Commit Graph

23 Commits

Author SHA1 Message Date
Robin Kertels f5fecaf964
VideoBackends:Vulkan: Fix 0 size descriptor pools
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo->maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
2022-10-31 22:41:16 +01:00
JMC47 027e10460a
Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading
VideoBackends:Vulkan: Improve backend multithreading
2022-10-25 04:14:01 -04:00
Robin Kertels aa1679f2c7
VideoBackends:Vulkan: Clean up unused memory allocation code 2022-10-23 03:21:29 +02:00
Robin Kertels 1ba58e83ca
VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
Robin Kertels 0532f4a05a
VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
TellowKrinkle 6fd933915b VideoBackends:Vulkan: Improve backend multithreading
Makes the multiple threads actually able to run at the same time
2022-10-17 00:05:35 -05:00
Robin Kertels 6992b0d8e1
VideoBackends:Vulkan: Allocate descriptor pools as needed 2022-10-16 17:04:35 +02:00
Robin Kertels fba7d35f94
VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer 2022-10-01 01:26:04 +02:00
Robin Kertels ed75a58061
VideoBackends:Vulkan: Decouple available command buffers from frames in flight 2022-10-01 01:26:04 +02:00
Robin Kertels e8fa867f14
VideoBackends:Vulkan: Only synchronize with submission thread when necessary
We only need to synchronize with the submission thread
when submitting on the GPU thread or when waiting for a command buffer.
2022-10-01 01:26:04 +02:00
Pokechu22 78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Stenzek 16f103ab42 Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive 2019-10-31 22:45:59 +10:00
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Stenzek 427dd45151 Vulkan: Simplify command buffer fence tracking 2019-03-29 20:54:44 +10:00
Stenzek f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Stenzek 4301b8538d Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Seems to be required on the latest NV driver, otherwise the presented
images are never shown.
2017-10-10 23:21:40 +10:00
Stenzek cdf34a79f7 Vulkan: Set a flag to resize the swap chain when presenting fails
Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and
we should resize the image in this case, as well as when getting it back
from vkAcquireNextImageKHR.
2017-10-10 23:21:40 +10:00
Stenzek 3c92b35422 Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.

NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
2016-11-15 00:40:15 +10:00
Stenzek 1286c309e3 Vulkan: Fix compilation on 32-bit targets 2016-10-03 19:11:47 +10:00
Lioncash 9395b8efa9 Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek 5f66cf5ed7 Vulkan: Only submit init/upload command buffer when it has commands
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek 77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00