Commit Graph

610 Commits

Author SHA1 Message Date
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
NeoBrainX 47d182657e D3D9: Fix anisotropic filtering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7019 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 13:17:57 +00:00
Shawn Hoffman c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Jordan Woyak fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
gnick79 3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard 7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
hrydgard ee6d20e83a build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Soren Jorvang 1c7ca86940 Gah, missed still more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang 955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
NeoBrainX 0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
Jordan Woyak 66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
Jordan Woyak cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
Glenn Rice 3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX 50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX e0b757fe6a DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
nitsuja- a4e338b379 fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 04:42:34 +00:00
Rodolfo Osvaldo Bogado 7cd7c2838b 2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 15:29:57 +00:00
gnick79 a291fcca08 - Trying to recover lost stability in DX9 plug-in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6896 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 01:07:53 +00:00
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Glenn Rice c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
sl1nk3.s 493d92eb25 Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6819 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 21:46:58 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
sl1nk3.s 795a22559b Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 21:28:02 +00:00
Rodolfo Osvaldo Bogado d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Rodolfo Osvaldo Bogado 807671e32f fix for a error introduced in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6780 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 03:41:28 +00:00
j4ck.fr0st bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha c02f56fca3 Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6767 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 09:42:44 +00:00
xsacha c4477f68e1 ~93% speed improvement (over plain C++) in RGBA -> BGRA conversion for processors that support SSSE3 (Core or newer).
About 40% faster than the SSE2 implementation.

May not be required in future but good for reference.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6766 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 07:54:04 +00:00
james.jdunne b6a1e9376f 45% speed improvement in RGBA -> BGRA conversion over reference C code. This might turn out to be unnecessary once I refactor the CreateTexture2D/ReplaceTexture2D to call the texture decoder instead of vice-versa and have the SSE2 code convert directly to BGRA and write directly to the D3D allocated texture.
Need to investigate source texture alignment and where to introduce that, if it is possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6765 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 05:58:05 +00:00
donkopunchstania d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
gnick79 ca2628f896 Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:05:11 +00:00
nitsuja- 4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
Rodolfo Osvaldo Bogado 809670611b improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00
Rodolfo Osvaldo Bogado d435fd8957 corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:16:52 +00:00
NeoBrainX 599020ef99 D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
This is a workaround for issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6737 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 12:56:52 +00:00
NeoBrainX 825ceca9f1 Taking a random guess at what could possibly fix issue 3256...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6731 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 18:00:15 +00:00
NeoBrainX 5cad834c96 D3D9:
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6730 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:35:07 +00:00
NeoBrainX ecf92f5c3c D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 23:13:29 +00:00
donkopunchstania 41c40bcd50 Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:06:53 +00:00
NeoBrainX 07d947c834 DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
NeoBrainX 7de6773483 Invalidate texture cache when the STC or native mipmaps options are changed.
Fixes minor graphical glitches in these cases.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 12:46:00 +00:00
NeoBrainX a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
NeoBrainX 6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00
Rodolfo Osvaldo Bogado 0e737235a8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 10:49:14 +00:00