Commit Graph

11052 Commits

Author SHA1 Message Date
Lioncash 69d2ecff52 Simplify SwitchPage() within GameListActivity.java. We no longer need the first switch statement, since case 0 will be hit when SwitchPage(0) is called from the folder browser. This means we can also get rid of recreateFragment(), since the only time this needs to be called is within the onCreate() function. When SwitchPage(0) is called, SwitchPage will perform basically the same actions as recreateFragment() would; thus the reason it can be removed. 2013-09-27 17:16:59 -04:00
kostamarino@hotmail.com ad73efda57 Gameini database update.
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
Rachel Bryk cbd366236a Allow loading save states via drag and drop. 2013-09-27 08:38:12 -04:00
skidau 9a2c7df8dc Added a small disc access delay to fix the missing music in Super Monkey Ball 2. 2013-09-27 20:35:27 +10:00
Lioncash 689aca2788 [Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed. 2013-09-26 23:40:39 -04:00
Lioncash f6a8733660 [Android] Tiny inline documentation cleanup. 2013-09-26 23:32:41 -04:00
Lioncash 8aba748735 [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that. 2013-09-26 23:06:10 -04:00
comex bea76ac129 No need to std::move a return value. Thanks Billiard. 2013-09-26 21:15:35 -04:00
Lioncash 4542b9fcbb [Core] Fix a memory leak in NetPlayServer.cpp in function OnData(). 2013-09-26 15:42:22 -04:00
Ryan Houdek e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
Ryan Houdek 4efc3e6c8f Quick build fix. 2013-09-26 07:50:24 +00:00
Ryan Houdek feaf65f2ae [Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_. 2013-09-26 07:46:56 +00:00
comex ecca0045a9 Fix Imm8 check.
(I blame whoever made it take a u8 despite logically being a s8.)
2013-09-25 14:29:17 -04:00
Ryan Houdek 691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
comex 54843ad1e8 Need to reload from XMM0 in this case. 2013-09-25 14:16:20 -04:00
Rachel Bryk 74ee85aaac Fix linux, attempt 2. 2013-09-25 06:22:11 -04:00
Rachel Bryk f77b3ccf8a Fix linux, probably. 2013-09-25 06:13:44 -04:00
Rachel Bryk 93f7622e16 Fix changing wiimotes when starting netplay.
AccessWiiMote() crashed for some users. Not sure why...
2013-09-25 05:44:16 -04:00
comex ebe4448749 Save only the registers that need to be saved rather than going through ProtectFunction. 2013-09-25 03:15:53 -04:00
comex 2a339c926e Fastmem writes for x86-64. 2013-09-25 03:15:53 -04:00
comex 18abc33306 2x banner images! 2013-09-25 03:06:27 -04:00
comex 0787019cbe Check in 2x versions of Clean*. Thanks, MaJoR1! 2013-09-25 02:06:53 -04:00
comex 693cee36cb Hack up wx to support @2x images in the toolbar. Oh please let's switch to Qt... 2013-09-25 02:03:32 -04:00
Ryan Houdek 624c92f97e [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations. 2013-09-25 03:00:57 +00:00
comex a38821fc38 Comment out wx change to set WS_POPUP.
Fixes issue 6651, apparently.  We don't use wxGLCanvas, so the line
isn't necessary in the first place.
2013-09-24 22:48:31 -04:00
Ryan Houdek ae75f92b2a [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have. 2013-09-25 02:22:52 +00:00
Ryan Houdek cd646d89e2 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames. 2013-09-25 01:50:02 +00:00
Ryan Houdek 357a7707a6 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations. 2013-09-24 21:13:33 +00:00
Ryan Houdek 74bc855f20 [ARM] ps_res implementation. 2013-09-24 21:00:50 +00:00
Ryan Houdek 3b1b0d3fb5 [ARM] ps_div implementation. 2013-09-24 20:46:57 +00:00
Ryan Houdek 94a731b49d [ARM] fctiwx implementation. 2013-09-24 20:37:10 +00:00
Ryan Houdek 482170c3ea [ARM] Implement subfic with optimizations stolen from JIT64. 2013-09-24 19:01:03 +00:00
Ryan Houdek 405aa30cb8 [ARM] Fix fastmem... 2013-09-24 18:03:06 +00:00
Ryan Houdek 8e2e5a4e70 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time. 2013-09-24 17:40:12 +00:00
Ryan Houdek 5866859ff0 Screw you comex, this doesn't even make any damn sense. 2013-09-24 17:25:13 +00:00
Ryan Houdek eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
comex 29dc253fde Improve context structure handling on non-Windows.
Instead of copying data into and out of a fake CONTEXT structure with
only a few entries, use the platform specific structure directly with a
typedef and macros.  This is needed because fastmem writes need to be
able to access any register from BackPatch.  It adds a fair number of
repetitive defines, but it's better than the alternative.
2013-09-24 01:38:27 -04:00
comex 4cdce55615 Don't define _M_IX86 on ARM(!).
Also define _M_* in a common location, and clean up code that these
changes break (including DSPJit files that assume X86 yet are compiled
on ARM for some reason...)
2013-09-24 01:30:41 -04:00
comex a7f2160a0f Remove "educational purposes only" from about message.
Dolphin is obviously not marketed as being for educational purposes
only, and claiming otherwise in the about screen would not have any
legal weight, so don't insult everyone's intelligence.
2013-09-24 01:14:56 -04:00
comex 2f384c75d2 Only include scmrev.h from Version.cpp.
This way less code has to be rebuilt whenever that file gets
regenerated.
2013-09-24 01:14:56 -04:00
comex 146cf56295 Darwin: Don't overwrite the C compiler if the user set one manually. 2013-09-24 01:14:56 -04:00
comex 1bf2c03a99 Fix my stupid attempt to depend on the entire Data/Sys directory.
Instead, if SKIP_POSTPROCESS_BUNDLE is on, just use a symlink, and if
it's off, always run the install.
2013-09-24 01:14:56 -04:00
Scott Mansell 0696fc93b2 Merge branch 'fix-field-ordering'
Fixes 6387
Closes 6635
2013-09-24 13:47:20 +12:00
Ryan Houdek 41ab4a2275 Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code. 2013-09-24 01:40:19 +00:00
Ryan Houdek aa41978834 Enable fastmem for the lfs instruction for unix and OSX as well. 2013-09-24 01:34:08 +00:00
Ryan Houdek 3fe8134f3b [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations. 2013-09-24 01:17:24 +00:00
kostamarino@hotmail.com 823bb44ba7 Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds. 2013-09-24 01:39:48 +03:00
TheCow 649fd3d95b D3D11: Set proper border color for Real XFB YUY2 texture. Fixes issue 6483. 2013-09-24 00:21:59 +02:00
kostamarino@hotmail.com e544894f14 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
comex f81df136c2 Add an explicit error message for outdated GCC, and remove some commented out code. 2013-09-23 15:01:38 -04:00