Scott Mansell
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
Lioncash
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
Pierre Bourdon
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
Mathew Maidment
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
Mathew Maidment
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
Rohit Nirmal
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
Lioncash
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
Lioncash
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
Lioncash
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
Lioncash
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
hdcmeta
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
spxtr
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
Pierre Bourdon
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
spxtr
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
Lioncash
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
degasus
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
Markus Wick
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
Pierre Bourdon
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Mathew Maidment
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
Mathew Maidment
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
degasus
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
JosJuice
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
JosJuice
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
Markus Wick
cc6442734d
Merge pull request #3340 from ShadowsFriend/missing_icons_regression
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DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
spxtr
f2e9321591
Repackage the unique_ptr in GameFile into a QSharedPointer.
2015-12-15 21:00:56 -08:00
Christian Widmer
9dd9a75dbe
DolphinWX: Fix items vanishing from toolbar
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Commit 33487ab5f2
introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.
Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
Markus Wick
c310b3f0e6
Merge pull request #3309 from JosJuice/reload-banner-without-volume
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Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
Markus Wick
2990df3f59
Merge pull request #3265 from JosJuice/volumedirectory-simplifications
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DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00
Markus Wick
e15b6e1a37
Merge pull request #3162 from lioncash/rast
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Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick
25a584626f
Merge pull request #3127 from JosJuice/read-return
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DiscIO: Improve error handling for reading integers
2015-12-15 18:16:40 +01:00
Markus Wick
e4b83d17bf
Merge pull request #3270 from JosJuice/more-translations
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Mark more strings for translation
2015-12-15 18:13:26 +01:00
Markus Wick
3e2ac3df43
Merge pull request #3292 from JosJuice/state-str
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State: Don't use memcpy and memcmp with strings
2015-12-15 17:42:35 +01:00
Markus Wick
556371b2bc
Merge pull request #3333 from ShadowsFriend/pausebutton_fix
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DolphinWX: Fix label change for the play/pause button
2015-12-15 17:40:25 +01:00
Markus Wick
67557e1f91
Merge pull request #3330 from lioncash/alloc
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EXI/SI: Get rid of explicit delete and new
2015-12-15 17:38:52 +01:00
Markus Wick
164e045123
Merge pull request #3317 from lioncash/null
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NullSound: Minor changes
2015-12-15 17:38:37 +01:00
degasus
e26d9f7c35
MSAA: Store samples in ini files.
2015-12-15 09:41:01 +01:00
JosJuice
cbfab2a754
DiscIO: Improve DiscScrubber::ReadFromVolume error handling
2015-12-14 10:01:38 +01:00
JosJuice
bd67333da9
DiscIO: Improve CBlobBigEndianReader error handling
2015-12-14 09:56:44 +01:00
JosJuice
c01265db34
DiscIO: Unify CBlobBigEndianReader
2015-12-14 09:38:23 +01:00
JosJuice
c7e747d775
DiscIO: Improve IVolume::Read32 error handling
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Callers can now check whether reads fail, either by checking the return
value or by setting the buffer to a known bad value and seeing if it stays
untouched. I've added error checks to FileSystemGCWii and Boot_BS2Emu,
but not to Boot since it doesn't check any of its other reads either.
2015-12-14 09:38:21 +01:00
Pierre Bourdon
2e5c94865b
ZeldaHLE: Add support for New Play Control! Pikmin 1
2015-12-14 05:44:08 +01:00
booto
3899667c25
VI: wait until start of ACV to sample xfb addr
2015-12-14 10:44:54 +08:00
Jules Blok
3f7bf5ca93
VideoConfigDiag: Snap the convergence slider.
2015-12-13 22:58:38 +01:00
Jules Blok
ee657c04fe
VideoConfig: Change convergence setting to percentage value.
2015-12-13 22:58:16 +01:00
Pierre Bourdon
e670d29dfe
Merge pull request #3335 from ShadowsFriend/nopch_fix
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Core: Fix build with portaudio enabled and pch disabled
2015-12-13 22:26:42 +01:00
Christian Widmer
5818d72af4
Core: Fix build with portaudio enabled and pch disabled
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Includes cstring in EXI_DeviceMic.cpp to fix the undeclared function
errors for memset and memcpy when building with portaudio enabled and
pch disabled. Also adds the std:: prefix to those function calls
because there is no guarantee that they are put in the global namespace
when using cstring.
Thanks to David Brooke for noticing this!
2015-12-13 19:44:54 +01:00
Ryan Houdek
d9999bf30c
Fix minor memory leak in WGL interface.
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Would have a memory leak on game end
2015-12-13 11:42:18 -06:00