Rodolfo Osvaldo Bogado
8e4df07353
sorry for the last one, please test this one :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:18:46 +00:00
Rodolfo Osvaldo Bogado
3b30019fcb
some experiments with lighting, please test an let me know if is a improvement or make things worst
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6124 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 03:42:57 +00:00
skidau
0f56f5076c
Changed WII IPC HLE to continue execution after the game attempts to open unknown devices.
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The allows Prince of Persia: The Forgotten Sands to be played.
Fixes issue 2684
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 01:45:23 +00:00
dapetcu21
153b019fcd
small number mistake
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:51:54 +00:00
dapetcu21
b7ecd01686
9/10-bit accelerometer data interleaved with buttons
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some useless IR pointer math... It still doesn't make rotation work
a sign fix when tilting along y axis (twisting the wiimote)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-24 08:48:09 +00:00
dok.slade
cf5088c37e
JIT compiler:
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* Improved constants folding in load/store instructions
* Merged load instructions
This is almost the same commit as r6076/r6077 but x64 build has been fixed.
Thanks a lot to skidau and BHaaL!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 22:26:00 +00:00
dapetcu21
430380eac6
Reverted r6112... The iPhone client was submitted to Cydia with the apropiate patches
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 19:19:10 +00:00
nodchip
bab7721124
JitIL: Reverted r6117 because I could not find the case js.downcountAmount == 0. I'm sorry for confusion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-23 00:36:59 +00:00
nodchip
e740c4caa8
JitIL: Omitted extra SUBs when js.downcountAmount == 0. (Though it is not very often.)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:38:56 +00:00
nodchip
43dc70eace
JitIL: Omitted some extra MOVs when a next program counter is in a register.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-22 08:27:43 +00:00
nodchip
10a14d17d3
JitIL: Fixed a wrong implementation reported in r6111.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 10:53:17 +00:00
nodchip
62c4d439ce
JitIL: Modified psq_l implementation. Reverted psq_st. Removed compile warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-21 06:29:47 +00:00
skidau
20704fca3d
Low level emulate the GC IPL (BIOS screen). The GC BIOS now correctly launches the game. JIT the IPL instead of interpreting it. Made LLE BIOS the default (which silently fails to HLE). Relabelled the "HLE the IPL" option to "Skip GC BIOS".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:57:26 +00:00
dapetcu21
d5647ce997
Just got my iPhone back from repairs and noticed something was not quite right... The Z axis from UDPWii were inverted... oops... X_X ...hopefully I got it right this time... Homebrew doesn't work and I don't have any way to test it... I did some improvements on the IR pointer math, but they are on my desktop and I'm away on vacation for a few weeks... X_X ... next time... WOL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 14:14:27 +00:00
nodchip
168136a219
JitIL: Implemented some instructions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-20 05:05:11 +00:00
nodchip
7b9d0dbedc
JitIL: Added some instruction handlers. They were ported from Jit64.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-19 14:10:22 +00:00
snzgoo
7703ae0477
Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin).
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sorry for that inconvenience.
BTW Im gonna take a break for a few weeks for health reasons, cya.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 09:02:44 +00:00
Glenn Rice
4a61432f14
Fix the shared data dir for the global build on linux.
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Also silence some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 02:24:02 +00:00
Jordan Woyak
84152919dc
Wiiuse: Hopefully fix the Windows real wiimote connecting issues caused by r5940. An "index = 0;" line was accidentally removed.(uninitialized value being used) Hopefully this fixes issue 3067, issue 3058, issue 3057, issue 3054, issue 3012, and issue 2975. Some other minor cleanup to Wiiuse.(recreated the vcprog because it had hard coded include paths and it sucked)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 00:22:08 +00:00
Ignacio Farias
cf078067e7
Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6106 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 15:45:12 +00:00
Marko Pusljar
9080e09a45
dsplle - small mulx.. regression fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 12:42:14 +00:00
Glenn Rice
7866fade02
Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-17 02:14:04 +00:00
Rodolfo Osvaldo Bogado
fb1c14e2cc
long time no commits :).
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fixed one of the last graphic problems in smg, now the glow in the plants and planets must be correct.
the error was caused by a error in lighting calculations. so it must affect other games.
please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 22:37:04 +00:00
xsacha
963ece2017
Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
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Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon).Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon.
For the latest ATI Drivers and SDK:
http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx
http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:48:46 +00:00
Ignacio Farias
56d916bf93
Corrected writing error on previous commit :). Now should compile correctly. Thanks God for the advise
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"
/trunk/Source/Core/AudioCommon/Src/Mixer.cpp r6100 line 145:
145: {
oops, wrong brace? "
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:45:18 +00:00
Ignacio Farias
fd5f7ba6b4
Hy, this is my first commit, and i hope it is not bad xD.
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- First change is for Mixer.cpp, I've just re-added the functionality lost in r4724, so, if you disable audio throttle, games like donkey kong jungle beat, will work properly.
- Second change points to a doubt comment on UCode_Zelda_Voice.cpp, where it did not know here PB.NeedsReset came from. Well, the answer is it came from line 03b2 of the dumped Ucode, so when PB.IsBlanck equals to zero, PB.NeedsReset is zero too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:22:53 +00:00
Shawn Hoffman
fec9234aca
IPC HLE: don't automatically make all addresses the cached one, leave them as however they have been written.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 00:14:08 +00:00
Shawn Hoffman
b83d3e8970
make memory breakpoints log the PC when hit.
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if the PC makes no sense, it's probably because some HLE has done the access.
perhaps we should wrap accesses from IOS HLE, so that we can trace it? dunno if it presents that much of a problem anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 00:13:23 +00:00
Jordan Woyak
dac2666236
New Wiimote Plugin: Fix hang on close issue of my last commit.(thanks to glennrics) Made profile saving/deleting a bit more user friendly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-15 23:03:15 +00:00
Jordan Woyak
7c7257b825
New Wiimote Plugin: Give each real wiimote an individual thread.(eliminates multi-wiimote delay)(fixes issue 3037 for the new plugin) Fix a mem-leak in the input config dialog.(GCPad/NewWiimote)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-15 20:33:07 +00:00
Marko Pusljar
0a606d7356
fixes for my previous commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-14 09:07:28 +00:00
Marko Pusljar
5cef906467
dspspy working again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-14 08:53:05 +00:00
NeoBrainX
1f9dbb5afe
Warning fixes and some cleanups.
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Correct me if I was wrong when changing those 0s to '\0's.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-13 19:07:59 +00:00
nodchip
0c1977dc45
JitIL: Added code which deal with psq_st/psq_l in the case of inst.W == 1.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6092 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-12 12:31:15 +00:00
Soren Jorvang
a26f744c98
UpdateSystemActivity() is defined in OSServices/Power.h which is
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erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.
Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 20:53:19 +00:00
skidau
df8ffa69bb
Used a less hacked way of making the multiboot games work. Instructions are now executed at their proper number of cycles. The timeslice has instead been increased to compensate. Increases VPS in some games.
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Thanks to BhaaL for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 12:49:38 +00:00
skidau
e82c128043
Applied the multiboot dol fix to JITIL too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 11:15:59 +00:00
skidau
6918a9e1d6
Added support for multiboot dols. This allows demo discs, bonus discs etc to be played.
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* Flushed the JIT cache on "ICFI" (Flush Instruction Cache)
* Made all instructions one cycle in duration
Fixes issue 233
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 10:45:27 +00:00
Glenn Rice
9f57345c11
Fix the wiimote refresh button in the new wiimote plugin on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 04:00:27 +00:00
Glenn Rice
97f894ffbd
Fix a problem in the old wiimote plugin in which a bitmap could be created with size 0x0. This fails an assertion in wxWidgets. wxWidgets complains about it in the debug build.
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Also cleaned that file up. That is probably an exercise in futility though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 02:28:40 +00:00
Soren Jorvang
1afcf4cc69
Use the debug option for conf.CheckWXConfig on OS X as on Unix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 08:30:04 +00:00
Soren Jorvang
db072e1986
Add Common::AtomicDecrement for gcc to match win32.
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Use the debug option for conf.CheckWXConfig on OS X as on Unix.
Take care of a few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 08:29:15 +00:00
Marcos Vitali
3b7a6ce336
I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that.
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 07:25:35 +00:00
Jordan Woyak
2b45e87b3e
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 04:12:32 +00:00
Glenn Rice
a1daa636c2
Take care of some compiler warnings from unused variables, and a little code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 01:08:22 +00:00
dok.slade
55d7f93e0c
Revert r6076 and r6077 since they broke x64 builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-09 19:00:24 +00:00
pierre
468b9bfe68
Fix the OpenGL depth buffer values from the vertex shader.
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I am not sure i am understanding what the pipeline really does, and more so what
the GC/WII expects here. If my comments are incorrect, please let me know.
This was tested with MP2:E, ZWW on r6075.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 22:27:35 +00:00
dok.slade
244191f18f
Fixed some mistakes from r6076:
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* Fixed missing UnlockAllX
* Fixed 64-bits compilation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 18:53:00 +00:00
dok.slade
5a248b46a1
JIT compiler:
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* Improved constants folding in load instructions
* Merged load instructions
* Fixed the register allocator so that it can restore the registers state after jumping to the dispatcher (in case of a conditional jump)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 18:12:58 +00:00
Marko Pusljar
95b0abb737
dsplle - another small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 16:35:10 +00:00