:30 +04:00
Léo Lam 7390767008
Merge pull request #8668 from sepalani/rso-autodetect
RSO: Auto-detect RSO location in RAM
2020-04-28 14:27:13 +02:00
Sepalani 5e33cd48da Debugger: Add a Network widget
Display socket table, SSL context and options
2020-04-27 21:47:00 +04:00
Sepalani 9ec5391bfb Improve "Generate Symbols From > RSO Modules"
Add auto-detection option
2020-03-21 12:03:12 +04:00
degasus 3ebcc445de Core/Jits: Adds an option to disable the register cache.
This will help to disable all inter-instruction dependencies.
So android users can check if only a single instruction is broken without compiling dolphin on their own.
2019-11-16 13:05:54 +01:00
Sepalani 8dc5557995 SignatureDB: Add missing selectors 2019-10-13 22:52:21 +04:00
JosJuice a66ca85dd5 DolphinQt: Fix the enabling/disabling of Movie items even more
Play can only be used when a game is selected and emulation is not
running. Start can be used when a game is selected (to start from
cold boot) or when emulation is running (to start from a savestate).

https://bugs.dolphin-emu.org/issues/11826
2019-08-14 13:45:07 +02:00
spycrab 04764f8b7f Fix saving states freezing up emulation
Only for about half a second but noticeable nonetheless
2019-08-01 21:33:12 +02:00
8times9 00855552e9 Qt/MenuBar: Reorder Tools menu 2019-05-25 20:22:52 +02:00
spycrab 094bf0d2ff Qt/NetPlay: Integrate NetPlayIndex 2019-04-06 12:27:30 +02:00
Jordan Woyak 94c4975b5d DolphinQt: Make Ctrl+F show the game list search and select the search text if already open. Escape closes. 2019-03-21 17:06:16 -05:00
spycrab f0b749d8e2 MenuBar: Implement proper update-capabilities check 2019-02-26 20:42:55 +01:00
Tillmann Karras 8396ad541b DolphinQt: clean up includes 2019-02-25 20:15:12 +00:00
Christian Aguilera 9a1a98a9f6 Qt/MainWindow: Also display "List Columns" menu via right-click on table's header. 2019-01-21 21:06:04 +00:00
spycrab fc998093cc
Merge pull request #7600 from spycrab/resource_pack
Implement resource packs
2018-12-23 16:04:05 +01:00
spycrab 71d53c922f Implement resource packs 2018-12-19 11:03:09 +01:00
Techjar 577f6a5fb1 Qt: Disable controller configuration while NetPlay is running
Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
JosJuice 8bbec31295 DolphinQt: Implement "Purge Game List Cache"
This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
aldelaro5 3921d8a8be
Qt/debugger: restore previous symbols and signature features
They were mysteriously lost after the Qt migration.
2018-10-08 20:59:55 -04:00
spycrab 55b5a24910
Merge pull request #7244 from lioncash/error
Qt/MenuBar: Make failures to load map and signature files more obvious
2018-07-12 19:41:36 +02:00
Lioncash 74899e417b Qt/MenuBar: Make failures to load map and signature files more obvious
Previously we wouldn't indicate if saving or loading these files
happened to fail. In some cases we'd only print out to the logger, but
this is a pretty poor way to tell a user of the interface that something
went wrong in a direct way (the logging messages aren't able to be localized
either).
2018-07-10 14:16:00 -04:00
Techjar 2ee7021cda Qt/MenuBar: Add missing JIT branch option in debugger 2018-07-08 14:32:40 -04:00
spycrab 13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00